Starbound

Starbound

Better Food (Expiry Times)
41 kommentarer
sylvercritter 23. mai 2022 kl. 19.22 
but he never came back
Towja  [skaper] 7. juli 2017 kl. 18.33 
Odd. This mod is really old and possibly broke in 1.3. I will have a look later but I have been too busy to update anythiing because of studies. I'll get back to modding probably at the end of this year.
Confusedhawk 7. juli 2017 kl. 14.46 
Not working? canned food only showing 30 mins
ZOIYYK 13. des. 2016 kl. 7.57 
Yup, I can confirm it, I got my canned food spoiled.

@georgedorn: check "Food Rot Dots" (Link: http://steamproxy.net/steamstore ). I use ir and has somthing alike what you were looking for.
Thundercraft 25. aug. 2016 kl. 7.24 
@ Jason_c_o
Actually, Canned Food and Chocolate both have expire times. Chocolate will spoil after 15 hours and Canned Food spoils after 30 hours. I know this because I use the 'Improved Food Descriptions' mod. Also, I'm pretty sure that I've seen Canned Food spoil. It just takes a very, very long time.
Jason_c_o 25. aug. 2016 kl. 1.52 
Is there a way to make food that doesn't expire, like canned food or chocolate, show that instead of constantly showing 5 days?
Towja  [skaper] 10. aug. 2016 kl. 2.56 
No, sorry
georgedorn 5. aug. 2016 kl. 22.17 
Is there a way to sort food by how long it will last, or display food in different colors so I don't need to mouseover every bit of food in my inventory looking for the food that will next expire?
Towja  [skaper] 3. aug. 2016 kl. 6.02 
Real time
Client
MLEM MLEM MLEM MLEM 3. aug. 2016 kl. 0.38 
1. I use the food stack mod, I don't see hours, minutes, seconds, or whatever from that. Not sure what the other guy was talking about in relation to your mod.

2. What 'day' does this mod base it on? Your 'home' world? (first one landed on) Or, does it change depending on the planet you're on?

3. Is this client only or client/server?
Towja  [skaper] 30. juli 2016 kl. 20.56 
Alright, cool :)
Zaflis 30. juli 2016 kl. 6.51 
I checked the source files, and i see it works different than i thought. I'm currently testing a new mod that takes a different approach with hours and minutes shown, it ignores the premade time names file. It seems to work but i'll maybe release after a bit of polish.
ShyCat 30. juli 2016 kl. 6.08 
I thought it worked fine for me. Nice job on the mod, very helpful. ^.^
Towja  [skaper] 30. juli 2016 kl. 6.00 
I don't really know what you are talking about. These mods might not be great, if you don't like them, don't use them. As far ask I know, the mod IS working, but I simply haven't had time to test it extensively. Sorry about that.
Zaflis 30. juli 2016 kl. 4.45 
Also based on the Food Stack mod's display, the rounding on this mod's tooltip was down. "Over 3 hours left" should mean 3 hour + X minutes, not 2 hours + X minutes as it currently is.
Zaflis 30. juli 2016 kl. 4.43 
So is the mod working correctly or not? I haven't seen it ever say 2 days left or 20 hours left. I trust the Food Stack mod's display more because it says hours, minutes and seconds precisely. I don't have mods that change the rot timing.
ShyCat 28. juli 2016 kl. 17.39 
@Towja Thank you
Towja  [skaper] 28. juli 2016 kl. 14.53 
Client
ShyCat 28. juli 2016 kl. 13.38 
Is this Client or Server side?
Zaflis 27. juli 2016 kl. 8.51 
The rotting times differ greatly when looking at foods in "Food Stack" mod's combiner machine. "over 5 days left" tooltip of this mod translates to roughly 7 hours.
Towja  [skaper] 27. juli 2016 kl. 6.04 
@thundercraft a friend of mine wanted this, and at the time no food improvement mods were on workshop. He specifically wanted it on workshop, so I made it.

@ChewedPencil IRL times

@Default Name I can't really change that, sorry

@ShavedBear Yep.
Gunvarrel 26. juli 2016 kl. 19.44 
Just to inform you, a friend says your mod is compatible with http://steamproxy.net/sharedfiles/filedetails/?id=730867662 so :D
I'll be informing that mod's author as well, just to help out
ChewedPencil 26. juli 2016 kl. 17.23 
So are these times IRL or in game time?
Hobocop 26. juli 2016 kl. 13.49 
Is this purely client side?
Refolde 26. juli 2016 kl. 11.35 
I've noticed the food in my refigerator still states it "might last 2 hours" and that kind of stuff, not really a big deal, but still kind of weird to read that when they're being preserved.
Thundercraft 26. juli 2016 kl. 9.08 
Umm... How does what this mod do and what your planned features are (increased info on food) compare with the "Improved Food Descriptions" mod? The latter does this and much more. Just saying.
Towja  [skaper] 25. juli 2016 kl. 23.27 
Each food item has a value on it that is decreased regularly. When that value reaches 0, your food rots. All I did was work out how fast that value decreases, then added descriptions for a lot of the values to tell you how long it will take until it rots.
Foxtrot 25. juli 2016 kl. 17.02 
Did you edit how long food takes 'till it rots or it just tells you how long 'till they rot?
Towja  [skaper] 25. juli 2016 kl. 15.39 
@BearzFirex I could, but it wouldn't be very accurate.
✮Kisuna✭ 25. juli 2016 kl. 15.15 
Nice type of mod that lets you know when it is not gonna be eatable.
BearShard 25. juli 2016 kl. 4.05 
Hey, can you make the same mod but with "percent"? That way can be compatible with other mods that use different rates of rot time, right?
Towja  [skaper] 24. juli 2016 kl. 14.17 
It SHOULD work with custom food.
*Yuki* 24. juli 2016 kl. 8.07 
Is it API-based (e.g will work with custom food too), or its made manually for each item?
Fish Ball 24. juli 2016 kl. 7.38 
Thanks.
Towja  [skaper] 24. juli 2016 kl. 7.13 
Thanks!
BearShard 24. juli 2016 kl. 6.46 
Towja  [skaper] 24. juli 2016 kl. 6.19 
okay. Tell me the results of your testing once you're done please. :)
BearShard 24. juli 2016 kl. 6.18 
Im going to test it then :D
Towja  [skaper] 24. juli 2016 kl. 6.17 
If they use different rates, (Like if they slow down or speed up how long it will take for food to rot) Then my mod's timing will be wrong.
Towja  [skaper] 24. juli 2016 kl. 6.16 
@BearzFirex I have absolutely no idea. As long as they use the same food decomposition rates as the normal game, it will work.
BearShard 24. juli 2016 kl. 6.10 
This is compatible with stackable food mod?