Arma 3
Realistic Units Ragdoll
75 Comments
C C D F 2 Sep @ 11:16pm 
how did they revive a teammate? im still trying to figure that out btw im new in arma 3
小肥龙 20 Jul @ 5:47am 
do not compatible with PIR
OksmanTV 21 Mar @ 3:51pm 
Is there a way to disable for players?
SUSOVALORD 7 Jan, 2023 @ 11:19am 
idk why this mod could turn ais hp up to a crazy number,i cant kill an ai by shooting his head with a sniper rifle most of the time
SeanyKrabs 24 Dec, 2022 @ 1:05pm 
Is this compatible with Advanced Garbage Collector?
Mumus 21 Dec, 2022 @ 5:09am 
Compatible with PIR?
Silvagni 10 Dec, 2022 @ 3:30am 
@reticuli they do different jobs read the comments of hyper for more details
Snake 20 Nov, 2022 @ 6:22pm 
best ragdoll mod outhere, stop looking.
Moose75 15 Sep, 2022 @ 8:27pm 
FOLY HUCKING HIT
Reticuli 10 Sep, 2022 @ 8:48am 
Anyone have an opinion about this versus Hyper Realistic Ragdolls?
Sberla101 5 Dec, 2021 @ 12:51am 
truly a splendid mod, it does what I have been looking for for a long time, which is a plausible reaction to the impact of the bullet on a bot. I'd like you to add a way to set up the mod, via the CBA Menu Addon.

is it compatible with "no hit animation" mods?
im going mentally insane 22 Nov, 2021 @ 8:46am 
finnaly i can t bagg
Donnovan 14 Sep, 2021 @ 9:12am 
Nice Mod! I just need to add it server side in the "-serverMod" parameter?
If i use a Headless Client, it's still only server side?
It will work on player units or just AI?
Thanks!
Nomad 17 Aug, 2021 @ 10:04pm 
I like this mod. Godd stuff man
N0va 23 Mar, 2021 @ 12:33am 
Hello! That's really cool mod, thank you!
Is there any option to reduce "ragdolled state" time for AI?
Tried to find any option but unfortunately no results, I think 5 secs is a bit long.
Thank you in advance!
kiba3x 2 Dec, 2020 @ 2:52pm 
Отряд "Вълкодав" търси хардкор Арма 3 фенове,
които предпочитат реалистичен начин на игра.
Нашият Discord : https://discord.gg/PuJKQHG
Нашата Steam група: http://steamproxy.net/groups/wolfhoundunit
Liquid_SWE 12 Nov, 2020 @ 5:50am 
No serverkey
Franco 3 Nov, 2020 @ 3:59pm 
It does not work
poly 16 Sep, 2020 @ 10:19pm 
@Mr T-bag that's pretty common with arma physics
COCKMEISTER 5 Sep, 2020 @ 12:52pm 
@Baris.ACR the main theme of arma, just look up ArmA 3 main theme.
Baris.ACR 9 Mar, 2020 @ 9:12am 
Whats is name of music?
Mr T-bag 22 Feb, 2020 @ 4:41pm 
Well I have mixed feelings about this. When you hit a unit, it will fall down. That's realistic. Then it will try to fix themselves up (if the shot wasn't deadly). That's also realistic. When you hit a guy and he flies up in air - that is not realistic. What's up with that?
Leon 4 Dec, 2019 @ 11:11pm 
Спасибо за мод! Небольшой обзор на него https://www.youtube.com/watch?v=sfNHxbL8evI&t=19s
Red-_-Monkey 5 Aug, 2019 @ 5:26pm 
I'm using this alongside "revamped CSAT armour" and it's so dumb (tbh,its more annoying on the side of this mod). 1-2 shots and the guy just flops into the air and lays flat for a while, I think they're dead so I look away for another target then after a while they're running away like they faked their death :P
The problem is, at +500m targets mesh into the ground when they lay flat so they're "harder to see", simulating foliage cover. This makes every kill so tedious,feeling as tho I have to kill soldiers twice. It essentially gives every NPC a second life as it's quite hard to judge shots when they're meshed into the ground at longer ranges.
Land a great 600m-800m shot? (plays dead) Too bad, do it again but this time they're running and zig-zagging....
Rohar 26 Jun, 2019 @ 8:24pm 
@Goma how do you do that exactly?
Goma 14 May, 2019 @ 12:06am 
Very good mod!

for those using ACE, delete "ace_hitreactions.pbo" from the folder and you are good to go.
