Project Zomboid

Project Zomboid

HydeCo. Automatic Garage Doors!
51 kommentarer
HydeTheBooty98  [ophavsmand] For 7 minutter siden 
I will make options to disable the mini game and radial menu options, I get wifi installed in my new house Friday morning so until then I can't do anything :steamsad:
Euzio For 15 timer siden 
Another thing, is it possible to just turn off the vehicle radial menu for this? It makes the radial menu while driving vehicles too conjested really.
asasas 18. nov. kl. 13:08 
how can i disable the Bulls & Cows mini‑game? im just want to pair my garage door
Euzio 13. nov. kl. 21:34 
Oh wow~ Thank you so much for this! Was hoping there was a remote control that I could access while driving my vehicle so that I don't need to exit and open it manually. It works great! The mini-game is a nice touch~

On a side note though, after cracking the door code, I can't seem to be able to change the code. It pops an error.

A minor issue but it would be nice to be able to change the code
A$Aleks 13. nov. kl. 19:05 
Very cool. :steamhappy: I just found out the "remote trigger" in my trash in the game and thought that it could be used in gate control).
HydeTheBooty98  [ophavsmand] 13. nov. kl. 16:20 
They will soon. I'm testing a new feature currently with gates only right now. This new feature will require the user to craft a "Chain Drive", This will be attached to any existing or newly constructed gate. A car battery WILL be required and its charge will be tracked and depleted on every use, it can be removed for recharging (im working on getting the car battery charger to work directly). To more directly answer your question, No the garage door remote will NOT work on gates. Crafting a "Gate Controller" and "Chain Drive" will enable the new controller to function nearly identically to the garage remote with its own gate manager for tracking and modifying specific gate properties. I'm my own bug tester so i have a lot of back and forth to perfect the system.. almost there!:Uranium:
A$Aleks 12. nov. kl. 20:22 
Hello. Do self-built wooden or metal gates work through this remote control?
asasas 10. nov. kl. 12:14 
thank you, you are awesome:steamhappy:
HydeTheBooty98  [ophavsmand] 9. nov. kl. 15:50 
Working on it! got the Gate controller, Gate manager, and most of the context menus and ToolTips already done. I'm just bug fixing and testing it in various ways to ensure this is no weirdness.. plus I'm wifi-less on my laptop right now so I can't do anything 😞
asasas 9. nov. kl. 11:27 
gates control?
HydeTheBooty98  [ophavsmand] 9. nov. kl. 4:14 
I will make a video and upload pictures soon, but i'm moving.. So i have no Wi-Fi Unless im in a hotel or somewhere with free wi-fi. Sorry it may take 2 weeks to get new wifi installed when i move in on the 13th of november.

For now i hope the mod is in am acceptable state to play with, thank-you for your helpful bug report! :spiffo:
HydeTheBooty98  [ophavsmand] 9. nov. kl. 4:14 
Your first garage door got its keypad locked, but the "Hack" option didn’t appear because the system was only showing "Hack" when it thought the physical door was locked. That door didn’t report as “locked” even though the keypad was in lockout, so the menu hid Hack. I’ve updated the logic so the Hack option now appears whenever the keypad is locked out (or the door is locked) and you meet the skill/profession requirements. (i know its confusing but it should be fixed)

