Space Engineers

Space Engineers

Frontier Economy (Adds money and Trade)
832 Comments
Captain X (PhoenixX)  [author] 24 Jul @ 9:40pm 
Maintaining the mod has become difficult as all the visual studio development machines i had, have since stopped working, and microsoft took over github, messing up my ability to even log in and update code.
Captain X (PhoenixX)  [author] 24 Jul @ 9:40pm 
Was working on my own servers when I checked last, but that said, there is a major update coming soon, there is a chance of issues. The main one being that by default new materials will not be offered in the NPC market, unless the admin whitelists them for sale and sets a buy/sell price. Also economy lists the old universal ammo for the rifles, not the rifle specific ammo. The ammo still works, but it not available to make in the assemblers anymore, so when it runs out, a player or admin will need to setup a shop stocking the new ammo. Most of the mod was coded in pretty non-extreme ways, that makes it fairly reliable across versions, to my knowledge last I tested it, the only part not working was the 'trade zone detected' sound it played if you had the hud running - which was more of a gimmick than actually important.
RougeSable 22 Jul @ 1:32am 
is it still functional?
Captain X (PhoenixX)  [author] 23 Apr, 2023 @ 4:37pm 
ah desync thing, thats the game, thought they fixed it, you playing local or dedicated server?
Grawlix 19 Apr, 2023 @ 5:19am 
i learnt a work around i have to jus tsave and quit amd reload then i have an hour before it happens again
Captain X (PhoenixX)  [author] 18 Apr, 2023 @ 9:19pm 
Strange, never got a notification of comment. Each player operated store would need a beacon yes, unless you wanted an NPC managed one, but then they cant get the money.

As for the inventory issue, not sure there, unless it is the issue where you need to use " " quotes around the item name
Grawlix 9 Apr, 2023 @ 6:41pm 
having issue keeps saying nothing in player inventory when buyiung and selling
Based_Stickman 28 Feb, 2023 @ 12:42pm 
so if i wanted to set up a server wide trade station where each faction can have their own storefront at the station would each fac need a beacon on station?
History Explorer 28 Jun, 2022 @ 6:39pm 
Building a economey myself any chance I could chat with you about this script
Captain X (PhoenixX)  [author] 15 May, 2022 @ 5:13am 
check out the cheats part of the faq in the manual the pay command for admins has no limit check
L.Marlow 13 May, 2022 @ 1:24pm 
is there a way for filling up the npc trader balance? or even admin balance?
Captain X (PhoenixX)  [author] 28 Apr, 2022 @ 8:52pm 
it will set that location as a trade zone, but you will need to build a station yourself.

try the /pricelist command or /hud on
KingSizedCahonas 27 Apr, 2022 @ 7:15pm 
I might be missing something here but this doesn't seem to work. When I put in the command to make a new NPC station the in game chat says its been made but nothing happens.
Captain X (PhoenixX)  [author] 18 Nov, 2021 @ 8:21pm 
never tried it with nexus mods loader, but its a standard script
bobmichael301 13 Nov, 2021 @ 3:52pm 
Works for Nexus?
StrikeWyrm 5 Nov, 2021 @ 12:51pm 
hmmm ok
Captain X (PhoenixX)  [author] 4 Nov, 2021 @ 5:14pm 
Keen's system has a lot of overlap so other than converting between frontier credits and keen credits (ie you can convert back and forth at frontier economy stations zones by buy/sell "space credits") there is no strict way to run only on keen money. But if you have a bunch of keen money you can convert it at frontier trade zones, and vice versa. You just have to remember to do it before travelling between a keen station or a frontier trade zone.
Captain X (PhoenixX)  [author] 4 Nov, 2021 @ 5:13pm 
you can add as many frontier NPC trade zones as you want refer the manual link in description above

we cant spawn keen stations no, frontier economy uses "trade zones" where you typically build a station yourself for immersion, although trade will work if you dont if you are in the zone. Keen stations however use a procedural seed and spawn in a physical space station from their encounter blueprints, and remove it when nobody is nearby the seed location.
Captain X (PhoenixX)  [author] 4 Nov, 2021 @ 5:13pm 
Buying/selling ships in frontier economy works as physical ships players have built, then parked somewhere and put up for sale. Its more of a "used space ship salesperson" system that automates ownership change when you buy it.

