Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
you can interpret what i said however you wish, but for this particular design to stay as it is it is imposible to transform. One thing it is to transform the cube, but this design, i don't think so. I may be for you or anyone else an ass, so f***ing what. I gave a comment with this context in mind, what you think is up to you. As for autor of this fine project, i apologeze for this dispute since it does not belong here.
err... That's not even slightly possible, beside it would result in one big boom, probably.
It may be so or i am just too old for this new sick expressions and because i'm not from UK or USA.
Here's a thought: What about a lander module available as a starter ship, which when landed unpacks to become this? Instead of the player landing in an escape module, they land in a self-unpacking house which gives them a starter base.
That some weird interpretation,but oh well whatever.
- Fixed Blueprint so its more easily pastable in creative (Saved without Voxel Station Support)
- Added a Small Reactor that is attached behind the Ore Detector for all you non eco-friendlies!
You probably meant slick and not sick, yes?