Project Zomboid

Project Zomboid

HydeCo. Automatic Garage Doors!
48 Comments
Euzio 13 Nov @ 9:34pm 
Oh wow~ Thank you so much for this! Was hoping there was a remote control that I could access while driving my vehicle so that I don't need to exit and open it manually. It works great! The mini-game is a nice touch~

On a side note though, after cracking the door code, I can't seem to be able to change the code. It pops an error.

A minor issue but it would be nice to be able to change the code
A$Aleks 13 Nov @ 7:05pm 
Very cool. :steamhappy: I just found out the "remote trigger" in my trash in the game and thought that it could be used in gate control).
HydeTheBooty98  [author] 13 Nov @ 4:20pm 
They will soon. I'm testing a new feature currently with gates only right now. This new feature will require the user to craft a "Chain Drive", This will be attached to any existing or newly constructed gate. A car battery WILL be required and its charge will be tracked and depleted on every use, it can be removed for recharging (im working on getting the car battery charger to work directly). To more directly answer your question, No the garage door remote will NOT work on gates. Crafting a "Gate Controller" and "Chain Drive" will enable the new controller to function nearly identically to the garage remote with its own gate manager for tracking and modifying specific gate properties. I'm my own bug tester so i have a lot of back and forth to perfect the system.. almost there!:Uranium:
A$Aleks 12 Nov @ 8:22pm 
Hello. Do self-built wooden or metal gates work through this remote control?
asasas 10 Nov @ 12:14pm 
thank you, you are awesome:steamhappy:
HydeTheBooty98  [author] 9 Nov @ 3:50pm 
Working on it! got the Gate controller, Gate manager, and most of the context menus and ToolTips already done. I'm just bug fixing and testing it in various ways to ensure this is no weirdness.. plus I'm wifi-less on my laptop right now so I can't do anything 😞
asasas 9 Nov @ 11:27am 
gates control?
HydeTheBooty98  [author] 9 Nov @ 4:14am 
I will make a video and upload pictures soon, but i'm moving.. So i have no Wi-Fi Unless im in a hotel or somewhere with free wi-fi. Sorry it may take 2 weeks to get new wifi installed when i move in on the 13th of november.

For now i hope the mod is in am acceptable state to play with, thank-you for your helpful bug report! :spiffo:
HydeTheBooty98  [author] 9 Nov @ 4:14am 
Your first garage door got its keypad locked, but the "Hack" option didn’t appear because the system was only showing "Hack" when it thought the physical door was locked. That door didn’t report as “locked” even though the keypad was in lockout, so the menu hid Hack. I’ve updated the logic so the Hack option now appears whenever the keypad is locked out (or the door is locked) and you meet the skill/profession requirements. (i know its confusing but it should be fixed)

