Space Engineers

Space Engineers

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Frontier Economy (Adds money and Trade)
   
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Type: Mod
Mod category: Modpack, NPC, Other
Tags: hud
File Size
Posted
Updated
885.975 KB
22 Aug, 2015 @ 1:33am
30 Nov, 2020 @ 2:29am
62 Change Notes ( view )

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Frontier Economy (Adds money and Trade)

In 2 collections by Captain X (PhoenixX)
Ramblers Frontier
26 items
Blue Mining Inc
30 items
Description
Note:
It is difficult and/or unlikely that I will be able to make any significant changes to this workshop item at this point.
It still works, although the sound effects seem to be unsupported now.

This is due to a variety of factors -
1: Failure of my main software development PC
2: Github requiring 2 factor from September, and my personal stance against forcing the use (and plain old inconvenience) of digital ID on what is in effect a fashion accessory (aka smart phone)
3: Significant increase in my real life work hours leading to no free time at the moment
4: Keen having implemented in full many of our features in their own economy system after informal past discussions to us about 'Frontier Economy' features desired or implemented. (some aspects of keens economy system were unofficially directly or indirectly inspired by frontier economy) (you guys need to nag them about being able to sell user created ships! they were reluctant to add that due to concerns about the "quality" of player built ships!)

Fear not - I have already given a small number of developers permission to make their own versions if they leave attribution, and I will attempt to leave the main code base available on github until such a time as they remove users that refuse to enable 2factor so this item should still exist for a long while yet. Where possible I may attempt or with community fixes to fix any major mod breaking issues, but beyond that the mod should be considered in caretaker mode at this point.

[]

Congratulations on joining the "Blue Mining Inc" trading network. Blue mining Prides itself for being the largest mining company in the frontier, and we welcome you to our family.

What can your new trading system do for you?

Below we have compiled a quick list of the benefits of joining the Blue Mining Inc Trade Network -
  • As a miner - it allows you to easily sell your mined ores, and negotiate the purchase of much needed supplies.
  • As a trader - it will streamline the process of making money buying and selling commodities.
  • As a mercenary - makes it easier to get paid then safely refuel, repair, and resupply your warships quickly.
  • As a contractor - it allows you to easily requisition building materials and supplies to build your ships and bases and minimising inconvenient distractions such as running out of air or the lights going out.
  • As a shuttle operator - it allows your clients to easily pay you for transporting passengers and goods with a minimum of fuss.
Install today, and Blue Mining gives all space pioneers a complimentary 100 credit for all new installs. Just issue the command /bal to your trade system to get started.

Blue Mining Inc thanks you for your business.

Please refer to the attached manual for details on how to service and operate your Trade system.


(( Click here For Instruction Manual ))

-----------------------------
In short:

* It tracks a money balance against all players that join the server.
* Players can pay each other
* It assigns a economic value to each raw material or resource (current)
* It allows players to calculate approximate value of ores or cargo quantities (partially implemented)
* It allows players to trade these. (partially implemented - players can buy/sell to server or each other)
* Balance survives server restarts

==================
Tips / Donations
==================
Bitcoin:
Tip Screaming Angel - Main Programmer
(Bitcoin):
1NtUSvncmgRcQwxg6azsWMTtRnmGJaZX82

Tip xPhoenixXx - Project Design / Director
(Bitcoin)
15FWUsjLK4Ma5j4sspRR2FYbRZoun2ws99
(Mars coin)
M9VMGxLaEcbfu665p75keZQCq8TDW5Ks6Y


=====================================
Interesting Unforseen Consequences (For Server Admins):
=====================================
  • You can now disable players starting with ships or tools. They start with just enough cash to buy tools.
  • They can mine by hand and sell the ore to the main market to make enough money to buy enough parts to build a ship !
  • Griefers hate having to do hard work .. no more "ramming" issues unless they steal a ship.
  • If ship stealing and ramming is an issue, put up the price of grinders to above the starting money by editing the pricing! Now to grief requires mining and hard work first.. they hate that.
  • You should build an oxygen supply and/or medbay in or near location 0,0,0 on the map to "represent" your NPC trading station.. miners dont appreciate suffocating!
  • Players are more likely to sell off their junk ore instead of tossing it out an airlock, minimising lag hopefully!

We also have a github for the curious:
https://github.com/jpcsupplies/Economy_mod

Also running pre-release test versions on my game server "Ramblers Frontier Wars"
http://se.our-game.net/indexb.html and https://space-engineers.com/server/16582/ for details.

Known issues:
1) Trying to trade with someone in space master mode is not a good idea. Game bug not economy.
2) Due to Keens changes to the realism settings of space engineers, refining/assembling speed and inventory size settings can change the manufacturing requirements. This may have a subtle effect on your economy as the default price table is based on 1:1:1. Eg Platinum ;o)
3) NPCZONE's - strange thing may happen if zones overlap.. try to avoid operlappng them.
4) If a player and NPC zone overlap, the NPC zone has priority.
5) A few commands dont do anything yet.
6) The movehere paramter defaults size to 2500 sphere

Refer here for a full list of changes.
http://steamproxy.net/sharedfiles/filedetails/changelog/504209260

Wyqer suggests the following file for calculating your item pricing (German) http://www.killahpotatoes.de/files/SEconomy.xlsx
Popular Discussions View All (12)
19
18 Aug, 2021 @ 3:02pm
Frontier Economy - Feature Suggestion Collection
Infernicus
21
5 Sep, 2021 @ 6:31pm
Frontier Economy Server List
Captain X (PhoenixX)
4
7 Dec, 2017 @ 10:36am
Feature Suggestion - Credits as physical currency
Daegan Jukes
829 Comments
Captain X (PhoenixX)  [author] 23 Apr, 2023 @ 4:37pm 
ah desync thing, thats the game, thought they fixed it, you playing local or dedicated server?
Grawlix 19 Apr, 2023 @ 5:19am 
i learnt a work around i have to jus tsave and quit amd reload then i have an hour before it happens again
Captain X (PhoenixX)  [author] 18 Apr, 2023 @ 9:19pm 
Strange, never got a notification of comment. Each player operated store would need a beacon yes, unless you wanted an NPC managed one, but then they cant get the money.

As for the inventory issue, not sure there, unless it is the issue where you need to use " " quotes around the item name
Grawlix 9 Apr, 2023 @ 6:41pm 
having issue keeps saying nothing in player inventory when buyiung and selling
Based_Stickman 28 Feb, 2023 @ 12:42pm 
so if i wanted to set up a server wide trade station where each faction can have their own storefront at the station would each fac need a beacon on station?
History Explorer 28 Jun, 2022 @ 6:39pm 
Building a economey myself any chance I could chat with you about this script
Captain X (PhoenixX)  [author] 15 May, 2022 @ 5:13am 
check out the cheats part of the faq in the manual the pay command for admins has no limit check
L.Marlow 13 May, 2022 @ 1:24pm 
is there a way for filling up the npc trader balance? or even admin balance?
Captain X (PhoenixX)  [author] 28 Apr, 2022 @ 8:52pm 
it will set that location as a trade zone, but you will need to build a station yourself.

try the /pricelist command or /hud on
KingSizedCahonas 27 Apr, 2022 @ 7:15pm 
I might be missing something here but this doesn't seem to work. When I put in the command to make a new NPC station the in game chat says its been made but nothing happens.