Space Engineers

Space Engineers

Gun Fire Control System - Showcase and Tutorial
8 Comments
Armistice840 18 May, 2019 @ 1:46pm 
doesnt seem to work for me
FallOut(eX) 23 Jul, 2016 @ 12:30am 
Sensor is busted now. Cannot detect the grids it is placed/connected to. Cannot prevent friendly fire to the ship the turret is placed on with out sacrificing huge fire arc. Test in my survival and in your showcase. Not the mod/scripts fault. I presume a change from Space Engineers game itself. Everyone was crying about their sensors detecting their own ship.
EnjoyCoke 15 Dec, 2015 @ 12:45pm 
Does this work for vanilla?
Unknown Playe72 6 Nov, 2015 @ 10:28pm 
I am using your Mk3 version for a vanilla ship and have everything running. Well almost... the turrets I built will not lineup and converge with the vector line of my cursor at the 800m that I have told the script to automatically converge at. The turrets I built also sway around the general area i am pointing at but never converge with the vector of my self built director turret. I set up the "Text panel warning" (highly useful and I give you a round of applause for it) in the very beginning to aid in the implimenting of the script on my ship. The panel read that there are no warninging and that everything is good to go. Yes I have been playing with the "True" and "False" in the first few lines of described code.
KMG623 17 Sep, 2015 @ 12:04pm 
I need some serious help wth this. I can't even make my rotors work.
AmazingCosima 16 Sep, 2015 @ 5:49am 
This is brilliant; i have an offer to make.
ProPeach 14 Sep, 2015 @ 9:58am 
Thats seriously impressive, I love the way it has a configurable convergance :D
Wartac Skir 13 Sep, 2015 @ 3:18pm 
you have made my day thankyou:steamhappy: