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Started a new game. Well, the worker was there, the research was longer, but I couldn't produce wealth, just food!
+ You really start to feel the length of the denouncations with this mod on. Do you think that is possible to reduce as well?
+ Reached the information age around turn 750 in a marathon game, wich is less than ideal since I like my games long and big. I recomend any person who will use this mod to download his mod that increases the research length.
Other than that, this is the best s*** in the workshop! Kudos to you good sir!
http://steamproxy.net/sharedfiles/filedetails/?id=233428613
I don't intend to change this mod, but I can make another one. I'm not sure what it is you want changed though. There are only two things I changed in this one:
- speed of building construction and tiles from 300 to 100
- Unit production speed from 300 to 120
So if I'm thinking right you would want both speeds at Epic?
It is better to produce food and leave the production of wealth without altering its discovery >
http://steamproxy.net/sharedfiles/filedetails/?id=281833412
Great mod. Thanks!
Sorry about that, and great mod!
My game is currently in medieval age at turn 247, and I just got one policy (8 in entire game untill now) and the next one is in 35 turns(+48 culture at the moment). If I continue researching all tech i will get 7 more policies until I'm done with medieval era (If I don't add more buildings with culture). That would leave me with 2 maxed out policies and one at half full.
Culture is generated with buildings (golden age increases culture by 20%) and since this mod changes construction speed of buildings it is possible to build every building and wonder very early. That could give you a lot of culture, that would only grow by adding more buildings and selecting policies that generate additional culture
It would probably be best to disable cultural victory and enabling policy saving, so you're not forced to take policy if you don't want to at the moment
Maybe look at how culture and gold are generated within your mod? I'm not sure, just pointing out a conflict my game had.