Space Engineers

Space Engineers

[Obsolete] Dual Conveyor Small Ship Reactor (Separate Block) (DX11)
29 Kommentare
Copper Boltwire 7. März 2021 um 3:00 
Did you look through your other mods too? Test them?
Gwindalmir  [Autor] 7. März 2021 um 1:28 
I don't know if I'll get around to remaking this in the new models.
I'm marking it obsolete until I do.
Copper Boltwire 10. März 2019 um 11:42 
Survival Update coming with progression?
Somə sort of Dingus 8. Aug. 2017 um 2:52 
I swear i kept staring at those pictures and i didn't notice anything. Until i realized that the Small Ship reactors only had 1 port.
Gwindalmir  [Autor] 25. Okt. 2015 um 13:43 
I posted an update with the rebalance changes (sorry for the delay). Also the model can be colored again.
lylesonders 3. Sep. 2015 um 11:54 
eberkain I agree, I switched to dx11 and played since it was released, I to have switched back to DX9 for the same reasons you mentioned as well as the fact a lot of the mods I use have not been updated to dx11, and some that have seem to have problems.
lylesonders 3. Sep. 2015 um 11:51 
Thank you Phoenix, I have been working on this exact mod for the last couple of days, couldn't get the Inventory to work, Now I can trash it and move on to something else lol.
Gwindalmir  [Autor] 1. Aug. 2015 um 11:02 
@Eberkain, hmm, that's news to me. I'll look into it, thanks.
eberkain 1. Aug. 2015 um 4:27 
Just want to chime in and say that after about 300 hours of playing DX11, I switched back to DX9 for a couple reasons. The shadowmaps on dark sides of asteroids glitch like crazy, the entire screen will shift from light to dark in different lighting conditions which is annoying, no skybox support, no reflections on glass, performance is actually worse when you have alot of lights turned on, the list goes on... The point is, I use this mod like crazy but the block is a grey color in DX9 and can't be recolored.
Dark_453 12. Juli 2015 um 22:12 
Thanks for your reply. and thank you for supporting the lazy :D not all of it is lazy tho.. some is just "easyer" :)
Gwindalmir  [Autor] 11. Juli 2015 um 20:13 
@MrJinx, Thanks, however as time goes on this will no longer be relevant. I will eventually remove the DX11/9 from the title, as I normally only do a notation like that to advertise a new feature.
Every mod of mine that supports DX11 says so in the change log. So even if the title doesn't say anything, if people wonder, they can check. I'll only support the lazy for so long. :-)
Dark_453 11. Juli 2015 um 20:03 
Phoenix, I am a long time supporter of your work i 100% love it.
Could i recommend something to Keep Both Users of DX9 and 11 Happy. A few authors have taken to this idear.
(Mod name) [DX11-9] if both supported [DX11] if only that supported tho from what i understand (limited) its simple to leave DX9 compatablty in mods. (limited understanding of modding blocks I started as DX11 was released! and i am still working on it lol) Hope you find this helpfull.
Note i am by no means telling you this as a commands its simple an Idear!
thanks
Mr Jinx
ChozoSR388 14. Juni 2015 um 19:10 
Awesome work! I always wondered why the small grid small reactors didn't look like smaller large ship ones!
Gumnut 14. Juni 2015 um 2:50 
Lol Yes I see your point, It would be nice if Keen made it a check box or did something with the search setup to make it easier for us.
Gwindalmir  [Autor] 11. Juni 2015 um 14:00 
Seeing as DX11 is the future, I see no point. My mods that don't support DX11 say DX9 in the title instead.
I might for a short time though.
Of course then I'll have people asking "Does this still support DX9?" if I don't also put that.
Gumnut 11. Juni 2015 um 4:57 
Oh and Because you dont have DX11 anywere in the title or description it fails to be listed in the DX11 search for people like myself looking for DX11 mods.
Gumnut 11. Juni 2015 um 4:30 
Any chance you could put DX11 in the title so It's one less mod i have to check every time i make a new game.........and It takes a Very very long time to check every descrition and change log/notes for 300+ mods :( If you can't thats fine and good but sooner or later I'll get sick and tierd, not check and just type DX11 in the mod search >> all of them and Bam Done and off playing! :)
Jens LN 6. Juni 2015 um 3:38 
Ooops .. my bad!
Gwindalmir  [Autor] 6. Juni 2015 um 2:13 
@Jens LN, every change I make is listed in the change notes, even if not in the description.
Jens LN 6. Juni 2015 um 2:06 
Is this updated for DX 11 ?
Copper Boltwire 15. Mai 2015 um 18:38 
This mod is a tiny-god-send!
Straker 23. Feb. 2015 um 12:51 
or at least 2 opposing sides
Straker 23. Feb. 2015 um 12:51 
very nice!! i would LOOOOVE a triple with sides and a top PLS!!
Gwindalmir  [Autor] 9. Feb. 2015 um 14:21 
@BlackRedDead, I did consider adding on to the small ship model, and I may still do so.
I'm not very good at modeling, so I went with the simpler option to get the mod out there.
BlackRedDead 9. Feb. 2015 um 11:13 
post scriptum:
but its clearly spelled in the picture, so wlkikiv! :D
(wlkikiv = wer lesen kann ist klar im vorteil /= a german akronym for "Those who can read have clearly an advantage" what means "Read first, then ask" ;-)
BlackRedDead 9. Feb. 2015 um 11:05 
@hawkeye:
nope, there isnt already 2 ports on the SMALL ship reactor ;-)
he just ported the LARGE ship small reactor model as a SMALL ship small reactor with two ports ;-)
i think he just do not know how to model the SMALL ship reactor model to add a second conveyor port ;-)
Nioreux 7. Feb. 2015 um 12:21 
umm whats the difrence theres already 2 ports so whats the difrence
Xane Tempest 4. Feb. 2015 um 7:33 
"I used to struggle each day to put fuel in my tank, but thank to Phonix Manufacturing, with just two simple mail-order payments, I can finally upgrade my Weasle-Class mining fleet to a far simpler system. thank you Phonix Manufacturing!"

(so glad someone did this! Thanks!)
J0K3R6397 1. Feb. 2015 um 8:51 
Thank you!