Left 4 Dead 2

Left 4 Dead 2

Go Postal Postal 3 Campaign Part 1
40 Comments
아잉눈 23 Nov @ 7:17am 
개똥맵 짧은 챕터 3개에 특좀 150개는 실화냐
Glitchcase 20 Nov @ 5:03pm 
Horrible spawns and breaks character outlines
喵内今天又黑枪 16 Nov @ 2:04am 
这个图不知道作者改了参数还是什么,明明打的战役,和打写实没区别,人物没有边框,道具没有边框,僵尸肉的要死,不暴头根本打不动,死了以后告诉你很快复活,然后你到安全门都不会遇到一个复活点,救援关也是,你会快会复活,然后开了救援立马告诉你,你死了队友仍然可以逃脱。而且你不取消订阅这个图,你之后打战役也就和打写实一样,根本看不到队友位置:steamfacepalm:。正常来看这个图前两关够得上四星水平,救援就拉闸了:steamfacepalm:
沙雕网友 16 Nov @ 12:14am 
救援关卡指引非常糟糕 开关藏在房子二楼深处 没有高亮 也没有提示音 我找了半天:steamthumbsdown:
上官芷 14 Nov @ 11:08pm 
This map causes the glowing outlines of all maps to malfunction. I've decided to block this map.
sprefans 14 Nov @ 5:21am 
山路上刷出来三只坦克,还是你会玩
SourceSpooky  [author] 12 Nov @ 6:04am 
hello thank you for playing the map i apologize about that it is a known bug and i am unsure of a way to fix it. It was not intended but it will stay in the map unless i can figure it out. I updated the the description for the map.
₦Ɇ₲₳₦ 11 Nov @ 1:03pm 
What's the purpose of disabling item and character glows in the game? It took me like 2 hours to find out what caused this. You can at least let players know about this in the description.
会飞的人类 11 Nov @ 3:43am 
不推荐:steamthumbsdown: 这地图会导致游玩其他 地图的人物轮廓消失
qqwert 9 Nov @ 2:50am 
좆같이도 못만들었네 씨발
Rixian Azernia 8 Nov @ 8:34pm 
for some reason this map, disable the item glows on the game it self, so it feels like i'm playing realism everytime. so yeah very not recommended
[specbr.] obradhurc 8 Nov @ 10:29am 
-REP ♥♥♥♥ KURAC I JEBO TE PAS KO TI DADE KOMP DA NAPRAVIS OVO SRANJE MRS U KURAC SVE TI JEBEM I DABOG DA NIKADA VISE DA NISTA NE NAPRAVIS SEM JAKOG SEKSA JER VIDIM DA VOLIS PLASTICNE KURCEVE CIM IH IMA PO CELOJ MAPI TAKO DA MENAZ COKOLADA
Custom boomer vomit screen effect appearing on other campaigns with this enabled.
Olde 7 Nov @ 6:49pm 
This changes textures and silhouettes and things in the base game, making some other custom maps impossible if you keep this enabled. :steamthumbsdown:
Lag_Alchemist 5 Nov @ 10:12pm 
does this map disable silhouettes?
Kbro 5 Nov @ 8:21am 
細節很多的地圖。只是各種道具給得很少,要謹慎使用大槍。
yuuw 5 Nov @ 6:58am 
哇,仲有鸡场
doy 5 Nov @ 2:23am 
Multiple tanks a chapter, nearly double the common infected, and 5 times the special infected? Why? This is just fatiguing to play. You are only just barely drip-fed supplies to make it to the end on Advanced. I can only imagine how much worse it'd have been if got boomed a couple more times. There were also some odd graphical issues and low framerates in the third chapter.
Mandy 4 Nov @ 8:23pm 
Nice level design, completely unbalanced enemy spawn frequency, for both zombies and special infected.
독고알롱 3 Nov @ 9:50am 
9/10
Black_Kail 2 Nov @ 12:45pm 
The environment on the 2nd chapter was fenomenal great work buddy!:steamthumbsup:
老栗子奇遇记 2 Nov @ 10:44am 
Have to say this is a nice campaign though its difficulty level is a little bit unbalance,there are tons of SI in chapter 1 and chapter 2(almost 200 SI killed per chapter)but the ammo and throwables are hard to find.Add some ammo or supplies would be better I think.
Also have to say,chapter 3 way too short and easy,you just need to stay in that p*rn club and shoot whatever you see by your mounted heavy machine gun,.50cals tear everything into pieces.
F君爱吃土豆 2 Nov @ 7:24am 
你需要为地图添加更多的箭头指示 另外可以的话救援关的电台因为没有亮光提示 所以很难找到 可以的话建议优化一下
SourceSpooky  [author] 1 Nov @ 10:43am 
Thank you all for the feedback i just rolled out a patch fixing most of these issues looking into fixing shader issue, spawn room weapons not loading correctly on transition, and no outlines on survivors or weapons.
Yabi 1 Nov @ 10:01am 
Map 2 shows a place where you are blocked by rocks and cannot pass through.
旋律回响贝斯 1 Nov @ 8:42am 
crazy map
우라늄-235 1 Nov @ 8:29am 
please ㅠㅠ Postal 2 Campaign!!
野鹤穿竹林 1 Nov @ 7:32am 
Map 1 requires ammunition piles, or give Magnum at the start of the game. Overall, good port
SourceSpooky  [author] 1 Nov @ 5:29am 
Yes that is a bug i am trying to research and figure out a fix i am aware of that am also currently working on fixing some missing texture and the door that collapses needs a survivor only filter
世界の果てへ 1 Nov @ 2:53am 
few ammo in m1 and we got stuck by a rock in m2 when trying to enter outside :(
アカリ 1 Nov @ 2:32am 
there's no contour of items or survivors even not in realism mode, is it a bug?
att 1 Nov @ 2:12am 
这张图特感刷新特别快,物资比较少,还是比较难的
举报我的人是Sabine 31 Oct @ 11:03pm 
然后这图应该是夺命邮差3的移植
举报我的人是Sabine 31 Oct @ 11:02pm 
第二关正常走有个地方有bug正路被石头堵住了,如果是穿墙飞到那里的话就没有石头堵路
举报我的人是Sabine 31 Oct @ 10:52pm 
提醒一下,救援在成人用品店二楼左边有个房间里有电台,没有亮光提示看不出来。
然后是第二关山洞有个地方有bug主路会被堵住。
举报我的人是Sabine 31 Oct @ 9:56pm 
夺命邮差?
Henrietta 31 Oct @ 3:39pm 
Also you improperly ported the particles, decals, and the screen post processing. The last is the most egregious of the three since it messes up glows in the game.
Henrietta 31 Oct @ 3:26pm 
I played with a bunch of friends, but the only game-breaking issue I see is the collapsing rock in chapter 2 at the doorway. It gets triggered by a special infected and the survivors can't proceed.

Some bits of nitpicks include maps having altered orientation, so items in the maps don't transition with "correct" orientation and location in the saferoom, cranked up SI spawn rate without really a reason to, and some missing textured brushes and models. The ceiling of the cavern had a nodraw or something, so the void was smearing into my screen, but that looked kinda cool.

Things coulda been much worse, but things definitely coulda been better.
SourceSpooky  [author] 31 Oct @ 2:03pm 
Thank you i updated the page
Henrietta 31 Oct @ 1:59pm 
I think it'd be a good idea if you set the other two parts as a requirement because some people can't READ.