Left 4 Dead 2

Left 4 Dead 2

Drybone (Coach)
Počet komentářů: 24
twin grips 15. dub. 2022 v 22.11 
stinky dj fat nuts made me get this
Drybooones (Proxychat enjoyer) 9. zář. 2020 v 4.19 
HAHA, Perfect!
take this :health: :)
Blaze Heatnix 25. bře. 2018 v 18.12 
OMG! MY FAVORITE MARIO CHARACTER!!!!
simrani 28. čvc. 2017 v 13.56 
awesome mod! but hes a kinda big
Allen 21. bře. 2017 v 5.44 
cool
Deusnowa 16. pro. 2016 v 12.21 
but this is truely amzing.
Deusnowa 16. pro. 2016 v 12.20 
it be cool to see white mage and black mage.
Exusiai 20. čvc. 2016 v 11.43 
v He's already done Shy Guy for Ellis
TheRobotPenguin 19. čvc. 2016 v 21.01 
Do Coach or Ellis as a Koopa Troopa next please.

...If that's not too much to ask.
Gigan 14. čvc. 2016 v 15.00 
omg thank you so much for this. Nintendo might of forgotten my favorite character, but at least the fans of him don't.
Huewi 13. čvc. 2016 v 11.31 
Cute!
GiganTheCyborg 13. čvc. 2016 v 2.48 
I LOVE YOU! :GDEasy:
EpicTagey 11. čvc. 2016 v 18.26 
dude this is cool
Blackguitar49 11. čvc. 2016 v 9.05 
Ah dam this is just like mario party 8 (nick you suck git gud dude) he responded shut up im a master debater boiiiii
Jxhnny5  [autor] 10. čvc. 2016 v 14.52 
@Baby Luigi You don't have to do all that you did enough already, Also thanks for helping.
BabyLuigiOnFire  [autor] 10. čvc. 2016 v 14.49 
You're welcome :)

I was also thinking about giving him facial animation and eye-posing, possibly as well.
Jxhnny5  [autor] 10. čvc. 2016 v 12.14 
@Baby Luigi @Tiny King Trashmouth Thank You guys for your help, I will go fix it right now.
BabyLuigiOnFire  [autor] 9. čvc. 2016 v 20.44 
Yeah, that's what I'm trying to say, lol. It still uses the default placement for animations, so the bones default to that, that's why it gets stretched.

I've done it btw, here are some images:

http://steamproxy.net/sharedfiles/filedetails/?id=721393254

http://steamproxy.net/sharedfiles/filedetails/?id=721393058

http://steamproxy.net/sharedfiles/filedetails/?id=721392888

I'll give it to you unless you want to rig the hands yourself. If you want it, you don't have to credit me as a contributor.
Tiny King Trashmouth 9. čvc. 2016 v 20.09 
@Baby Luigi The proportion trick only applies to the third-person world model. Trying to apply it to viewmodels gives awful-looking results. The only way to really fix this is to rig the viewmodel hands manually, like the way I've done for my own add-ons that make use of it.
@MLG PizzaRoll On that note, this was done fairly well regardless, just gotta get the viewmodels down.
BabyLuigiOnFire  [autor] 9. čvc. 2016 v 19.42 
Actually, I think I know the problem to your model: I don't think the QCI proportion trick applies to view model hands, only to the custom mesh, as it uses a different set of animations than what is described in the QCI file. It appears that your view model arms still use the normal character animations, hence why it appears all stretched and distorted.

I'll try placing this over the vanilla proportions of the survivor hands, see if it will look better that way. If I'm wrong, feel free to correct me with a mod that uses the proportion trick with view model hands.
Jxhnny5  [autor] 9. čvc. 2016 v 19.07 
@Baby Luigi You can try fixing it if you like.
BabyLuigiOnFire  [autor] 9. čvc. 2016 v 17.32 
I could help you fix the vmodel arms if you like.
Minoes 9. čvc. 2016 v 6.01 
哇哦,好可爱!:mylove:
Winter Soldier 9. čvc. 2016 v 5.06 
CaptainBigButt taught you well