Starbound
Better Food (Expiry Times)
41 Yorum
sylvercritter 23 May 2022 @ 19:22 
but he never came back
Towja  [yaratıcı] 7 Tem 2017 @ 18:33 
Odd. This mod is really old and possibly broke in 1.3. I will have a look later but I have been too busy to update anythiing because of studies. I'll get back to modding probably at the end of this year.
Confusedhawk 7 Tem 2017 @ 14:46 
Not working? canned food only showing 30 mins
ZOIYYK 13 Ara 2016 @ 7:57 
Yup, I can confirm it, I got my canned food spoiled.

@georgedorn: check "Food Rot Dots" (Link: http://steamproxy.net/steamstore ). I use ir and has somthing alike what you were looking for.
Thundercraft 25 Ağu 2016 @ 7:24 
@ Jason_c_o
Actually, Canned Food and Chocolate both have expire times. Chocolate will spoil after 15 hours and Canned Food spoils after 30 hours. I know this because I use the 'Improved Food Descriptions' mod. Also, I'm pretty sure that I've seen Canned Food spoil. It just takes a very, very long time.
Jason_c_o 25 Ağu 2016 @ 1:52 
Is there a way to make food that doesn't expire, like canned food or chocolate, show that instead of constantly showing 5 days?
Towja  [yaratıcı] 10 Ağu 2016 @ 2:56 
No, sorry
georgedorn 5 Ağu 2016 @ 22:17 
Is there a way to sort food by how long it will last, or display food in different colors so I don't need to mouseover every bit of food in my inventory looking for the food that will next expire?
Towja  [yaratıcı] 3 Ağu 2016 @ 6:02 
Real time
Client
MLEM MLEM MLEM MLEM 3 Ağu 2016 @ 0:38 
1. I use the food stack mod, I don't see hours, minutes, seconds, or whatever from that. Not sure what the other guy was talking about in relation to your mod.

2. What 'day' does this mod base it on? Your 'home' world? (first one landed on) Or, does it change depending on the planet you're on?

3. Is this client only or client/server?
Towja  [yaratıcı] 30 Tem 2016 @ 20:56 
Alright, cool :)
Zaflis 30 Tem 2016 @ 6:51 
I checked the source files, and i see it works different than i thought. I'm currently testing a new mod that takes a different approach with hours and minutes shown, it ignores the premade time names file. It seems to work but i'll maybe release after a bit of polish.
ShyCat 30 Tem 2016 @ 6:08 
I thought it worked fine for me. Nice job on the mod, very helpful. ^.^
Towja  [yaratıcı] 30 Tem 2016 @ 6:00 
I don't really know what you are talking about. These mods might not be great, if you don't like them, don't use them. As far ask I know, the mod IS working, but I simply haven't had time to test it extensively. Sorry about that.
Zaflis 30 Tem 2016 @ 4:45 
Also based on the Food Stack mod's display, the rounding on this mod's tooltip was down. "Over 3 hours left" should mean 3 hour + X minutes, not 2 hours + X minutes as it currently is.
Zaflis 30 Tem 2016 @ 4:43 
So is the mod working correctly or not? I haven't seen it ever say 2 days left or 20 hours left. I trust the Food Stack mod's display more because it says hours, minutes and seconds precisely. I don't have mods that change the rot timing.
ShyCat 28 Tem 2016 @ 17:39 
@Towja Thank you
Towja  [yaratıcı] 28 Tem 2016 @ 14:53 
Client
ShyCat 28 Tem 2016 @ 13:38 
Is this Client or Server side?
Zaflis 27 Tem 2016 @ 8:51 
The rotting times differ greatly when looking at foods in "Food Stack" mod's combiner machine. "over 5 days left" tooltip of this mod translates to roughly 7 hours.
Towja  [yaratıcı] 27 Tem 2016 @ 6:04 
@thundercraft a friend of mine wanted this, and at the time no food improvement mods were on workshop. He specifically wanted it on workshop, so I made it.

@ChewedPencil IRL times

@Default Name I can't really change that, sorry

@ShavedBear Yep.
Gunvarrel 26 Tem 2016 @ 19:44 
Just to inform you, a friend says your mod is compatible with http://steamproxy.net/sharedfiles/filedetails/?id=730867662 so :D
I'll be informing that mod's author as well, just to help out
ChewedPencil 26 Tem 2016 @ 17:23 
So are these times IRL or in game time?
Hobocop 26 Tem 2016 @ 13:49 
Is this purely client side?
Refolde 26 Tem 2016 @ 11:35 
I've noticed the food in my refigerator still states it "might last 2 hours" and that kind of stuff, not really a big deal, but still kind of weird to read that when they're being preserved.
Thundercraft 26 Tem 2016 @ 9:08 
Umm... How does what this mod do and what your planned features are (increased info on food) compare with the "Improved Food Descriptions" mod? The latter does this and much more. Just saying.
Towja  [yaratıcı] 25 Tem 2016 @ 23:27 
Each food item has a value on it that is decreased regularly. When that value reaches 0, your food rots. All I did was work out how fast that value decreases, then added descriptions for a lot of the values to tell you how long it will take until it rots.
Foxtrot 25 Tem 2016 @ 17:02 
Did you edit how long food takes 'till it rots or it just tells you how long 'till they rot?
Towja  [yaratıcı] 25 Tem 2016 @ 15:39 
@BearzFirex I could, but it wouldn't be very accurate.
✮Kisuna✭ 25 Tem 2016 @ 15:15 
Nice type of mod that lets you know when it is not gonna be eatable.
BearShard 25 Tem 2016 @ 4:05 
Hey, can you make the same mod but with "percent"? That way can be compatible with other mods that use different rates of rot time, right?
Towja  [yaratıcı] 24 Tem 2016 @ 14:17 
It SHOULD work with custom food.
*Yuki* 24 Tem 2016 @ 8:07 
Is it API-based (e.g will work with custom food too), or its made manually for each item?
Fish Ball 24 Tem 2016 @ 7:38 
Thanks.
Towja  [yaratıcı] 24 Tem 2016 @ 7:13 
Thanks!
BearShard 24 Tem 2016 @ 6:46 
Towja  [yaratıcı] 24 Tem 2016 @ 6:19 
okay. Tell me the results of your testing once you're done please. :)
BearShard 24 Tem 2016 @ 6:18 
Im going to test it then :D
Towja  [yaratıcı] 24 Tem 2016 @ 6:17 
If they use different rates, (Like if they slow down or speed up how long it will take for food to rot) Then my mod's timing will be wrong.
Towja  [yaratıcı] 24 Tem 2016 @ 6:16 
@BearzFirex I have absolutely no idea. As long as they use the same food decomposition rates as the normal game, it will work.
BearShard 24 Tem 2016 @ 6:10 
This is compatible with stackable food mod?