Sid Meier's Civilization V

Sid Meier's Civilization V

69 ratings
Faster Building - Marathon
   
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1.146 KB
7 Apr, 2016 @ 2:47pm
12 Apr, 2016 @ 1:07pm
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Faster Building - Marathon

In 1 collection by Fenris Valren
Fenris Civ5 Mods
5 items
Description
- A little mod pack I put together for myself and I decided to share it. Some may find it useful. I changed speed of building construction and tiles improvement to match standard speed (100), while maintaining the marathon speed(300) of research ( must select Marathon speed when creating game ). Unit production is slightly slower than standard(120).

- "Produce wealth" is already researched at the start, so you are not forced to build units.

- One extra unit (worker) is added to player when starting game in Ancient era.

I like to play long games but don't like how with longer research times, unit and building construction times also get longer. With this mod I can fully experience each era and it's units. Works with BNW and G&K

I created a mod to be used with this one, for even longer gameplay by increasing the tech costs. You can download it here:
https://steamproxy.net/sharedfiles/filedetails/?id=663743016&searchtext=



Other mods I like to use with this one(not my work):
- Free Expansion - No Upkeep
https://steamproxy.net/sharedfiles/filedetails/?id=375359657&searchtext=upkeep
- Ingame Editor
https://steamproxy.net/sharedfiles/filedetails/?id=77002777&searchtext=
- Faster Aircraft Animation
https://steamproxy.net/sharedfiles/filedetails/?id=83056827&searchtext=faster+aircraft
- More Moves for Units
https://steamproxy.net/sharedfiles/filedetails/?id=301678435&searchtext=more+moves+for+units
- Scouts Ignore Borders
https://steamproxy.net/sharedfiles/filedetails/?id=267690333&searchtext=scouts+ignore
- Submarines Ignore Borders
https://steamproxy.net/sharedfiles/filedetails/?id=319530614&searchtext=submarines+ignore
40 Comments
Fenris Valren  [author] 3 Feb @ 1:26pm 
@VinceJulien14 It's been a few years since I modded this, and I must say I have pretty much forgotten how this works. But it is editable. If I remember correctly, you can copy this mod folder into your MODS folder and edit it there, but you will probably have to unsubscribe to this one, so the game doesn't override it. I hope I've been at least somehow helpful
VinceJulien14 29 Jan @ 10:40am 
Love your mod. But I was wondering if there was a way to make it so only units build on standard speed? I want buildings to go a bit slower, maybe epic speed. Is there a way I can edit that?
OKy 7 Jun, 2021 @ 6:37pm 
Bro i love this mod, i also love to play long games, and i like to build all builddings in my cities, but in maraton is so frustrating long specially for new founded cities. Ty so much.
SLG1 18 Sep, 2020 @ 8:51pm 
Its not working
napoli 17 Aug, 2019 @ 9:17am 
Thank you Great job
Fenris Valren  [author] 20 Jun, 2019 @ 1:58pm 
@angelo378 No problem, thank you ;)
angelo378 20 Jun, 2019 @ 1:46pm 
I definitely will! Thank you, great mod!
Fenris Valren  [author] 20 Jun, 2019 @ 1:43pm 
@angelo378 Yeah I thought it would be something like this. CBP changes technologies it seems, but doesn't touch the speed I guess. Well if you don't mind waiting a bit for "wealth" technology then my guess is, it will play just fine.
angelo378 20 Jun, 2019 @ 12:51pm 
So, I tested it!
Started a new game. Well, the worker was there, the research was longer, but I couldn't produce wealth, just food!
Fenris Valren  [author] 20 Jun, 2019 @ 10:26am 
@angelo378 It was not designed to and I never tested it, but seeing that CBP changes a lot of core mechanics it probably doesn't. The best way to know would be to test it. If you get one extra worker and "produce wealth" unlocked at start of the game then it's very likely that it works ;)