Portal 2
7 segment timer / Countdown [final version]
19 条留言
jandlml 2021 年 7 月 12 日 下午 6:47 
very cool!
Stormflare 2015 年 10 月 4 日 下午 1:32 
0 and 1 switched places!
Rei 2012 年 12 月 12 日 下午 2:35 
Aah, I was wondering, where the additional funnels have been gone, as I had to noclip to explore your system. They just weren't there yet! ^_^
Please rate my PortCalc . I promise, you'll have fun by solving! ^-^
Jure Lore  [作者] 2012 年 12 月 12 日 上午 11:43 
*the screenshot is updated and you can see some parts of the reset system
Jure Lore  [作者] 2012 年 12 月 12 日 上午 11:42 
@Reiman : i worked on a reset system...once.
It's 2 times larger than the timer itself...and it would lag like hell.
Rei 2012 年 12 月 10 日 下午 7:21 
Very well crafted, but sadly just working once ~_~
Thumb up anyway, even the "memory" got lost!
Wheatley needs some help in " PortCalc ". Would you please come, correct and comment? You look very skillful for that. Thanks!
(It's a having to be repaired two-bit antibinary-2-dezimal-2-7segment flipflop counter)
mood3rd 2012 年 8 月 24 日 下午 1:38 
very good
tried 3 times, it worked perfectly once.
unfortunatly, their is a random glitch.
even so, an exelent job.
I used noclip & have not seen this method before.
well done.
I just published a map with automation & puzzle's in it.
please try it, rate & comment:
http://steamproxy.net/sharedfiles/filedetails/?id=91525552
ozone 2012 年 8 月 8 日 下午 6:56 
very nice! Other than the number of droppers you would need for a reset you got me beat for minimum parts.
http://steamproxy.net/sharedfiles/filedetails/?id=86332690
Two digit displays seem to be the next big challenge
Jure Lore  [作者] 2012 年 7 月 29 日 上午 6:50 
*WIP
Notawallplan 2012 年 7 月 28 日 下午 1:14 
it will take a lot of ithems to make the reset work
Jure Lore  [作者] 2012 年 7 月 28 日 上午 5:22 
..I need an idea for a new, BIGGER machine...pls post a comment..
Jure Lore  [作者] 2012 年 7 月 28 日 上午 5:20 
@Lord notwallplan: Good idea! i will give it a try...i hope there are not too many items in it so there are no problems like lagging...
Notawallplan 2012 年 7 月 27 日 下午 2:44 
the reset shoud work like this
turns off the timer and ehamcapates all cubes while new cubes come in whith another tractorbeam at each number stage it allso turns off the origanal tractor beams within the time frame
Notawallplan 2012 年 7 月 27 日 下午 2:42 
um can you add a reset button
it makes the timer resettable
Vico [FR] 2012 年 6 月 30 日 上午 1:40 
Woa la vache tes super doué
Geneosis 2012 年 6 月 27 日 上午 11:47 
Forgot this one ^^ I finally added it to the Map Creator Tools collection ;)
Geneosis 2012 年 5 月 20 日 上午 4:06 
Ok, maybe try to use the largest timer I did here , with funnels and shperes. You can reduce the lenght of the funnel to reduce the interval of the timer.
Jure Lore  [作者] 2012 年 5 月 20 日 上午 2:35 
doubling the bridges is unnecessary..i just need to find a way to block the signal long enough...the cubes WILL stay at the same place because of the tractor beams
Geneosis 2012 年 5 月 19 日 下午 3:22 
Not a bad idea... But have you tried the method I proposed ? (doubling the number of bridges)