Crusader Kings III

Crusader Kings III

Rise and Fall
309 Comments
Mr. Balls Johnson  [author] 23 Nov @ 6:23am 
Cause it's to easy to get high stats and make the stability system useless so it was nerfed
rice eater 23 Nov @ 1:29am 
How high stats do you need to offset negative stability? i've had 100 control over all my counties, all my vassals hate me, but i haven't actually had a faction war in basically decades but i'm still getting put in puppet regimes, getting attacked by legitimists, palace coups and the like so is the opinions of my vassals really that crazy important?
Mr. Balls Johnson  [author] 22 Nov @ 8:48pm 
The percentage of a low stability event happening depends on how low their stability is, so they're like 25 stability its only about a 5% chance per year. So those regions usually might be less stable. I'll look into it, I might just lock palace coup to administrative governments as well.
Kein115 22 Nov @ 8:32pm 
I have a suggestion since you say a rework for the coup, a game rule to decrease the possibilities against the AI.
It's so weird when you notice that only Iberia, England, France and the HRE are the only places were coups are less active. Like Russia or Hungary being passed over like Tyrion first wife
Mr. Balls Johnson  [author] 22 Nov @ 2:34pm 
Palace coup is supposed to be punishing, dueling is something you're not supposed to do, that is why I made escaping the higher chance option. You're supposed to choose the escape option. Palace coup will be reworked in the future as I have more ideas for it, but this mod wouldn't serve a purpose if it wasn't difficult.
rice eater 22 Nov @ 2:29pm 
I like your mod but the palace coup chances are kinda messed up ngl, especially since the duel option is for some reason massively in favor of the guy launching the coup despite their ♥♥♥♥♥♥ prowess in comparison to your own guy.
Mr. Balls Johnson  [author] 22 Nov @ 3:55am 
I released a lite mode game rule for those crashing when right clicking, it's when two mods have the same index number (which a lot of mods do) it will cause a crash on right click. On my discord server I explained how to manually fix this if you want to play with other mods or you have to enable the lite mode game rule and lose some features from my mod. Paradox in their infinite wisdom did not foresee this issue occurring so they will have to fix this. I will link the message to my discord message here for those who want to manually fix this
https://discord.com/channels/1411810031300776067/1441755213311770795
Sourenics 22 Nov @ 12:13am 
Divine Intervention for example.
Mr. Balls Johnson  [author] 21 Nov @ 5:59pm 
For those crashing when you right click, the issue is when you have another mod that adds a character interaction category that clashes with my category, the index number just needs to be increased. I released this fix for agot but idk if any other mods do this but you would have to check.
Mr. Balls Johnson  [author] 21 Nov @ 4:58am 
When they become adventurers it’ll say 0% chance since it’s not calculating them anymore
Sourenics 21 Nov @ 1:34am 
Is it normal that adventurers are ravaging europe but still the adventurer chance shows 0%?
Mr. Balls Johnson  [author] 18 Nov @ 4:26am 
Ya I did a math miscalculation will be fixed next update
Ed Balls 18 Nov @ 2:20am 
Avg stability is crazy low now
Mr. Balls Johnson  [author] 17 Nov @ 3:56pm 
IF you are experiencing a crash when right clicking, go to my mod file gui/interaction_menu_window.gui and delete it, case that's the only thing that would affect right clicking npc. If that fixes the crashing then that would be culprit
Mr. Balls Johnson  [author] 17 Nov @ 3:49pm 
I can't replicate the crash, clicked on a bunch of npcs as administrative ruler and no crashes so I can't fix something without being able to debug the issue
Lumo 17 Nov @ 3:41pm 
I'm also having the npc crash. I disabled all other mods and left only AGOT and Rise and Fall (I’m playing with AGOT), and the game crashes every time I’m playing as an administrative ruler and right click one of my courtiers or subjects, and only as an administrative ruler, as far as I’ve seen.
Mr. Balls Johnson  [author] 17 Nov @ 3:17pm 
@Dante I can't replicate the crash, whenever I right click somebody the game doesn't crash with character ui
Dante 17 Nov @ 2:32pm 
thanks for the quick answer! it still isn't working with the UI patch
Mr. Balls Johnson  [author] 17 Nov @ 2:19pm 
Try now
Mr. Balls Johnson  [author] 17 Nov @ 2:05pm 
I made a whoopsie poopsie in the code, I will fix it. Thanks for notifying me
Iwen 17 Nov @ 1:59pm 
I noticed administrative vassals were able to declare war on eachother, and I linked it to Rise and Fall. Is this intended?
Mr. Balls Johnson  [author] 17 Nov @ 3:34am 
I think it’s out dated I’ll try to fix it today
Dante 16 Nov @ 7:31pm 
hey, thanks for the mod. there seems to be an issue with the mod when right clicking on NPCs. the game crashes even though i setup the correct load order with the Character UI Overhaul compatibility mod
Mr. Balls Johnson  [author] 16 Nov @ 11:27am 
It's possible but I suck at gui editing so I haven't been successful.
Squidian The BoFish 16 Nov @ 10:14am 
any way you could add a feature to speed up increasing size of men at arms regiments instead of having to click increase size each time?
Mr. Balls Johnson  [author] 15 Nov @ 11:59am 
Is there an issue with after the end and no problem
wunsche 15 Nov @ 11:27am 
Thanks for updating this.
♥ Knife Goblin ♥ 15 Nov @ 11:22am 
Hopefully we get compatibility with After the End too
Mr. Balls Johnson  [author] 15 Nov @ 3:20am 
Thanks for your support
Beet 15 Nov @ 12:24am 
great update bro adding feudalize nomads is so huge. i love the clean up border gore button too
Mr. Balls Johnson  [author] 14 Nov @ 8:05pm 
@Lumo alright thanks
@Squidian Not sure, maybe try asking tge ck3 modding coop discord server is my recommendation
Squidian The BoFish 14 Nov @ 7:55pm 
anyone else unable to declare invasion wars despite having the conqueror trait and scourge of the gods? its not caused by this mod but I've been asking around the community trying to get to the bottom of it
Lumo 14 Nov @ 7:35pm 
I tested here with AGOT 1.18.1 without the compatibility mod, and everything seems to be working normal.
Mr. Balls Johnson  [author] 14 Nov @ 3:42pm 
You need the compatibility patch but I haven't tested it on agot 1.18 as I am trying to rework the stability gui. If it doesn't work let me know I'll fix it real quick.
Lumo 14 Nov @ 3:36pm 
Thanks for the update! I'm playing with AGOT, do I still need the compatibility patch or just this one is good to go?
Mr. Balls Johnson  [author] 7 Nov @ 5:56am 
The vassals don't really vibe with it, the person who does a coup will start off with 0 legitimacy. If the ruler escapes the coup, they will have the ability to start a rebellion. Low stability events are supposed to expedite the collapse of a nation so that's why it's a bit crazy. I will add more values to the calculations. Keep in mind, the person couping you is picked from your own court so it's not just some random. They are usually a knight or a talented individual.
Kein115 7 Nov @ 5:51am 
Yeah I understand that and is great. I'm just saying that a lowborn that got a title got found a dynasty, so one can jys have a lowborn that got a big title and all nobles are Okey with it.

