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would be interesting to know why you think so
The new MOD will not have compatibility issues with any other version.
The new MOD has modified some bugs caused by updates.
I have applied to add you as a friend.
I can add you to the co producers.
Is it possible I can tweak the mod a little so a friend and I can use it on our MP server? The server is just us, and I can definitely publish as either Unlisted or Friends Only, whichever works best for you. Thanks,
Tresspassers
sounds a lot like steam failed to download the files correctly. delete all folders with the modid inside the workshop folder of the steam library i nwich oy udid isntall se as well as form the main and world specific storage folder which yo ucan find under %appdata%/spaceengineers and %appdata%/spaceengineers/saves/yoursteamid64/yourworldname before resubbing and then downloading without interruptinmg the donwload i nany way and a speed between 1mb/s and 100mb/s.
if it sitl ldoens load after that repeat and also delete the appworkshop_gameid.acf fro mthe workshop folder in the steam library in which you did install se and also let steam check the games file integrety.
if it then still doesnt work you would probably need to provide some logs and make a full blown bug report.
MOD_CRITICAL_ERROR: Battle Cannon and Turrets (DX11)
2021-03-18 06:47:50.151 - Thread: 1 -> in file: /spaceeng_profile/content/244850/543635673/934931962085258419_legacy.bin/Data/Weapons_300.sbc
2021-03-18 06:47:50.151 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
The given key was not present in the dictionary.
mscorlib
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Definitions.MyWeaponDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Definitions.MyDefinitionManager.InitDefinition[T](MyModContext context,
https://steamproxy.net/sharedfiles/filedetails/?id=1139824606
this mod here is a weaponmod, weaponcore is a weapon framework that is a difference.
a weapon framework just lays a foundation for weaponmods on that they can build on while a wepaonmod itself has the weapons that use the framework
in weaponcores moddescription is also a list of wepaons linked and i would recommend using only weaponcore based weapons when using weaponcore
there is a working version as long as you dont mind using weaponcore. for case you are already using another weaponframework you need to decide which one you want to use because multiple weaponframeworks will fight with another
https://steamproxy.net/sharedfiles/filedetails/?id=2030507296
I guess, you are inactive but I would like to modify and fix this mod for my fleet and I don't want to do this whitout at least having asked for permission. :-)
I saw little david nerf in range, aboutr 2000m, not 20.000.
Can we change it?
Your original work is majestic, I'd like to update the models you used keeping all the other stuff as it is.
Is it possible for you to share or send me the original models for my team to work on them and have a new visual update?
The resulting models will be sent back to you and you could use them as you like (in case you do like them).
Please contact me ;)