The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Battle Mages - A Better Rewards and Treasure Mod
73 Comments
BanditNation 10 Jun, 2017 @ 8:22pm 
I know what game that hood icon's from.
Dokr 17 Mar, 2017 @ 11:40am 
Bonjo : yes. sure. i use them all at once. just be sure you have them on the bottom of mod loader list
Bonjo 7 Jan, 2017 @ 3:58pm 
have* any bug
Bonjo 7 Jan, 2017 @ 3:58pm 
Hey, sp0ckrates, i have another "better treasures and rewards" mods from your authorship (all of them), my game is going to be any bug? It will work well?
sp0ckrates  [author] 6 Aug, 2016 @ 9:41am 
Slyy: Good idea! Follow our workshop on Steam to get notified when we release the mod. It will be added to the WAR collection.
Q 5 Aug, 2016 @ 11:32pm 
hey you should update it or make a mod that adds some armor on all mage robes or suits
sp0ckrates  [author] 14 Jun, 2016 @ 12:17pm 
No prob. Thanks
Cain 14 Jun, 2016 @ 11:56am 
Thanks for reply, Continue to you awesome works. :steamhappy:
sp0ckrates  [author] 14 Jun, 2016 @ 6:41am 
Reaper: Depends on the mod. Under Mods Specifications in the description for each mod, if it says, "Load Order Matters? Yes," then move the mod you want to use to the bottom in Data Files of the Skyrim launch screen.
Cain 14 Jun, 2016 @ 4:40am 
Hey, I wonder If I subscribe 2 different BRT mods which one will be active or can I activate both of them?? :steamfacepalm:
sp0ckrates  [author] 13 Jun, 2016 @ 7:25am 
Nolman: When the two mods change the same leveled list, the one at the bottom of the load order trumps the other. So you'll get the changes of one of the mods, only.
NolansGoons 12 Jun, 2016 @ 1:01pm 
It alters the leveling system of tresure to be more like Morrowind and also makes it so there's only one set of Daedric armor in the game, and makes enchanted or special gear static items hidden in the world.
sp0ckrates  [author] 11 Jun, 2016 @ 2:15am 
What does Morrowloot do?
NolansGoons 10 Jun, 2016 @ 2:06pm 
Another question, is it compatable with Morrowloot?
NolansGoons 5 Jun, 2016 @ 11:24am 
Ok, thanks
sp0ckrates  [author] 5 Jun, 2016 @ 6:26am 
Nolman: Yes, it's OK to have others below it. The general rule: Mods lower in the list overwrite changes mad to the same things by mods above them in the list.
NolansGoons 4 Jun, 2016 @ 9:01pm 
What do I do if I have other mods that need to be at the bottom of the load-order? Is it possable for it to just be second-to-last or something and still work correctly?
sp0ckrates  [author] 20 Apr, 2016 @ 1:14pm 
=======================
MORE THAN A MILLION
SUBSCRIBERS ON STEAM!

=======================

At last count, there were 1,010,000+ subscribers to the 60+ mods of the sp0ckrates Steam Skyrim workshop. My mod-making partner and I couldn't have done it without everyone who tried out our mods. Dudes! You are the best!
sp0ckrates  [author] 4 Jan, 2016 @ 2:28pm 
Derpz: Agreed. Thanks for the info.
Han 4 Jan, 2016 @ 7:24am 
Nightblades are assasins as well though. That's the issue. But well, it makes sense and would make less of a confusion than "Spellswords" since you have a mod called that as well. Anyways, good job with the mod.
sp0ckrates  [author] 4 Jan, 2016 @ 2:27am 
Mobbstar: OK. Thanks for the suggestions. 🙂
Mobbstar 3 Jan, 2016 @ 11:40am 
But what about "nightblade"? Nightblades are light armor + one-handed + magic.

I've thought about potential confusion too. Either 1: rip the bandage off as soon as possible (you can leave "battle mage" in paratheses) or 2: leave it as it is. It's your choice.
sp0ckrates  [author] 3 Jan, 2016 @ 10:49am 
Derpz and Mobbstar: I believe it would be illogical to rename this mod for three reasons:

1. In Oblivion, Heavy Armor was a skill of Spellswords

http://www.uesp.net/wiki/Oblivion:Classes

2. In Oblivion, Heavy Armor was not a skill of Battlemages

3. Changing the name of the mod will likely confuse many of the more than 7,700 subscribers who would be unaware of the change
Han 3 Jan, 2016 @ 9:51am 
Sorry about double posting, but the mod is better off being called Spellswords
Han 3 Jan, 2016 @ 9:50am 
Spellswords use both light or heavy armour. Medium in Morrowind. Nightblades are assasin mages with light armour. Battlemages have heavy armour on and are tankier mages.
Mobbstar 3 Jan, 2016 @ 8:23am 
...How about "nightblades", as seen in some other TES games?
sp0ckrates  [author] 3 Jan, 2016 @ 7:18am 
Mobbstar: Then it seems you appreciate my dilemma. If not Battlemages and not Spellswords, what then should we name the mod made for mages who want light armor?
Mobbstar 3 Jan, 2016 @ 6:45am 
De Facto, TES5 defines battle mage as tanks, preferring heavy armour. In my personal opinion, this class is a "spellsword", but the Elder Scrolls Wiki says spellswords are all mages in armour.

