Cities: Skylines

Cities: Skylines

Ore extractor
30 Comments
Avanya  [author] 13 Apr, 2018 @ 12:21pm 
@Aturchomicz: Since we now have RICO that's on my to-do list. I just haven't had a chance to get to it yet. Too many ideas for things to make. :P I'll get there eventually - hopefully before we all stop playing the game :P
Aturchomicz 13 Apr, 2018 @ 12:19pm 
maybe do the building from Simcity that you actually plop down and maybe even the better version?
Darkangel 30 Aug, 2017 @ 12:05am 
I've noticed a few of these ore extractor mod assets keep changing from 'operating' to 'not operating" Ive checked its just the ore assets not oil and no generic or skylines basic ore or oil assets are changing once they have the desired employemt numbers they stay steadfast to 'operating' I wish i could say the same of your asset and other ore assets! This is obviously not updated to concerts dlc.
Avanya  [author] 16 Jun, 2017 @ 12:40pm 
@Radltruhe: That's a harmless error, just ignore it.
Radltruhe 16 Jun, 2017 @ 12:24pm 
Please fix:
No base generated: 547964065.Ore extractor_Data [Core]
Shortstack35 23 Jan, 2017 @ 4:03pm 
Ahhhhh im sorr yim new to the game, i have not done districts yet. ty
Avanya  [author] 23 Jan, 2017 @ 3:08am 
@Shortstack35: You have to make a district and make it ore industry specialization.
Shortstack35 22 Jan, 2017 @ 7:54pm 
i subbed to this and a few more, i still do not see them pop up
do i have to do anything special?
Spartacus 24 Aug, 2016 @ 2:50pm 
@Avanya oh right ok thinks, I guess there is a higher chance off getter it if i have more ore mods?
Avanya  [author] 24 Aug, 2016 @ 2:35pm 
@Spartacus: It appears automatically when you zone industry in an ore specialization district. :)
Spartacus 24 Aug, 2016 @ 2:17pm 
Where do i fine this? or will it alto create when you create industrial?
Avanya  [author] 31 May, 2016 @ 6:50am 
The plan is to make a large RICO version, but I've got a few things I want to finish first. Plus once I start doing ore stuff again I'll want to update my existing ore buildings like I did with my oil stuff. :)
SorinelPustiu` 31 May, 2016 @ 6:38am 
a rico version would be nice;)
Avanya  [author] 9 Mar, 2016 @ 9:08am 
Don't worry, it's still on my list. Just have to finish off a current project, then my first ore and oil assets will get a lookover with some improvement, and then a bigger version of this plus a larger open coal mine is the plan. :)
WalrusInAnus 9 Mar, 2016 @ 8:06am 
So, how about making a lot bigger version now? :)
tony_r_68 (Zed68) 10 Nov, 2015 @ 7:31pm 
I'm with SHroom on this. It's better to be low but it's a shame to make a "too low poly" lod if it breaks an otherwise very good looking asset :) .

Just a few more polys and it will be much much better.
Leo Mystic Magic 10 Nov, 2015 @ 9:17am 
100 is more of a guideline. Many people go over this limit myself included and nothing bad happens to the model. It is suggested "100" for optimization purposes but you can go over this limit if your model needs it.
Avanya  [author] 10 Nov, 2015 @ 7:30am 
@dulividi: It works with After Dark and should also work without as it's just an ore growable. :) It has blinking lights at the top and a light near the door at the front. Otherwise it's dark. :)
dulividi 10 Nov, 2015 @ 6:47am 
After Dark?
Avanya  [author] 10 Nov, 2015 @ 1:43am 
@Shroomblaze: Like I've said before I'd like to keep more, but all the info I can find about LODs says to keep growables on 100 or below and that above 100 might not even work correctly.
Leo Mystic Magic 9 Nov, 2015 @ 4:34pm 
Hey Avanya, great job on the industry stuff. I personally would like to see you keep some more of the geometry for the lods sometimes. The the sides of the conveyor belt and some of the disappearing pillar sides. Thanks though! looks good :chirp:
toilet user 9 Nov, 2015 @ 5:39am 
great work, looking forward to the oil stuff !
Avanya  [author] 8 Nov, 2015 @ 6:58am 
@Octopuss: Definately! First I want to do some growables for the oil industry and then I'll prob come back to ore and make some bigger buildings (most likely just decorative) like a large version of this and a large strip mine.
WalrusInAnus 7 Nov, 2015 @ 5:25am 
This looks awesome! Would you consider a large version of this, to give the impression of a big industrial facility or something? Some people don't go for maximum efficiency and prefer awesome looking cities :)
SL33PW4LK 4 Nov, 2015 @ 5:44pm 
Thank You @Avanya :highlvl::highlvl::highlvl::highlvl::highlvl:.
sterkam5 4 Nov, 2015 @ 4:11pm 
Thank you - high quality work
Soviet Sanvich 4 Nov, 2015 @ 2:54pm 
This is my favourite so far.
templeofdoom 4 Nov, 2015 @ 11:18am 
Keep up the awesome work Avanya - really loving this set you're creating! Hope to maybe even see some oil and generic industry assets eventually. :)
Avanya  [author] 4 Nov, 2015 @ 9:07am 
@Leaufai: Tyvm ^^ And i definately plan on making oil tanks :) I live near a Shell refinery, so I've got easy inspiration for that. :P
CaptRobau 4 Nov, 2015 @ 8:57am 
Great stuff Avanya. Made a public collection for these ore industry props and growables, so that I and others can easily install/reinstall these in the future: http://steamproxy.net/sharedfiles/filedetails/?id=547995417

If you oil industry buildings don't forget about storage tanks. CS only has a few 1x1 ones and no-one on the Workshop has made any growable tanks for the Oil specialization. There';s a lot of variation possible too: four tanks on a 4x4 plot, a tall tank on a 3x3 plot, spherical tanks or large 4x4 tanks. See image below how varied that could make oil industry look:
https://en.wikipedia.org/wiki/File:HK_Shell_depot.JPG