Left 4 Dead 2
Drybone (Coach)
24 comentarios
twin grips 15 ABR 2022 a las 22:11 
stinky dj fat nuts made me get this
Drybooones (Proxychat enjoyer) 9 SEP 2020 a las 4:19 
HAHA, Perfect!
take this :health: :)
Blaze Heatnix 25 MAR 2018 a las 18:12 
OMG! MY FAVORITE MARIO CHARACTER!!!!
simrani 28 JUL 2017 a las 13:56 
awesome mod! but hes a kinda big
Allen 21 MAR 2017 a las 5:44 
cool
Deusnowa 16 DIC 2016 a las 12:21 
but this is truely amzing.
Deusnowa 16 DIC 2016 a las 12:20 
it be cool to see white mage and black mage.
Exusiai 20 JUL 2016 a las 11:43 
v He's already done Shy Guy for Ellis
TheRobotPenguin 19 JUL 2016 a las 21:01 
Do Coach or Ellis as a Koopa Troopa next please.

...If that's not too much to ask.
Gigan 14 JUL 2016 a las 15:00 
omg thank you so much for this. Nintendo might of forgotten my favorite character, but at least the fans of him don't.
Huewi 13 JUL 2016 a las 11:31 
Cute!
GiganTheCyborg 13 JUL 2016 a las 2:48 
I LOVE YOU! :GDEasy:
EpicTagey 11 JUL 2016 a las 18:26 
dude this is cool
Blackguitar49 11 JUL 2016 a las 9:05 
Ah dam this is just like mario party 8 (nick you suck git gud dude) he responded shut up im a master debater boiiiii
Jxhnny5  [autor] 10 JUL 2016 a las 14:52 
@Baby Luigi You don't have to do all that you did enough already, Also thanks for helping.
BabyLuigiOnFire  [autor] 10 JUL 2016 a las 14:49 
You're welcome :)

I was also thinking about giving him facial animation and eye-posing, possibly as well.
Jxhnny5  [autor] 10 JUL 2016 a las 12:14 
@Baby Luigi @Tiny King Trashmouth Thank You guys for your help, I will go fix it right now.
BabyLuigiOnFire  [autor] 9 JUL 2016 a las 20:44 
Yeah, that's what I'm trying to say, lol. It still uses the default placement for animations, so the bones default to that, that's why it gets stretched.

I've done it btw, here are some images:

http://steamproxy.net/sharedfiles/filedetails/?id=721393254

http://steamproxy.net/sharedfiles/filedetails/?id=721393058

http://steamproxy.net/sharedfiles/filedetails/?id=721392888

I'll give it to you unless you want to rig the hands yourself. If you want it, you don't have to credit me as a contributor.
Tiny King Trashmouth 9 JUL 2016 a las 20:09 
@Baby Luigi The proportion trick only applies to the third-person world model. Trying to apply it to viewmodels gives awful-looking results. The only way to really fix this is to rig the viewmodel hands manually, like the way I've done for my own add-ons that make use of it.
@MLG PizzaRoll On that note, this was done fairly well regardless, just gotta get the viewmodels down.
BabyLuigiOnFire  [autor] 9 JUL 2016 a las 19:42 
Actually, I think I know the problem to your model: I don't think the QCI proportion trick applies to view model hands, only to the custom mesh, as it uses a different set of animations than what is described in the QCI file. It appears that your view model arms still use the normal character animations, hence why it appears all stretched and distorted.

I'll try placing this over the vanilla proportions of the survivor hands, see if it will look better that way. If I'm wrong, feel free to correct me with a mod that uses the proportion trick with view model hands.
Jxhnny5  [autor] 9 JUL 2016 a las 19:07 
@Baby Luigi You can try fixing it if you like.
BabyLuigiOnFire  [autor] 9 JUL 2016 a las 17:32 
I could help you fix the vmodel arms if you like.
Minoes 9 JUL 2016 a las 6:01 
哇哦,好可爱!:mylove:
Winter Soldier 9 JUL 2016 a las 5:06 
CaptainBigButt taught you well