Total War: ATTILA

Total War: ATTILA

More Meaningful Seasons
77 Comments
Tingu 11 Apr @ 4:04am 
can you make a submod for 1212AD?
Give us some news. Does it still works ??
Elphet [RUS] 16 Mar @ 11:22pm 
Update the mod pls
~BirbMen~ 19 Jul, 2023 @ 8:38pm 
is this compatible with more than 4 TPYs?
Vimes 25 Feb, 2023 @ 9:10am 
ah, it seems that I can use this version for the main game AND Age of Charlemagne.

Good stuff :)
zachariah771 11 Jul, 2022 @ 4:15pm 
it works guys
Guns Merchant 13 Feb, 2022 @ 7:27pm 
Update the mod pls boss.
ChocolateZajec 9 Sep, 2021 @ 9:20am 
Sooo, does it still work?
tribunodelaplebe 8 Jul, 2020 @ 1:11am 
Is this mod still working? Don't want it downloading it for nothing
Vedat Çölgeçen 10 May, 2020 @ 11:21am 
please update
Heavypoint 30 Apr, 2020 @ 8:52pm 
Will we see am update for this mod and the 12 turns per year Dresden. been into Attila a lot these days and love your mods on the other titles.
Kerovanka 25 Apr, 2020 @ 4:29pm 
mod work or not(becouse not updated)?
Dresden  [author] 26 Apr, 2019 @ 12:53pm 
I was thinking of my Rome 2 mod, I forgot this was the Attila version.
Greq7 26 Apr, 2019 @ 12:45pm 
the values are 1 , 2 and 16. Thats why Im confused :) It looks like some kind of ratio 1 to 16 or 2 to 16.
Dresden  [author] 25 Apr, 2019 @ 4:43pm 
I think this mod is setup to have normal seasons be around 7/8 (70-80%) and others be 1 (10%). But I could be wrong its been awhile since I edited it. The variables should basically be the chance it happens for that region.
Greq7 25 Apr, 2019 @ 12:52pm 
so if average season has value 16 and extreme 1 like in your mod ie. it means extreme will happen once every 16 turns (4 years) on average ? Am I right ?
Thank you for taking time to answer
Dresden  [author] 25 Apr, 2019 @ 12:40pm 
Yes that should be the frequency
Greq7 25 Apr, 2019 @ 5:39am 
for example if extreme winter will get value 3 would that mean it will happen more frequently?
Greq7 25 Apr, 2019 @ 5:38am 
Hi Dresden
I am tweaking something in my overhaul and I have a small question if you don't mind :)
In table "season_province_effect_bundles" values under "unknown4" : I just wanted to know if I could change it to higher values for example from 1 to 3/4 even if I want to have a particular season more often in the campaign? I have tested it once but Im still unsure .
Dresden  [author] 17 Aug, 2018 @ 11:44am 
This just changes the season effects
heer kaiser 17 Aug, 2018 @ 6:55am 
Is this 4 seasons per year?
Dresden  [author] 13 Aug, 2017 @ 8:35pm 
Sure thats fine
Greq7 13 Aug, 2017 @ 8:11pm 
hi Dresden is it ok if I use a modified version of this mod in my overhaul I am building ?
Dresden  [author] 21 Nov, 2016 @ 3:41pm 
It shouldn't
NerdAlert 20 Nov, 2016 @ 11:13pm 
Does this mod require "Season Effects for Age of Charlemagne" mod?
Dresden  [author] 5 Sep, 2016 @ 4:58pm 
Yes it is
Adnan 5 Sep, 2016 @ 1:43pm 
Is this mod included in Fall of the Eagles, thanks for the great work
Crazyivan 4 Sep, 2016 @ 5:24pm 
This does work with Radious have used it together since it came out.
Agalloch 17 Apr, 2016 @ 11:40am 
Radious does in fact work with this mod as well as 24TPY
Dresden  [author] 5 Apr, 2016 @ 12:38pm 
I haven't tested it. If Radious doesn't have season effects, it should be compatible.
Ligma Bababooey 5 Apr, 2016 @ 10:19am 
radious compatible ?
Dresden  [author] 27 Feb, 2016 @ 12:33pm 
No.
Guns Merchant 26 Feb, 2016 @ 4:56pm 
Ahhh ok one more question, by this mod did you remove any other effects on campaign such as random events or disaster or something??
Dresden  [author] 26 Feb, 2016 @ 12:26pm 
This doesn't affect TPY.
Guns Merchant 26 Feb, 2016 @ 12:00am 
Hi just wanted to ask did you make game turns to 2 TPY?? cuz when i was playing before it was like 4TPY but now its 2 turns per year which is kinda bad.
Dresden  [author] 25 Feb, 2016 @ 11:25am 
Updated for Today's DLC/Patch
Dresden  [author] 9 Feb, 2016 @ 3:30pm 
It should yes
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 8 Feb, 2016 @ 9:40pm 
work with radious mod?
Wendersnaven 7 Feb, 2016 @ 5:29pm 
Thanks again. Does this change the land fertility? If so, it's historically well done. My Danes must literally seek greener pastures (coughenglandcough) to thrive.
NosesCan'tSleep (Max) 31 Jan, 2016 @ 5:57pm 
thank you for the reply! great to know
Dresden  [author] 30 Jan, 2016 @ 1:21pm 
No, this is not a startpos mod. It should be compatible with most mods out there.
NosesCan'tSleep (Max) 29 Jan, 2016 @ 3:31pm 
This is a startpos mod, right? So it will conflict with the AoC Theme of Sicily mod by Moon Hoplite
Hori 26 Jan, 2016 @ 2:02am 
Well you've got meteorological data from Sarmatia Europaea now, fix it when you find suitable (make it "green").
Crazyivan 25 Jan, 2016 @ 4:02pm 
I thought you are one in the same modders like meteorologist take what is really shit and make it sound and look better.
Dresden  [author] 25 Jan, 2016 @ 1:11pm 
I am a modder not a meteorologist :P
Hori 24 Jan, 2016 @ 7:26am 
I am from Sarmatia Europaea and the climate here is totally different from Germano-Sarmatia.
Ran_Dom 20 Jan, 2016 @ 12:05am 
Great mod ! I always dreamed of a real proper weather system in TW games (it would make campaign movements much more variable and add uncertainty and suspense to the game). Especially for fleets !!! But in the meantime, this awesome mod is comforting me :-)
Dresden  [author] 12 Dec, 2015 @ 11:57am 
Updated mod to add the season effects to AoC.

For a mod that just adds vanilla season effects to AoC, go here - http://steamproxy.net/sharedfiles/filedetails/?id=398012218
KFMogar 10 Dec, 2015 @ 7:38pm 
@Dresden You're the best!!!!!!!
Dresden  [author] 10 Dec, 2015 @ 5:50pm 
From what I can tell CA may have forgotten them. At least they are missing from the tables. I can test adding them in when I get some time.