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is it compatible with "no hit animation" mods?
If i use a Headless Client, it's still only server side?
It will work on player units or just AI?
Thanks!
Is there any option to reduce "ragdolled state" time for AI?
Tried to find any option but unfortunately no results, I think 5 secs is a bit long.
Thank you in advance!
които предпочитат реалистичен начин на игра.
Нашият Discord : https://discord.gg/PuJKQHG
Нашата Steam група: http://steamproxy.net/groups/wolfhoundunit
The problem is, at +500m targets mesh into the ground when they lay flat so they're "harder to see", simulating foliage cover. This makes every kill so tedious,feeling as tho I have to kill soldiers twice. It essentially gives every NPC a second life as it's quite hard to judge shots when they're meshed into the ground at longer ranges.
Land a great 600m-800m shot? (plays dead) Too bad, do it again but this time they're running and zig-zagging....
for those using ACE, delete "ace_hitreactions.pbo" from the folder and you are good to go.
это произодит из-за того что твоя анимация на "подъем из рагдола" произодит после анимация асе "упасть в безсознание"