Cities: Skylines

Cities: Skylines

Ore extractor
30 kommentarer
Avanya  [skaper] 13. apr. 2018 kl. 12.21 
@Aturchomicz: Since we now have RICO that's on my to-do list. I just haven't had a chance to get to it yet. Too many ideas for things to make. :P I'll get there eventually - hopefully before we all stop playing the game :P
Aturchomicz 13. apr. 2018 kl. 12.19 
maybe do the building from Simcity that you actually plop down and maybe even the better version?
Darkangel 30. aug. 2017 kl. 0.05 
I've noticed a few of these ore extractor mod assets keep changing from 'operating' to 'not operating" Ive checked its just the ore assets not oil and no generic or skylines basic ore or oil assets are changing once they have the desired employemt numbers they stay steadfast to 'operating' I wish i could say the same of your asset and other ore assets! This is obviously not updated to concerts dlc.
Avanya  [skaper] 16. juni 2017 kl. 12.40 
@Radltruhe: That's a harmless error, just ignore it.
Radltruhe 16. juni 2017 kl. 12.24 
Please fix:
No base generated: 547964065.Ore extractor_Data [Core]
Shortstack35 23. jan. 2017 kl. 16.03 
Ahhhhh im sorr yim new to the game, i have not done districts yet. ty
Avanya  [skaper] 23. jan. 2017 kl. 3.08 
@Shortstack35: You have to make a district and make it ore industry specialization.
Shortstack35 22. jan. 2017 kl. 19.54 
i subbed to this and a few more, i still do not see them pop up
do i have to do anything special?
Spartacus 24. aug. 2016 kl. 14.50 
@Avanya oh right ok thinks, I guess there is a higher chance off getter it if i have more ore mods?
Avanya  [skaper] 24. aug. 2016 kl. 14.35 
@Spartacus: It appears automatically when you zone industry in an ore specialization district. :)
Spartacus 24. aug. 2016 kl. 14.17 
Where do i fine this? or will it alto create when you create industrial?
Avanya  [skaper] 31. mai 2016 kl. 6.50 
The plan is to make a large RICO version, but I've got a few things I want to finish first. Plus once I start doing ore stuff again I'll want to update my existing ore buildings like I did with my oil stuff. :)
SorinelPustiu` 31. mai 2016 kl. 6.38 
a rico version would be nice;)
Avanya  [skaper] 9. mars 2016 kl. 9.08 
Don't worry, it's still on my list. Just have to finish off a current project, then my first ore and oil assets will get a lookover with some improvement, and then a bigger version of this plus a larger open coal mine is the plan. :)
WalrusInAnus 9. mars 2016 kl. 8.06 
So, how about making a lot bigger version now? :)
tony_r_68 (Zed68) 10. nov. 2015 kl. 19.31 
I'm with SHroom on this. It's better to be low but it's a shame to make a "too low poly" lod if it breaks an otherwise very good looking asset :) .

Just a few more polys and it will be much much better.
Leo Mystic Magic 10. nov. 2015 kl. 9.17 
100 is more of a guideline. Many people go over this limit myself included and nothing bad happens to the model. It is suggested "100" for optimization purposes but you can go over this limit if your model needs it.
Avanya  [skaper] 10. nov. 2015 kl. 7.30 
@dulividi: It works with After Dark and should also work without as it's just an ore growable. :) It has blinking lights at the top and a light near the door at the front. Otherwise it's dark. :)
dulividi 10. nov. 2015 kl. 6.47 
After Dark?
Avanya  [skaper] 10. nov. 2015 kl. 1.43 
@Shroomblaze: Like I've said before I'd like to keep more, but all the info I can find about LODs says to keep growables on 100 or below and that above 100 might not even work correctly.
Leo Mystic Magic 9. nov. 2015 kl. 16.34 
Hey Avanya, great job on the industry stuff. I personally would like to see you keep some more of the geometry for the lods sometimes. The the sides of the conveyor belt and some of the disappearing pillar sides. Thanks though! looks good :chirp:
toilet user 9. nov. 2015 kl. 5.39 
great work, looking forward to the oil stuff !
Avanya  [skaper] 8. nov. 2015 kl. 6.58 
@Octopuss: Definately! First I want to do some growables for the oil industry and then I'll prob come back to ore and make some bigger buildings (most likely just decorative) like a large version of this and a large strip mine.
WalrusInAnus 7. nov. 2015 kl. 5.25 
This looks awesome! Would you consider a large version of this, to give the impression of a big industrial facility or something? Some people don't go for maximum efficiency and prefer awesome looking cities :)
SL33PW4LK 4. nov. 2015 kl. 17.44 
Thank You @Avanya :highlvl::highlvl::highlvl::highlvl::highlvl:.
sterkam5 4. nov. 2015 kl. 16.11 
Thank you - high quality work
Soviet Sanvich 4. nov. 2015 kl. 14.54 
This is my favourite so far.
templeofdoom 4. nov. 2015 kl. 11.18 
Keep up the awesome work Avanya - really loving this set you're creating! Hope to maybe even see some oil and generic industry assets eventually. :)
Avanya  [skaper] 4. nov. 2015 kl. 9.07 
@Leaufai: Tyvm ^^ And i definately plan on making oil tanks :) I live near a Shell refinery, so I've got easy inspiration for that. :P
CaptRobau 4. nov. 2015 kl. 8.57 
Great stuff Avanya. Made a public collection for these ore industry props and growables, so that I and others can easily install/reinstall these in the future: http://steamproxy.net/sharedfiles/filedetails/?id=547995417

If you oil industry buildings don't forget about storage tanks. CS only has a few 1x1 ones and no-one on the Workshop has made any growable tanks for the Oil specialization. There';s a lot of variation possible too: four tanks on a 4x4 plot, a tall tank on a 3x3 plot, spherical tanks or large 4x4 tanks. See image below how varied that could make oil industry look:
https://en.wikipedia.org/wiki/File:HK_Shell_depot.JPG