Keen economy works more like a "mail order new ships" system that spawns a brand new ship from an encounter folder blueprint into the trade zone that was selling it.
StrikeWyrm 1 Nov, 2021 @ 3:35pm 
so i have a few questions:

is there a way to have this run on only Keen Space credits
is it possible to have multiple admin stations
can keen stations be converted to frontier stations on spawn to allow for a similar "thriving trade" feel
how is buying ships handled, is there somewhere we have to add the blueprints

thanks in advance
Captain X (PhoenixX)  [author] 9 Sep, 2021 @ 3:21am 
Maybe in localisation, but i don't think so. Some countries use , comma as . decimal so we generally avoided altering number formatting
Wilhelm 8 Sep, 2021 @ 2:11am 
There a way to tell the lcds to change the format of the numbers? ie; 100000000-> 100,000,000
Captain X (PhoenixX)  [author] 8 Sep, 2021 @ 1:57am 
based originally on how much would spawn in the world by ratio, and on top of that the price scaling will adjust the value up or down based on how much is for sale at that trade zone.

Although the spawn ratios later changed, the price scaling quickly compensates as players buy/sell stuff in the market.
If you have 100000 gold, and 100 silicon, chances are the silicon will go up in price above gold until there is more available to purchase
Wilhelm 6 Sep, 2021 @ 1:26pm 
Hey so....Why do the default prices make silicon one of the most valuable ores? White gold and silver are worth pennys? :) - ik we can change all the prices , thought it was funny lol
Wilhelm 4 Sep, 2021 @ 11:02am 
Love the ability to trade ships in the trade zone, for sure.

I can kinda use your system to achieve this by having an alternate admin account log in and spawn a ship - put the sale tag on it - but that means the grid is physically on server taking up Server cpu...

Sucks keen doesnt let us use the prefabs
Captain X (PhoenixX)  [author] 4 Sep, 2021 @ 3:39am 
with frontier economy you can put already built ships up for sales where ever you like? /sellship

Just wont work with prefabs, and you can park your for sale ships in keen zones if you like *shrug*
Wilhelm 2 Sep, 2021 @ 1:34am 
I had planned to use a ship store where players could buy ships for space bucks at ur market but it looks like keen killed the ship store mods.....I really wish there was a way to have that...

you wouldnt happen to know how to do that? I have taken a look at all the keen files for economy - but it looks like the only way I could make a ship store mod would be to disable all the trade station spawns, leaving only the builder npcs - and then add my life of prefabs to it.

Even then it would require a player to populate a random npc station - and i prefer it to be a fixed point by the admin on the server
Wilhelm 2 Sep, 2021 @ 1:34am 
Ours is a pvp themed server. I wanted to enable alternate gameplay loops - and trade is perfect for that. We have a central Safe Zone overlayed with a admin trade zone Trade Station for players to come to to trade. Eventually I am going to release my RivalAI mods - tailored to have loot to sell at ur mod marketplace.

So instead of being trapped in the Mine>produce>weld>explode ships loop you have the option to HuntNPC>Buymaterials>weld>explode ships