Laqueesha 25 Mar, 2019 @ 5:32am 
Good mod, adds more suspense since you have to make sure downed enemies are actually dead by putting a few more rounds into their body.
Balls 20 Feb, 2019 @ 6:46am 
i like this for the single player scenarios, will it work that way ?
Goma 9 Feb, 2019 @ 4:50am 
Fantastic mod for immersion!
D4nyi ✅ 7 Sep, 2018 @ 3:38pm 
Where exactly do I need to go to disable ACE ragdoll? Couldn't find it anywhere in Addon options
piggypotpie 27 Aug, 2018 @ 10:51am 
go to ace option on game
edumora94 9 Jul, 2018 @ 11:31am 
@piggypotpie how do you turn off ACE ragdoll?
piggypotpie 8 Jul, 2018 @ 4:32pm 
You need to turn off ACE ragdoll entirely if you want this to work correctly
Meowscles 5 Jul, 2018 @ 11:08pm 
Для этого рагдола нужен очень мощьный комп?
edumora94 30 Jun, 2018 @ 1:58pm 
I found out that if you are using this mod and ACE 3 revive system when you "insta-kill" a unit (for example with a headshot) it will execute the ragdoll animation but then the unit will roll in his back and take out his weapon even if is unconscius and in the ACE revive state. Is there a way to change this?. For example when a player is shot in the head the ragdoll animation will execute and 5 seconds later the soldier will roll and stand prone with the weapon out even if the player cant move or interac beacuse he is in the unconscius state. The only way to change this animation is to interac with the unit dragging him or carrying the wounded soldier so when you stop dragging or carrying to unit will get in the ACE unconscius animation (face down and in the ground)
Mıkı 3 May, 2018 @ 2:20am 
I think you should be able to get up faster. When you shoot someone/get shot by someone the amount of time you spend lying on the ground is kinda long. I think you should just fall down and get up immediately.
Arbiter Thel 29 Apr, 2018 @ 8:55pm 
comaptible with ACE?
Blackburn 20 Feb, 2018 @ 4:50pm 
спасибо за труды)
Blackburn 20 Feb, 2018 @ 4:50pm 
-попадает пуля, персонаж падает по рагдолу, но в без сознании... через некоторое время он выходит из состояния рагдолы, переворачивается на живот, достает оружие: но все еще продолжает находиться в без сознании! и так и лежит, целясь в оружия....
это произодит из-за того что твоя анимация на "подъем из рагдола" произодит после анимация асе "упасть в безсознание"
Blackburn 20 Feb, 2018 @ 4:49pm 
просто если играть с асе и твоим модом, то иногда получается вот что: в игрока попадают и одновремненно срабатывают две системы: асе без сознанка и твое падение по рагдолу. и выглядит это так:
A  [author] 20 Feb, 2018 @ 4:38pm 
Особо в ace не ковырялся, посмотрю, может и получится
Blackburn 18 Feb, 2018 @ 5:08pm 
огромное спасибо за мод. это то о чем я так долго мечтал. сейчас пытаюсь придумать как отключить асе_безсонзанку и оставить только твою. А то в асе юниты падают в без сознании по стойке смирно. и сразу можно понять кто очухается, а кто нет, по анимации
A  [author] 31 Jan, 2018 @ 1:55pm 
FarRevive or similar revive script. I'll make the fix for this soon.
Burnside's Sideburns 31 Jan, 2018 @ 1:24pm 
Hi there, I'm getting issues with the camera bugging out and getting stuck looking at one place after getting knocked out. Any idea what might be causing this?
Simo [C.E.S.A] 9 Dec, 2017 @ 12:25pm 
very good , thank
MountainDEWDjv 14 Sep, 2017 @ 6:47pm 
this makes a 5.56mm round 'one shot' even a heavily armored target... everything becomes a one shot kill????
A  [author] 1 Jul, 2017 @ 2:38am 
Knock-out feature disabled, but it still in script version
Angry Mailman 30 Jun, 2017 @ 11:14pm 
How does it work with ACE? Can you revive people with ACE or disable this mod's 'knock-out' feature?
A  [author] 26 Jun, 2017 @ 10:07pm 
All mods under Attribution-NonCommercial-ShareAlike license. So yeah, i dont mind
ICE_ICE88.-.ttv 26 Jun, 2017 @ 3:25pm 
I am the owner of ICE Gaming Lakeside Life. Hopefully your day is going great. I would like to ask if I could repack your mod into my server mod with credit given. My players have one simple mod to download as opposed to many, your mod would be a great thing to add. Thank you