Thus, neither of those words define this particular playstyle. I dug some more and found the word nightblade , which is a magic assassin class found throughout all TES games. Nightblades use light armour and one-handed weapons alongside spells, and describe this class almost perfectly (almost because they're also good thieves).

TLDR nightblade uses light armour, spellsword/battlemage use heavy armour :greenwizard::dsfight:
sp0ckrates  [author] 3 Jan, 2016 @ 6:09am 
Mobbstar: So a Spellsword should use only light armor?
Mobbstar 3 Jan, 2016 @ 12:13am 
As said, battle mage. Haldyn, "boss" of the Rise in the East quest, is a mage with heavy armour and referred to as a battle mage. Light armour would thus take the (now available) name spellsword.

If it doesn't give a gold bonus, you should remove the respective paragraph from the description. You probably copy-pasted it then. :P
sp0ckrates  [author] 2 Jan, 2016 @ 2:48pm 
Mobbstar: What would you name the class that uses magic and heavy armor? This mod doesn't give you more gold.
Mobbstar 1 Jan, 2016 @ 10:05am 
Doesn't the east trading corp quest feature a battle mage boss? If my memory doesn't fail me right now, the game defines battle mages as heavy armour. Light armour would be spell sword.

Also, why do your BRAT mods give more gold? I get that some skill combinations are rather hard to master, but more cash does not help.

Anyhow, love your work! =D
sp0ckrates  [author] 19 Dec, 2015 @ 10:19am 
sp0ckrates  [author] 25 Nov, 2015 @ 8:20am 
Shadow: Yeah, I might add those, too.
Lonely Shade 25 Nov, 2015 @ 5:36am 
why ot spell tomes instead of staves
sp0ckrates  [author] 22 Nov, 2015 @ 5:44pm 
Xtra: The bottom of the BRAT mods. 🙂
sp0ckrates  [author] 22 Nov, 2015 @ 5:42pm 
Barnabus: There will be NO problems if you subscribe to all of them. The last one to load overwrites the changes of the other loot and quest reward mods, but not the merchant and pickpocket mods. When you change classes, just follow the instructions to change the load order, above.
Barnabus Stinson 22 Nov, 2015 @ 11:39am 
Oh I should have added, should be it bottom of everything or just bottom of the checked mods? Thanks again. (right now its bottom of checked mods)
Barnabus Stinson 22 Nov, 2015 @ 11:38am 
Thank you for a quick response and I am enjoying the mods (pickpocket and merchants) building a mage is hard work but luckily you've helped me immensley so I don't need to use the console to get good armor!
Barnabus Stinson 21 Nov, 2015 @ 12:29pm 
Good to see you respond, I am unsure what character I am going to build but if I DL all of the better loots for knights, mages and so on will they overlap or will it cause problems?? Thanks for the mods and I have DL other ones of yours going to see how they work.
sp0ckrates  [author] 20 Nov, 2015 @ 11:57am 
Wait ... What?
Hooker 20 Nov, 2015 @ 11:37am 
Eagel Master out... (forever)
Hooker 20 Nov, 2015 @ 11:34am 
congratulations sp0ckrates that was the first comment I have ever writed on a mod!!! :3
Hooker 20 Nov, 2015 @ 11:32am 
i just writed a comment :P
sp0ckrates  [author] 20 Nov, 2015 @ 3:02am 
Thanks :)
Victoryguard 20 Nov, 2015 @ 2:57am 
Richer merchants has also been helpful I'm going to rate up the lot I've used
sp0ckrates  [author] 20 Nov, 2015 @ 2:55am 
Victory: I'm pleased you're pleased.
Victoryguard 19 Nov, 2015 @ 5:59pm 
This pleases me, the mages worked fine but, playing a nightblade this is more fit to puropse. Thanks sp0ckrates!:steamhappy:
sp0ckrates  [author] 16 Nov, 2015 @ 7:05am 
===================================
BRAT - RICHER MERCHANTS RELEASED
===================================

The latest mod in this series gives all merchants double the gold to buy more of your unwanted stuff. It's compatible with all of the Better Rewards and Treasure mods and is here:

BRAT - Richer Merchants
sp0ckrates  [author] 15 Nov, 2015 @ 6:30am 
Yeah.