Space Engineers

Space Engineers

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Battle cannons and turrets WC
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
38.649 MB
21 Mar, 2020 @ 4:28pm
7 Feb, 2024 @ 5:01pm
76 Change Notes ( view )

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Battle cannons and turrets WC

Description

Please rate this mod if you like the content!

The Successor of BCAT -> SOBST Warfare Systems (Link)

With the recent introduction of weaponcore I decided to revive a few of the turrets and cannons from the battle cannons and turrets pack. This was all made possible due to weaponcore being released.

!!NEW COLLECTION WITH ALL WEAPONS SEPERATE!!
https://steamproxy.net/sharedfiles/filedetails/?id=2244247403

Original MOD: https://steamproxy.net/sharedfiles/filedetails/?id=543635673
Weaponcore MOD: https://steamproxy.net/workshop/filedetails/?id=1918681825

!!DO NOT USE WITH OTHER BATTLE CANNONS AND TURRETS VERSIONS IT WILL BREAK STUFF (non-wc versions)!!

The following weapons are currently available:

- Vulcan (Small & Large):
Ammo: "20x102" Armor Piercing High Explosive, "20x102" Depleted Uranium, "20x102" Armor Piercing Fin-Stabilized, "20x102" Shield Disruptor

- "40mm" Bofors (Small & Large):
Ammo: Bofors40mm

- Aden (Small & Large):
Ammo: Aden30x113mm

- Gatling turret (Small Grid):
Ammo: NATO_25x184mm (different damage modifiers from vanilla)

- Sentry turret (Small Grid):
Ammo: NATO_25x184mm (different damage modifiers from vanilla)

- Mini Vulcan (Small Grid):
Ammo: "20x102" Armor Piercing High Explosive, "20x102" Depleted Uranium, "20x102" Armor Piercing Fin-Stabilized, "20x102" Shield Disruptor

- Vulcan Cannon (Small Grid):
Ammo: "20x102" Armor Piercing High Explosive, "20x102" Depleted Uranium, "20x102" Armor Piercing Fin-Stabilized, "20x102" Shield Disruptor

- 300mm Auto Cannon (Small & Large)
- 2x300mm Auto Cannon (Small & Large)
- 3x300mm Auto Cannon (Small & Large)
- 300mm Casemate Cannon (Small & Large)

- 900mm Auto Cannon (Large)
- 2x900mm Auto Cannon (Large)
- 3x900mm Auto Cannon (Large)
- 900mm Casemate Cannon (Large)

- Little David (Small & Large)

*NO REUPLOADS WITHOUT EXPLICIT PERMISSION*
458 Comments
JohnJ44 29 Nov, 2024 @ 9:47am 
Nevermind, crashed again after I took this out of the world mod list.
JohnJ44 29 Nov, 2024 @ 9:21am 
2024-11-27 11:57:15.094 - Thread: 1 -> Error: Sound error with ammo: 25mm NATO from soundID ArcWepShipGatlingShot cuename WepShipGatlingShotFireEmitter.Entity null? False
Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352
2024-11-27 11:57:15.331 - Thread: 1 -> Exception: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
at CoreSystems.Support.AvShot.SetupSounds(Double distanceFromCameraSqr)

Steam won't let me post the entire error, but everytime the game crashes, I get sound errors in regards to 25mm Nato Gattling shot
SuperKingE72 1 Jul, 2024 @ 1:56pm 
Why is there a red box around my turrets?
Stepver 17 May, 2024 @ 3:39pm 
none of the turrets seem to be doing any damage. also the original mod has a cannon called "big berttha" that i'm not seeing in this one
Mr_Train 13 Mar, 2024 @ 10:04am 
for clarification its the icon that's the issue
Mr_Train 13 Mar, 2024 @ 10:00am 
the 900mm ammo shows as 300mm in the crafting menu, other than that it's all good
OB  [author] 2 Mar, 2024 @ 7:21am 
Mod has been completely fixed and updated
Binkle 27 Feb, 2024 @ 7:48am 
what are the weapon ranges?
Collapsed 19 Feb, 2024 @ 11:00pm 
@SolarFlare1234 Weaponcore was updated yesterday, just on a new steam page how exactly is it dead?
pavitramaan3170 19 Feb, 2024 @ 9:11pm 
Why the hell 300mm auto canon turret moves so slowly even it cannot shot a nearly flying vechile. Anybody have any idea how to increase the speed of turrets?