Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






https://youtu.be/CUuXMp7F3Jc
I like the way you're using new elements that don't exist in the default puzzle maker, like the conveyor belt.
Had a couple brain farts. Very well done though - like the idea of having an all “extracurricular” series of puzzles, and that one mechanic in the last chamber is quite unique. I will say at one part it’s necessary not to jump - and I don’t particularly like that, I think most flings should be designed so it doesn’t matter whether you fall or jump or whatever. But I get that the design can be somewhat delicate sometimes, and it’s a rather minor issue. For someone like me with 2.5k hours and counting of experience under their belt it doesn’t exactly result in me banging my head against the wall, but I could imagine it taking a while for a newcomer used to jumping all the time.
Also, love the map aesthetics - it differs somewhat from the in-between areas even in the campaign maps.
Difficulty: 4/10
Enjoyed: 8/10