.
Captain X (PhoenixX)  [author] 2 Sep, 2021 @ 1:03am 
Sure thing Wilhelm. The main thing people seem to use it for these days is selling their ships, or bulk buy/sell of materials. I run mine side by side with Keens economy, since in theory the exchange rates and price variations between Frontier and Keen economy trade zones makes for some interesting gameplay. The fact keen economy implements some of the mission types we actually wanted to add to frontier economy makes it all the sweeter.. (whats that the keen station on the moon is looking to pay a million for 800 computer boards... sweet the frontier station orbitting Mars had 5000 in stock, STONKs! )
Wilhelm 1 Sep, 2021 @ 10:41pm 
Fyi Captain, been testing your mod on our server - looks to be running perfectly. When it goes public I can drop a line here if you are still updating the server list
Captain X (PhoenixX)  [author] 1 Sep, 2021 @ 5:49pm 
As I recall, xbox doesn't allow client side execution or storage. It would likely require a complete rewrite to run entirely server side, and even then I am unsure if it would allow us to even write text on the players screen.
GoddessGaming1520 31 Aug, 2021 @ 7:18pm 
what are the problems that wont make it work on xbox?
Wilhelm 25 Aug, 2021 @ 11:27pm 
Quotes worked perfect -

In order to add a custom item to the market make sure to do

/set blacklist item - to toggle it off blacklist
:)

Awesome mod - just now testing in on our server! much love Captain X
Captain X (PhoenixX)  [author] 13 Aug, 2021 @ 5:17pm 
use " " quotes and if they are custom/new ores - add a price and remove blacklist refer the manual linked in the description
Wilhelm 10 Aug, 2021 @ 1:02pm 
Actually it appears only to be a problem with ore and ingots
Wilhelm 10 Aug, 2021 @ 12:54pm 
For the buy commands, I am getting a lot of "item not found did you mean XX"
some items work fine, but others displayed on the lcd keep giving me that error - I tried case sensitive as well and doesnt seem to work - please help
Captain X (PhoenixX)  [author] 11 Jun, 2021 @ 6:54am 
Still just gas bottles, the keen economy stations supports gas trade however.

re xbox: this mod mostly runs server side, but still relies on some client side interactions which would not make it work on xbox.
DazDaazDaaaz 10 Jun, 2021 @ 12:39am 
is selling gas implemented now or its still just gas bottles?
Deserter 9 Jun, 2021 @ 3:56am 
xbox?
Captain X (PhoenixX)  [author] 30 Mar, 2021 @ 11:58pm 
yes, refer to the admin section of the manual
SultonMRP 30 Mar, 2021 @ 11:34am 
is there a way to make the npc vender have unlimited balance
martingolding96 27 Mar, 2021 @ 11:02am 
Is there any point using this in singleplayer?
Captain X (PhoenixX)  [author] 26 Mar, 2021 @ 1:36am 
actually yes, but its pretty experimental, https://github.com/jpcsupplies/Economy_mod/tree/master/EconomyAPI
Mystogan 21 Mar, 2021 @ 11:43am 
Is there an api for this mod? I was hoping to try and get a ship dealer mod to use the /buy /sell backbone of your mode.
Captain X (PhoenixX)  [author] 10 Feb, 2021 @ 12:30am 
15:15:5:3 ? you mean larger inventory and faster grinder or something else? if so it should still work but the larger inventory and changes in ore rarity may have a slight effect on the accuracy of prices until enough buy / sells trigger the price scales to change the pricing.
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@[br]sharkstrike your best bet would be asking on the torch discord, lots of guys working plugins there chances are one will help
Bodyboarder2528 7 Feb, 2021 @ 5:02pm 
can this be used for 15:15:5:3?
Jaeger 7 Feb, 2021 @ 10:18am 
his mod is fine the way it is using beacons which are more convenient
[BR]SharkStrike 7 Feb, 2021 @ 6:53am 
Hello .. There is a pro torch plugin called SE SmartEconomy, which proposes to turn keen's lame economy into something minimally dynamic, using the game's market block interface itself. But unfortunately it doesn't work anymore.
Was there any chance that your mod could take on this role as a torch plugin or as a mod?
https://torchapi.net/plugins/item/8eca1194-1ce2-4426-8652-c842d1e5444d
brammer77f 7 Feb, 2021 @ 6:24am 
So.....i have negative inventory in my beacon shop. Is there a sales receipt log or similiar that can show me hoe that happened?
Jaeger 3 Jan, 2021 @ 11:02am 
ill see if i can put a bunch of small cargos and get it to work