Space Engineers

Space Engineers

Project Exodus: MAH T - 16 "Albatross B" armed <Run-A-Bout>
16 Comments
mfpwr 22 Oct, 2018 @ 8:41am 
Ship's scripts doesn't work anymore...
Otherwise excellent ship.:steamhappy:
Dakroth 3 Jun, 2016 @ 2:19pm 
Yeah, that was my idea. In my experiments with small ship hydros, there is no setup that I've found that is economincal or efficient, mostly because of the hugeness of the H2 tanks, whereas a single large thruster and basic components on the large grid have no problems over a vast weight range. I've seen a number of Ion/Atmo combo ships on the workshop in the past, such as the Drozd. Might be worth some experimenting.
mahtrok  [author] 3 Jun, 2016 @ 12:17pm 
Never tried, maybe the atmos might bring you high enough that the IONs are enough to do the rest.
Dakroth 3 Jun, 2016 @ 12:07pm 
Right. Well, I don't end up using this one until well after I've started in an EEM game, so at least for the T-16, it might not be a bad idea. Also, since I've started in space, my issue is getting down safely, primarily. I'm cruious to know if just having a few large atmos pointing down, leaving the large ions to do the maneuvering, would be sufficient for an orbit to ground and possibly back mission?
mahtrok  [author] 3 Jun, 2016 @ 11:21am 
Nope there's none existing for i lack the space for enough Hydrogen tanks. Maybe replace 2 of the large cargos on the T16 and maybe it will be enough for a single orbital flight before refueling is required, but as they're not really survival ready i did not upload my hydro versions.
Dakroth 3 Jun, 2016 @ 10:34am 
I dont suppose there's an atmospheric-capable version of the Ablatross and its cousns, is there? I'd like to visit a planet, but I suck at redesign. :(
BeeSkee 7 Oct, 2015 @ 2:15am 
Awesome ship, I love it. :) Best trading ship.

@Leonser For evading hostile npcs, did you try turning off your antennas and beacons?
LeonserGT 28 Sep, 2015 @ 1:12am 
Only pirates has these turrets. Tha bad thing is - they add it specially for smallship pirate drones =/
Why? Why not using manual weapons + sensor? May be new, cheaty NPC sensor with 500-1000 m range, hidden for players in G-menu =/
mahtrok  [author] 28 Sep, 2015 @ 12:35am 
And let's hope the pirates don't get them to fit on their "pretty" hunting ships. xD
mahtrok  [author] 28 Sep, 2015 @ 12:34am 
I guess for the moment we have to deal with it ;) Just happy that there are turrets now for small schip traders to be not completely unarmed.
LeonserGT 28 Sep, 2015 @ 12:13am 
Biggest fail - small turrets are not fit even in Keen's creations!
New drones ugly barrels, IMDC Vulture's design ruined by ugly placement =/
mahtrok  [author] 27 Sep, 2015 @ 10:23pm 
And it would have been nice to get one turret installed on the bottom ...
mahtrok  [author] 27 Sep, 2015 @ 10:21pm 
Oh i have seen some in the past that did not look that bad, but i'm glad that mine looks that good :-) but it is somehow frustrating that none of the smaller variants seem to fit... So this one will be the only one for now coming up with this feature.
LeonserGT 27 Sep, 2015 @ 7:44am 
Damn, first smallship ever, where gatling turret perfectly fits! :D
mahtrok  [author] 27 Sep, 2015 @ 7:24am 
Thank you :)
TheSovietAggron 27 Sep, 2015 @ 7:09am 
Holysheeeeeeeeeet it's pretty