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=>Fixed large components not moving through small conveyor tubes.
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<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>AzimuthSmallGrinder_SEM4</SubtypeId>
</Id>
<Size x="1" y="1" z="1" />
</EntityComponent>
The inventory size is now 1000 liters.
Before editing, the size tag was <Size x="4" y="5" z="1"/> which translates to 20.000 liters in Keen's weird scheme (I would simply have used liters).
Both can affect the inventory sizes of the drills heavily.
https://github.com/THDigi/SE-ModScript-Examples/wiki/Hidden-SBC-tags-features#entity-components
That is completely normal. :)
To be sure I spawned the same ship blueprint on earth to try and drill the stone there, and again that worked as intended.
So maybe asteroids are a different "texture or material" than the stone on planets. I'm just guessing, I have no clue.
Thanks alot for responding.
It seems after the last major game update a lot of my mods have issues now. I would see if the vanilla ones do as well. It could be a game bug or something I have to change.
Do only I have it or is it a bug?
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=>Fixed the toolbar config not working after the latest mod update. This is now permanently fixed and updated.
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I got covid from my vacation trip and it's pretty much beat the heck out of me so far.
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=>Fixed the toolbar config not working for years.- I was just notified of this. Sorry!
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=>Reverted Drill cutting radius, since it was causing issues with picking up resources.
=>Fixed broken g-menu category due to Keen changing the display name of the category.
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I tried your mod out and the thing that made me disable the mod was that i had my tiny drills on the end of pistons which were attached by blocks to merge blocks. For whatever reason when trying to turn around very fast using my gyros, the game freaks out and sends my ship into an uncontrollable spiral.
The only way to get out of the spiral is to turn off my dampeners, manually correct my thrusts, take off the miners, and then re enable my dampeners.
Ive tested the vanilla drills with this config and have had no issues what so ever.
TLDR: I love this mod, and want to see more drills or more possibilities. However, i can't use this mod due to this issue. Please fix if possible <3
Im not 100% sure it is what happens but that would make sense I think.
Possible solutions :
- Higher capacity on the drills (a bit ugly, especially with high cargo capacity multiplicators)
- Drop the extra ore to the ground (actually I wouldnt mid if some or even ALL the ore was dropped, used in conjuction with a collector/gravity collector it would be a more interesting "engineering challenge" to play with)
Thanks for your work btw.
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=>Increased the detection range for the Welder from 1.3(vanilla) to 1.6 now.
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=>Fixed items not passing through the small conveyor system.
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