Arma 3
356 ratings
Realistic Units Ragdoll
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Data Type: Mod, Server
Mod Type: Character, Mechanics
File Size
Posted
Updated
102.220 KB
27 Apr, 2016 @ 2:54am
8 Mar, 2018 @ 11:56am
17 Change Notes ( view )

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Realistic Units Ragdoll

Description
Real behavior of units when receiving damage

Description

The addon works on the server side, there is no need to install add-on on client machines.
The addon works both in a network and in a single game.

How it works

The unit loses its balance when it receives a serious damage or when it receives damage from the explosion.
There is a possibility that the unit may remain unconscious for an indefinite time or until it is cured.
The players screen blurs when taking damage for a few seconds. In unconsciousness, the player's screen will blur more strongly and the action menu will be disabled until the player is cured or out of this state by himself.

Requirements

For the correct operation of the add-on, the server must be able to process commands without delay. Ragdoll in Arma 3 requires a lot of processing power, especially in battle of units more than one hundred.

Google Drive link[drive.google.com]
74 Comments
小肥龙 20 Jul @ 5:47am 
do not compatible with PIR
OksmanTV 21 Mar @ 3:51pm 
Is there a way to disable for players?
SUSOVALORD 7 Jan, 2023 @ 11:19am 
idk why this mod could turn ais hp up to a crazy number,i cant kill an ai by shooting his head with a sniper rifle most of the time
SeanyKrabs 24 Dec, 2022 @ 1:05pm 
Is this compatible with Advanced Garbage Collector?
Mumus 21 Dec, 2022 @ 5:09am 
Compatible with PIR?
Silvagni 10 Dec, 2022 @ 3:30am 
@reticuli they do different jobs read the comments of hyper for more details
Snake 20 Nov, 2022 @ 6:22pm 
best ragdoll mod outhere, stop looking.
Moose75 15 Sep, 2022 @ 8:27pm 
FOLY HUCKING HIT
Reticuli 10 Sep, 2022 @ 8:48am 
Anyone have an opinion about this versus Hyper Realistic Ragdolls?
Sberla101 5 Dec, 2021 @ 12:51am 
truly a splendid mod, it does what I have been looking for for a long time, which is a plausible reaction to the impact of the bullet on a bot. I'd like you to add a way to set up the mod, via the CBA Menu Addon.

is it compatible with "no hit animation" mods?