Total War: ATTILA

Total War: ATTILA

More Meaningful Seasons
77 kommentarer
Tingu 11. apr. kl. 4:04 
can you make a submod for 1212AD?
𝕯𝖔𝖙𝖎𝖘𝖙𝖆® 26. mar. kl. 13:05 
Give us some news. Does it still works ??
Elphet 16. mar. kl. 23:22 
Update the mod pls
~BirbMen~ 19. juli 2023 kl. 20:38 
is this compatible with more than 4 TPYs?
Vimes 25. feb. 2023 kl. 9:10 
ah, it seems that I can use this version for the main game AND Age of Charlemagne.

Good stuff :)
zachariah771 11. juli 2022 kl. 16:15 
it works guys
The Last Sith 13. feb. 2022 kl. 19:27 
Update the mod pls boss.
ChocolateZajec 9. sep. 2021 kl. 9:20 
Sooo, does it still work?
tribunodelaplebe 8. juli 2020 kl. 1:11 
Is this mod still working? Don't want it downloading it for nothing
Vedat Çölgeçen 10. maj 2020 kl. 11:21 
please update
Heavypoint 30. apr. 2020 kl. 20:52 
Will we see am update for this mod and the 12 turns per year Dresden. been into Attila a lot these days and love your mods on the other titles.
Kerovanka 25. apr. 2020 kl. 16:29 
mod work or not(becouse not updated)?
Dresden  [ophavsmand] 26. apr. 2019 kl. 12:53 
I was thinking of my Rome 2 mod, I forgot this was the Attila version.
Greq7 26. apr. 2019 kl. 12:45 
the values are 1 , 2 and 16. Thats why Im confused :) It looks like some kind of ratio 1 to 16 or 2 to 16.
Dresden  [ophavsmand] 25. apr. 2019 kl. 16:43 
I think this mod is setup to have normal seasons be around 7/8 (70-80%) and others be 1 (10%). But I could be wrong its been awhile since I edited it. The variables should basically be the chance it happens for that region.
Greq7 25. apr. 2019 kl. 12:52 
so if average season has value 16 and extreme 1 like in your mod ie. it means extreme will happen once every 16 turns (4 years) on average ? Am I right ?
Thank you for taking time to answer
Dresden  [ophavsmand] 25. apr. 2019 kl. 12:40 
Yes that should be the frequency
Greq7 25. apr. 2019 kl. 5:39 
for example if extreme winter will get value 3 would that mean it will happen more frequently?
Greq7 25. apr. 2019 kl. 5:38 
Hi Dresden
I am tweaking something in my overhaul and I have a small question if you don't mind :)
In table "season_province_effect_bundles" values under "unknown4" : I just wanted to know if I could change it to higher values for example from 1 to 3/4 even if I want to have a particular season more often in the campaign? I have tested it once but Im still unsure .
Dresden  [ophavsmand] 17. aug. 2018 kl. 11:44 
This just changes the season effects
heer kaiser 17. aug. 2018 kl. 6:55 
Is this 4 seasons per year?
Dresden  [ophavsmand] 13. aug. 2017 kl. 20:35 
Sure thats fine
Greq7 13. aug. 2017 kl. 20:11 
hi Dresden is it ok if I use a modified version of this mod in my overhaul I am building ?
Dresden  [ophavsmand] 21. nov. 2016 kl. 15:41 
It shouldn't
Requitem 20. nov. 2016 kl. 23:13 
Does this mod require "Season Effects for Age of Charlemagne" mod?
Dresden  [ophavsmand] 5. sep. 2016 kl. 16:58 
Yes it is
Adnan 5. sep. 2016 kl. 13:43 
Is this mod included in Fall of the Eagles, thanks for the great work
Crazyivan 4. sep. 2016 kl. 17:24 
This does work with Radious have used it together since it came out.
Agalloch 17. apr. 2016 kl. 11:40 
Radious does in fact work with this mod as well as 24TPY
Dresden  [ophavsmand] 5. apr. 2016 kl. 12:38 
I haven't tested it. If Radious doesn't have season effects, it should be compatible.
Ligma Bababooey 5. apr. 2016 kl. 10:19 
radious compatible ?
Dresden  [ophavsmand] 27. feb. 2016 kl. 12:33 
No.
The Last Sith 26. feb. 2016 kl. 16:56 
Ahhh ok one more question, by this mod did you remove any other effects on campaign such as random events or disaster or something??
Dresden  [ophavsmand] 26. feb. 2016 kl. 12:26 
This doesn't affect TPY.
The Last Sith 26. feb. 2016 kl. 0:00 
Hi just wanted to ask did you make game turns to 2 TPY?? cuz when i was playing before it was like 4TPY but now its 2 turns per year which is kinda bad.
Dresden  [ophavsmand] 25. feb. 2016 kl. 11:25 
Updated for Today's DLC/Patch
Dresden  [ophavsmand] 9. feb. 2016 kl. 15:30 
It should yes
󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡 8. feb. 2016 kl. 21:40 
work with radious mod?
Wendersnaven 7. feb. 2016 kl. 17:29 
Thanks again. Does this change the land fertility? If so, it's historically well done. My Danes must literally seek greener pastures (coughenglandcough) to thrive.
NosesCan'tSleep (Max) 31. jan. 2016 kl. 17:57 
thank you for the reply! great to know
Dresden  [ophavsmand] 30. jan. 2016 kl. 13:21 
No, this is not a startpos mod. It should be compatible with most mods out there.
NosesCan'tSleep (Max) 29. jan. 2016 kl. 15:31 
This is a startpos mod, right? So it will conflict with the AoC Theme of Sicily mod by Moon Hoplite
Hori 26. jan. 2016 kl. 2:02 
Well you've got meteorological data from Sarmatia Europaea now, fix it when you find suitable (make it "green").
Crazyivan 25. jan. 2016 kl. 16:02 
I thought you are one in the same modders like meteorologist take what is really shit and make it sound and look better.
Dresden  [ophavsmand] 25. jan. 2016 kl. 13:11 
I am a modder not a meteorologist :P
Hori 24. jan. 2016 kl. 7:26 
I am from Sarmatia Europaea and the climate here is totally different from Germano-Sarmatia.
Ran_Dom 20. jan. 2016 kl. 0:05 
Great mod ! I always dreamed of a real proper weather system in TW games (it would make campaign movements much more variable and add uncertainty and suspense to the game). Especially for fleets !!! But in the meantime, this awesome mod is comforting me :-)
Dresden  [ophavsmand] 12. dec. 2015 kl. 11:57 
Updated mod to add the season effects to AoC.

For a mod that just adds vanilla season effects to AoC, go here - http://steamproxy.net/sharedfiles/filedetails/?id=398012218
KFMogar 10. dec. 2015 kl. 19:38 
@Dresden You're the best!!!!!!!
Dresden  [ophavsmand] 10. dec. 2015 kl. 17:50 
From what I can tell CA may have forgotten them. At least they are missing from the tables. I can test adding them in when I get some time.