Also, a single remote can only be paired to one garage door at a time—each new pairing replaces the previous one. That’s why only the last paired garage works. (Future improvement could add multi-pair lists or remote cycling.) I plan on implementing advanced features for the remote (upgrades) to be able to have a single remote for multiple garages.
bolshoi.booze.1213 8 Nov @ 10:22pm 
ok, now i know more ... my problem is i have 4 garage door in my base ... when i made a remote i went to the first gate to try it ,,, i make 19 attemps to slve code and i locked terminal and my character says i need to hack terminal but the option 'hack' doesent apper ... i went to other doors to double check and on the next doors i see hack option and everything works but still on my 1st doors noyhing happened and i think this is a bug ... u should add 'Hack' button somewhere to the UI ... mod got potencial but if i pair 3 garage doors to the remote it will be working onnly with the last one ... its little bit to complicated this mod to lern how its works ...
HydeTheBooty98  [author] 8 Nov @ 3:36am 
I will double check the code and play a bit later today to see if there is a bug. However if it is working correctly the Hack context menu option will appear after being locked out of the keypad. Just right click the garage door again and select hack(electrical skill) I'll verify this is working today
bolshoi.booze.1213 7 Nov @ 7:43pm 
Ok thanks for quick answer ... my lvl of electrical is 10 so this is No problem ... still i dont undurestand where is 'hack' button or option ? Or where should be
HydeTheBooty98  [author] 7 Nov @ 1:13pm 
If you locked yourself out of a keypad ---> Electrical Skill of 7 is required to "hack" the keypad. If you have the HackingSkill mod installed or selected the profession Electrician or Burglar you can hack any door by default. If you see the hack button unavailable its likely your Electrical skill is not high enough. Once you are locked out its LOCKED forever unless you hack it to gain access to the frequency needed to pair a new device to it and use it freely again. I hope this helps and clearifys any confusion! :spiffo:
bolshoi.booze.1213 7 Nov @ 8:52am 
The mod looks great but ive Got Little problem ... after 20 attemps ive Got message i need hack doors ... I cant try more combinations until i hack doors anyone can tip me?
HydeTheBooty98  [author] 6 Nov @ 6:38am 
Seems to be a minor UI bug, good things it's not affecting performance! I'll take the code snip you provided and patch it up. Much appreciated!!
InsideBSI 5 Nov @ 3:44pm 
(I should mention that even if I got this error, the door is now open)
InsideBSI 5 Nov @ 3:40pm 
hi, thanks for this cool mod.
I tried to open a garage door with the bull/cow game, and when I found the code, I ran into an error [pastebin.com] when pressing select. is this normal ?
HydeTheBooty98  [author] 5 Nov @ 11:47am 
Awesome suggestion! @FTZ Chimera I will definitely be doing that it would be sooo easy. :Uranium::spiffo:
FTZ Chimera 5 Nov @ 11:22am 
Any chance of the keypads system being added to the high security doors? I think it would make sense in places like the prison/research base.
HydeTheBooty98  [author] 5 Nov @ 8:49am 
Not yet, I'm actively looking into it, along side automated gates. Probably the next update. Wifi limitations for the next week or so are limiting my updates.. soon my friends
asasas 5 Nov @ 7:14am 
compatible with Better Electrionics mod?
Rogue 4 Nov @ 8:26am 
Please make sure youre compatible with Better Electrionics mod (its very good) -> 2999183635
cant wait for you to add auto gates, thanks man!
scheribold 4 Nov @ 2:24am 
Huge mod, thank you!
Barbarian 4 Nov @ 1:38am 
No error anymore after the recent update :steamthumbsup: Thanks for the mod!
HydeTheBooty98  [author] 3 Nov @ 1:42pm 
Feedback is appreciated on the most recent update.. various new features went through rigorous internal testing sessions. But I'm sure someone will fine a bug.. I'm working out the vehicle radial menu option to handle multiple remote situations right now for vehicles, just note it may be a bit buggy in those instances. Otherwise Enjoy the expanded features. Adding Automated Gate control is my next goal, Just need to do some planning and decision making. Going to make a Video for the mod, and capture images of all the UI. :spiffo:
Lalo Salamanca 2 Nov @ 7:15pm 
alright, that is good knews, thanks for putting the extra effort.
VIP 2 Nov @ 6:05pm 
Is it compatible with better electronics mod?
HydeTheBooty98  [author] 2 Nov @ 2:11pm 
yeah i already started the process on my end, i can get all gates to work, except the log pasture fence currently. it uses a diffrent tile name other than gate its just log wall 88. which i can include and it should all work fine.. look forward to that in an upcoming update. :highlvl:
Lalo Salamanca 2 Nov @ 1:50pm 
can you make the option to pair with wood and metal gates? this feature could make it great for base building.
Barbarian 2 Nov @ 7:59am 
"ERROR: IntegerConfigOption.setValue() "MaximumRatIndex" 100 is greater than max=50" this was basically it.. my log file doesnt have it now since I disabled the mod. If this does not help you I can re-enable the mod again and post more of it.
HydeTheBooty98  [author] 2 Nov @ 7:05am 
if you think you could open the console log file, and copy past the error message? That would help me identify the issue. @Barbarian
Barbarian 2 Nov @ 5:35am 
Hi Just wanted to let you know I get an error while this mod is active. The error doesnt show up once I deactivate it. Probably a mod conflict. I dont think I have any other mods that deals specifically with garage doors though.
HydeTheBooty98  [author] 1 Nov @ 8:33pm 
Right now only build 42 compatible. The way the remotes currently work may not be valid in MP. I probably wont be able to make this backwards compatible to 41, but when MP come to 42 I will for sure begin proper testing and server side code updates.
Is this a B41 or B42 thing? I've got a complicated B41 thing I'd love to replace for MP. (at least after gates are remoteable)
HydeTheBooty98  [author] 30 Oct @ 2:37pm 
Currently the mod will not open gates, it only searches for garage door tiles. Gates will be in an upcoming update most likely if it works out.
HydeTheBooty98  [author] 30 Oct @ 2:36pm 
As I stated in the description option are coming soon I already have it coded in. Due to wifi restrictions updates are limited. probably today or tomorrow I'll post an update adding sandbox options and various other new features and tweaks.
JPinkm4nn 30 Oct @ 2:28pm 
Can it be used to open double gates made of wood?
korzhyk.m1 30 Oct @ 2:27pm 
There are no options for this mod in settings.
HydeTheBooty98  [author] 30 Oct @ 9:17am 
Yes, I could for sure add gate controls. In time it will be added, just polishing up a few new additions to the base mod right now. great suggestion!
Thekyle 30 Oct @ 9:10am 
Would it be possible to add gates control?
scheribold 29 Oct @ 9:58pm 
Perfect, thank you. Great mod.
HydeTheBooty98  [author] 29 Oct @ 7:38am 
also the mod should work with any garage doors that have the word "garage" in the tile set. so if the mods tiles are named correctly and the load order is correct it should work. My mod will auto assign a frequency when you go to interact with any new "garage" door.
HydeTheBooty98  [author] 29 Oct @ 7:37am 
I plan on implementing alarms to garage doors, and adding electrical skill requirements for crafting. I will look at the hacking skill, but my first thoughts would be to use base game systems. e.g. High electrial skill can "hack/hotwire" any door. or of you chose the Thief or Electrician Profession the ability will be there by default.
scheribold 29 Oct @ 4:04am 
He really cool mod, thanks. Should this one work with simple garage doors?
eberkain 29 Oct @ 1:45am 
great looking mod, instead of a minigame it would be cool if you supported the hacking skill. https://steamproxy.net/sharedfiles/filedetails/?id=3539339798&searchtext=
M-98 black widow 28 Oct @ 11:08pm 
been waiting for this since b42 came out!! just need the multiple generators and all my fav mods from b41 are back!!
Falcon 28 Oct @ 4:22pm 
Bro! I was looking for this mod a week ago, thank you!
HydeTheBooty98  [author] 28 Oct @ 1:19pm 
I'm adding new context menu options to the garage door, you can now access the keypad to locked garage doors and attempt to discover the 4 digit frequency. And unlock the door. Update soon.