Space Engineers

Space Engineers

31 ratings
[Obsolete] Dual Conveyor Small Ship Reactor (Separate Block) (DX11)
   
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Type: Mod
Mod category: Block, Obsolete
File Size
Posted
Updated
585.742 KB
1 Feb, 2015 @ 3:49am
25 Oct, 2015 @ 1:41pm
5 Change Notes ( view )

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[Obsolete] Dual Conveyor Small Ship Reactor (Separate Block) (DX11)

Description
New conveyor behavior got you down? Don't fret, Phoenix Manufacturing has you covered!

Don't get caught with your pants down, or in this case, without a way to reload your ship with fuel.

Phoenix Manufacturing has taken the classic small reactor and beefed it up with a second conveyor port. Now you don't have to sacrifice your conveyor system to refuel your ship in an emergency, or to fly it off the lot.
Clever eyes may notice it looks strikingly similar to the previous small ship reactor. Well, why change a winning formula?

NOTE: This adds a NEW block, however there is a separate version as well, which will REPLACE the stock small ship reactor for those that would prefer to remove the old one.

DISCLAIMER
Space Engineers, and by extension this mod, are always changing. There is always a possibility of game changing or game breaking alterations to this mod. If that is not acceptable, it would be best to wait until SE is out of alpha before considering this, or any, mod.
There is no warranty, expressed or implied. Phoenix Manufacturing makes no guarantee about future compatibility or changes.
29 Comments
Copper Boltwire 7 Mar, 2021 @ 3:00am 
Did you look through your other mods too? Test them?
Gwindalmir  [author] 7 Mar, 2021 @ 1:28am 
I don't know if I'll get around to remaking this in the new models.
I'm marking it obsolete until I do.
Copper Boltwire 10 Mar, 2019 @ 11:42am 
Survival Update coming with progression?
Somə sort of Dingus 8 Aug, 2017 @ 2:52am 
I swear i kept staring at those pictures and i didn't notice anything. Until i realized that the Small Ship reactors only had 1 port.
Gwindalmir  [author] 25 Oct, 2015 @ 1:43pm 
I posted an update with the rebalance changes (sorry for the delay). Also the model can be colored again.
lylesonders 3 Sep, 2015 @ 11:54am 
eberkain I agree, I switched to dx11 and played since it was released, I to have switched back to DX9 for the same reasons you mentioned as well as the fact a lot of the mods I use have not been updated to dx11, and some that have seem to have problems.
lylesonders 3 Sep, 2015 @ 11:51am 
Thank you Phoenix, I have been working on this exact mod for the last couple of days, couldn't get the Inventory to work, Now I can trash it and move on to something else lol.
Gwindalmir  [author] 1 Aug, 2015 @ 11:02am 
@Eberkain, hmm, that's news to me. I'll look into it, thanks.
eberkain 1 Aug, 2015 @ 4:27am 
Just want to chime in and say that after about 300 hours of playing DX11, I switched back to DX9 for a couple reasons. The shadowmaps on dark sides of asteroids glitch like crazy, the entire screen will shift from light to dark in different lighting conditions which is annoying, no skybox support, no reflections on glass, performance is actually worse when you have alot of lights turned on, the list goes on... The point is, I use this mod like crazy but the block is a grey color in DX9 and can't be recolored.
Dark_453 12 Jul, 2015 @ 10:12pm 
Thanks for your reply. and thank you for supporting the lazy :D not all of it is lazy tho.. some is just "easyer" :)