Also, a single remote can only be paired to one garage door at a time—each new pairing replaces the previous one. That’s why only the last paired garage works. (Future improvement could add multi-pair lists or remote cycling.) I plan on implementing advanced features for the remote (upgrades) to be able to have a single remote for multiple garages.
bolshoi.booze.1213 8. nov. kl. 22:22 
ok, now i know more ... my problem is i have 4 garage door in my base ... when i made a remote i went to the first gate to try it ,,, i make 19 attemps to slve code and i locked terminal and my character says i need to hack terminal but the option 'hack' doesent apper ... i went to other doors to double check and on the next doors i see hack option and everything works but still on my 1st doors noyhing happened and i think this is a bug ... u should add 'Hack' button somewhere to the UI ... mod got potencial but if i pair 3 garage doors to the remote it will be working onnly with the last one ... its little bit to complicated this mod to lern how its works ...
HydeTheBooty98  [ophavsmand] 8. nov. kl. 3:36 
I will double check the code and play a bit later today to see if there is a bug. However if it is working correctly the Hack context menu option will appear after being locked out of the keypad. Just right click the garage door again and select hack(electrical skill) I'll verify this is working today
bolshoi.booze.1213 7. nov. kl. 19:43 
Ok thanks for quick answer ... my lvl of electrical is 10 so this is No problem ... still i dont undurestand where is 'hack' button or option ? Or where should be
HydeTheBooty98  [ophavsmand] 7. nov. kl. 13:13 
If you locked yourself out of a keypad ---> Electrical Skill of 7 is required to "hack" the keypad. If you have the HackingSkill mod installed or selected the profession Electrician or Burglar you can hack any door by default. If you see the hack button unavailable its likely your Electrical skill is not high enough. Once you are locked out its LOCKED forever unless you hack it to gain access to the frequency needed to pair a new device to it and use it freely again. I hope this helps and clearifys any confusion! :spiffo:
bolshoi.booze.1213 7. nov. kl. 8:52 
The mod looks great but ive Got Little problem ... after 20 attemps ive Got message i need hack doors ... I cant try more combinations until i hack doors anyone can tip me?
HydeTheBooty98  [ophavsmand] 6. nov. kl. 6:38 
Seems to be a minor UI bug, good things it's not affecting performance! I'll take the code snip you provided and patch it up. Much appreciated!!
InsideBSI 5. nov. kl. 15:44 
(I should mention that even if I got this error, the door is now open)
InsideBSI 5. nov. kl. 15:40 
hi, thanks for this cool mod.
I tried to open a garage door with the bull/cow game, and when I found the code, I ran into an error [pastebin.com] when pressing select. is this normal ?
HydeTheBooty98  [ophavsmand] 5. nov. kl. 11:47 
Awesome suggestion! @FTZ Chimera I will definitely be doing that it would be sooo easy. :Uranium::spiffo:
FTZ Chimera 5. nov. kl. 11:22 
Any chance of the keypads system being added to the high security doors? I think it would make sense in places like the prison/research base.
HydeTheBooty98  [ophavsmand] 5. nov. kl. 8:49 
Not yet, I'm actively looking into it, along side automated gates. Probably the next update. Wifi limitations for the next week or so are limiting my updates.. soon my friends
asasas 5. nov. kl. 7:14 
compatible with Better Electrionics mod?
Rogue 4. nov. kl. 8:26 
Please make sure youre compatible with Better Electrionics mod (its very good) -> 2999183635
cant wait for you to add auto gates, thanks man!
scheribold 4. nov. kl. 2:24 
Huge mod, thank you!
Barbarian 4. nov. kl. 1:38 
No error anymore after the recent update :steamthumbsup: Thanks for the mod!
HydeTheBooty98  [ophavsmand] 3. nov. kl. 13:42 
Feedback is appreciated on the most recent update.. various new features went through rigorous internal testing sessions. But I'm sure someone will fine a bug.. I'm working out the vehicle radial menu option to handle multiple remote situations right now for vehicles, just note it may be a bit buggy in those instances. Otherwise Enjoy the expanded features. Adding Automated Gate control is my next goal, Just need to do some planning and decision making. Going to make a Video for the mod, and capture images of all the UI. :spiffo:
Lalo Salamanca 2. nov. kl. 19:15 
alright, that is good knews, thanks for putting the extra effort.
VIP 2. nov. kl. 18:05 
Is it compatible with better electronics mod?
HydeTheBooty98  [ophavsmand] 2. nov. kl. 14:11 
yeah i already started the process on my end, i can get all gates to work, except the log pasture fence currently. it uses a diffrent tile name other than gate its just log wall 88. which i can include and it should all work fine.. look forward to that in an upcoming update. :highlvl:
Lalo Salamanca 2. nov. kl. 13:50 
can you make the option to pair with wood and metal gates? this feature could make it great for base building.
Barbarian 2. nov. kl. 7:59 
"ERROR: IntegerConfigOption.setValue() "MaximumRatIndex" 100 is greater than max=50" this was basically it.. my log file doesnt have it now since I disabled the mod. If this does not help you I can re-enable the mod again and post more of it.
HydeTheBooty98  [ophavsmand] 2. nov. kl. 7:05 
if you think you could open the console log file, and copy past the error message? That would help me identify the issue. @Barbarian
Barbarian 2. nov. kl. 5:35 
Hi Just wanted to let you know I get an error while this mod is active. The error doesnt show up once I deactivate it. Probably a mod conflict. I dont think I have any other mods that deals specifically with garage doors though.
HydeTheBooty98  [ophavsmand] 1. nov. kl. 20:33 
Right now only build 42 compatible. The way the remotes currently work may not be valid in MP. I probably wont be able to make this backwards compatible to 41, but when MP come to 42 I will for sure begin proper testing and server side code updates.
Is this a B41 or B42 thing? I've got a complicated B41 thing I'd love to replace for MP. (at least after gates are remoteable)
HydeTheBooty98  [ophavsmand] 30. okt. kl. 14:37 
Currently the mod will not open gates, it only searches for garage door tiles. Gates will be in an upcoming update most likely if it works out.
HydeTheBooty98  [ophavsmand] 30. okt. kl. 14:36 
As I stated in the description option are coming soon I already have it coded in. Due to wifi restrictions updates are limited. probably today or tomorrow I'll post an update adding sandbox options and various other new features and tweaks.
JPinkm4nn 30. okt. kl. 14:28 
Can it be used to open double gates made of wood?
korzhyk.m1 30. okt. kl. 14:27 
There are no options for this mod in settings.
HydeTheBooty98  [ophavsmand] 30. okt. kl. 9:17 
Yes, I could for sure add gate controls. In time it will be added, just polishing up a few new additions to the base mod right now. great suggestion!
Thekyle 30. okt. kl. 9:10 
Would it be possible to add gates control?
scheribold 29. okt. kl. 21:58 
Perfect, thank you. Great mod.
HydeTheBooty98  [ophavsmand] 29. okt. kl. 7:38 
also the mod should work with any garage doors that have the word "garage" in the tile set. so if the mods tiles are named correctly and the load order is correct it should work. My mod will auto assign a frequency when you go to interact with any new "garage" door.
HydeTheBooty98  [ophavsmand] 29. okt. kl. 7:37 
I plan on implementing alarms to garage doors, and adding electrical skill requirements for crafting. I will look at the hacking skill, but my first thoughts would be to use base game systems. e.g. High electrial skill can "hack/hotwire" any door. or of you chose the Thief or Electrician Profession the ability will be there by default.
scheribold 29. okt. kl. 4:04 
He really cool mod, thanks. Should this one work with simple garage doors?
eberkain 29. okt. kl. 1:45 
great looking mod, instead of a minigame it would be cool if you supported the hacking skill. https://steamproxy.net/sharedfiles/filedetails/?id=3539339798&searchtext=
M-98 black widow 28. okt. kl. 23:08 
been waiting for this since b42 came out!! just need the multiple generators and all my fav mods from b41 are back!!
Falcon 28. okt. kl. 16:22 
Bro! I was looking for this mod a week ago, thank you!