Portal 2

Portal 2

7 segment timer / Countdown [final version]
19 kommentarer
jandlml 12. juli 2021 kl. 18:47 
very cool!
Stormflare 4. okt. 2015 kl. 13:32 
0 and 1 switched places!
Rei 12. dec. 2012 kl. 14:35 
Aah, I was wondering, where the additional funnels have been gone, as I had to noclip to explore your system. They just weren't there yet! ^_^
Please rate my PortCalc . I promise, you'll have fun by solving! ^-^
Jure Lore  [ophavsmand] 12. dec. 2012 kl. 11:43 
*the screenshot is updated and you can see some parts of the reset system
Jure Lore  [ophavsmand] 12. dec. 2012 kl. 11:42 
@Reiman : i worked on a reset system...once.
It's 2 times larger than the timer itself...and it would lag like hell.
Rei 10. dec. 2012 kl. 19:21 
Very well crafted, but sadly just working once ~_~
Thumb up anyway, even the "memory" got lost!
Wheatley needs some help in " PortCalc ". Would you please come, correct and comment? You look very skillful for that. Thanks!
(It's a having to be repaired two-bit antibinary-2-dezimal-2-7segment flipflop counter)
mood3rd 24. aug. 2012 kl. 13:38 
very good
tried 3 times, it worked perfectly once.
unfortunatly, their is a random glitch.
even so, an exelent job.
I used noclip & have not seen this method before.
well done.
I just published a map with automation & puzzle's in it.
please try it, rate & comment:
http://steamproxy.net/sharedfiles/filedetails/?id=91525552
ozone 8. aug. 2012 kl. 18:56 
very nice! Other than the number of droppers you would need for a reset you got me beat for minimum parts.
http://steamproxy.net/sharedfiles/filedetails/?id=86332690
Two digit displays seem to be the next big challenge
Jure Lore  [ophavsmand] 29. juli 2012 kl. 6:50 
*WIP
Notawallplan 28. juli 2012 kl. 13:14 
it will take a lot of ithems to make the reset work
Jure Lore  [ophavsmand] 28. juli 2012 kl. 5:22 
..I need an idea for a new, BIGGER machine...pls post a comment..
Jure Lore  [ophavsmand] 28. juli 2012 kl. 5:20 
@Lord notwallplan: Good idea! i will give it a try...i hope there are not too many items in it so there are no problems like lagging...
Notawallplan 27. juli 2012 kl. 14:44 
the reset shoud work like this
turns off the timer and ehamcapates all cubes while new cubes come in whith another tractorbeam at each number stage it allso turns off the origanal tractor beams within the time frame
Notawallplan 27. juli 2012 kl. 14:42 
um can you add a reset button
it makes the timer resettable
Vico [FR] 30. juni 2012 kl. 1:40 
Woa la vache tes super doué
Geneosis 27. juni 2012 kl. 11:47 
Forgot this one ^^ I finally added it to the Map Creator Tools collection ;)
Geneosis 20. maj 2012 kl. 4:06 
Ok, maybe try to use the largest timer I did here , with funnels and shperes. You can reduce the lenght of the funnel to reduce the interval of the timer.
Jure Lore  [ophavsmand] 20. maj 2012 kl. 2:35 
doubling the bridges is unnecessary..i just need to find a way to block the signal long enough...the cubes WILL stay at the same place because of the tractor beams
Geneosis 19. maj 2012 kl. 15:22 
Not a bad idea... But have you tried the method I proposed ? (doubling the number of bridges)