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https://youtu.be/CUuXMp7F3Jc
I like the way you're using new elements that don't exist in the default puzzle maker, like the conveyor belt.
Had a couple brain farts. Very well done though - like the idea of having an all “extracurricular” series of puzzles, and that one mechanic in the last chamber is quite unique. I will say at one part it’s necessary not to jump - and I don’t particularly like that, I think most flings should be designed so it doesn’t matter whether you fall or jump or whatever. But I get that the design can be somewhat delicate sometimes, and it’s a rather minor issue. For someone like me with 2.5k hours and counting of experience under their belt it doesn’t exactly result in me banging my head against the wall, but I could imagine it taking a while for a newcomer used to jumping all the time.
Also, love the map aesthetics - it differs somewhat from the in-between areas even in the campaign maps.
Difficulty: 4/10
Enjoyed: 8/10