I think the calculation should also add a negative for that cases, maybe also a Malus in opinion to unknown dynasty rulers.

Because half of Sicily has. Claim on the throne in 1178 and the on who did the coup was a peasant, Nd everyone inside just vibe with it. Seems illogical to me.

But the mechanic is incredible, in Wales happened with a claimant and was awesome, rival the guy as billy the kong
Mr. Balls Johnson  [author] 7 Nov @ 3:59am 
No problem, this mod is fully customizable in the game rules
Nathanial Kray 7 Nov @ 12:08am 
Nevermind I just realized I never enabled that setting on my last playthrough lol. Apologies!

Seriously though once again, great mod. Top ten easily for keeping the late-game fresh.
Nathanial Kray 6 Nov @ 11:50pm 
Absolutely fantastic mod, I've fallen completly in love with. Finally gives my realms something to do into the late game besides continiously swallowing land and accumilating power.

But I'm currently playing the Chinese Empire and I'm not receiving the unlimited men at arms bonuses that other nations do. Am I doing something wrong? or is this a glitch that'll be fixed eventually and I've just not heard about it? Otherwise great mod!
Mr. Balls Johnson  [author] 6 Nov @ 8:19pm 
Ya, palace coup event chooses the character with the best stats to overthrow the liege, bonus points in the calculation if they have a claim on the title. It’s supposed to be a bit ahistorical to add new stories to the world
Kein115 6 Nov @ 8:13pm 
question: if a realm got 0% stability is normal for a literal nobody (i mean it the character that took sicily has no parents) to overthrow a entire realm? i would understand it if it was a claimant but that seem weird
Squidian The BoFish 2 Nov @ 7:13pm 
auto grant is awesome man! nice update
Mr. Balls Johnson  [author] 1 Nov @ 2:36pm 
Squidian, I updated the autogrant. Now you can choose which titles you don't want to give away, let me know what you think now
Mr. Balls Johnson  [author] 1 Nov @ 11:32am 
Thanks before eu5 comes out I want to update this feature since updates will stop for a while for this mod
Squidian The BoFish 1 Nov @ 11:27am 
oh right on, i love this feature and all the auto grant and create stuff, ive been needing something like that in ck3 for years since i often do a roman empire playthrough
Mr. Balls Johnson  [author] 1 Nov @ 11:24am 
Doesn't give away any counties in your dejure kingdom I mean
Mr. Balls Johnson  [author] 1 Nov @ 11:24am 
It works, it just doesn't give away any counties that are dejure to the capital of your country. I will improve upon this in the future and hopefully figure out a way to make it select counties you don't want to give away, same thing for duchies/kingdoms.
Squidian The BoFish 1 Nov @ 11:18am 
for some reason the grant surplus counties decision isnt working
Jan 1 Nov @ 9:38am 
Got it, thank you