Crusader Kings III

Crusader Kings III

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Rise and Fall
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12.413 MB
23 Aug @ 6:26pm
22 Nov @ 3:53am
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Rise and Fall

Description
CK3: Rise and Fall
Why Do We Fall? So We Can Learn to Pick Ourselves Up.


Overview
Rise and Fall is a Crusader Kings III framework that adds unpredictability, pressure, and long-form storytelling to your campaigns. It’s modular, toggleable, and built to expand.

  • Unlimited Men-at-Arms: Removes the cap for all rulers. Optional rule. The AI gets it too.
  • Feudalize Vassal Holdings If you are tired of constant nomad rebellions, you can now feudalize vassal holdings as the top liege.
  • Auto-title creation and giveaway: You can use a decision to automatically create duchies/kingdoms and automatically give them away to help reduce micromanagement
  • Legitimist Invasions: Claimants gather strength over decades. Army size scales with their stats. They strike when you’re weak… or strong.
  • Dynastic Pressure: The stronger your dynasty, the more dangerous your rivals become.
  • Fix Bordergore: Administrative rulers can use an option to fix bordergore inside their realm.
  • Persistent Claimants: Claimant armies can marry, have kids, and survive for generations. They might invade in 10, 30, or 50 years.
  • Realm Stability: Dynamic realm stability that can make or break an empire. Your realm may be stable now, but get one bad ruler or a child on the throne and it may be over.
  • AI title creation: New game rule that will force the ai to make titles that are lower than them, if they are an emperor, they will still make new emperor and kingdom titles. Useful for mods like AGOT that rely on Kingdoms to function and the AI refuses to make them.
  • Unlimited vassal limit: Unlimited vassal limit game rule only for vassals, not for independent rulers.
  • Low Stability Events: When stability falls, chaos rises. Low stability can trigger major crises, like a Warlord Event inspired by the Three Kingdoms. Vassals must choose: stand by their liege or turn against them, plunging the realm into turmoil. Can the ruler hold the realm together, or will time run out and a warlord seizes the throne? Perhaps, against all odds, a mysterious benefactor will emerge to save them...




Why I Made This Mod
CK3 is brilliant. But in long campaigns things can feel too safe. Adventurer camps sit there. Big rebellions are rare. The AI lacks motivation.

When I tested with the Game of Thrones mod, I saw thirty dragonlords and not one tried for the Iron Throne. No danger. No drama.

Rise and Fall changes that. With dynamic invasions and threats that grow from the world, you get:

  • More dragon fights
  • More drama
  • More suffering for weak rulers

Whether you map paint or roleplay, this mod throws chaos and tension into your games. The world feels alive and dangerous.




Compatibility
  • Works with Vanilla and AGOT.
  • Generally compatible with most other mods, but if they modify the character UI, conflicts with the Stability UI may occur.
  • Not currently balanced for mods with long-lifespan characters (e.g., elves).
  • If you use other UI mods without a compatibility patch, you can enable the UI game rule to display a character’s stability by right-clicking them.
  • Mod has issues with "When the world stopped making sense" for whatever reason, this mod breaks a lot of my scripts so use caution with that mod



Compatibility Mods




Feedback & Support




Check Out My Other Mods




Credits
Special thanks to:




Translation Mods (Not maintained by me)




⚠️ Load Order Tip: Place Rise and Fall at the bottom of your load order. If any mods change the character screen like AGOT and EK2, they will override this mod if it's not placed at the bottom. A Compatch will be needed for those kinds of mods. It's up to you if you want to see stability on a character screen for now.
Popular Discussions View All (2)
3
29 Aug @ 6:44pm
Sugestion
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1
26 Aug @ 10:58am
Suggestion
Azeloth
303 Comments
Mr. Balls Johnson  [author] 3 hours ago 
I released a lite mode game rule for those crashing when right clicking, it's when two mods have the same index number (which a lot of mods do) it will cause a crash on right click. On my discord server I explained how to manually fix this if you want to play with other mods or you have to enable the lite mode game rule and lose some features from my mod. Paradox in their infinite wisdom did not foresee this issue occurring so they will have to fix this. I will link the message to my discord message here for those who want to manually fix this
https://discord.com/channels/1411810031300776067/1441755213311770795
Sourenics 6 hours ago 
Divine Intervention for example.
Mr. Balls Johnson  [author] 12 hours ago 
For those crashing when you right click, the issue is when you have another mod that adds a character interaction category that clashes with my category, the index number just needs to be increased. I released this fix for agot but idk if any other mods do this but you would have to check.
Mr. Balls Johnson  [author] 21 Nov @ 4:58am 
When they become adventurers it’ll say 0% chance since it’s not calculating them anymore
Sourenics 21 Nov @ 1:34am 
Is it normal that adventurers are ravaging europe but still the adventurer chance shows 0%?
Mr. Balls Johnson  [author] 18 Nov @ 4:26am 
Ya I did a math miscalculation will be fixed next update
Ed Balls 18 Nov @ 2:20am 
Avg stability is crazy low now
Mr. Balls Johnson  [author] 17 Nov @ 3:56pm 
IF you are experiencing a crash when right clicking, go to my mod file gui/interaction_menu_window.gui and delete it, case that's the only thing that would affect right clicking npc. If that fixes the crashing then that would be culprit
Mr. Balls Johnson  [author] 17 Nov @ 3:49pm 
I can't replicate the crash, clicked on a bunch of npcs as administrative ruler and no crashes so I can't fix something without being able to debug the issue
Lumo 17 Nov @ 3:41pm 
I'm also having the npc crash. I disabled all other mods and left only AGOT and Rise and Fall (I’m playing with AGOT), and the game crashes every time I’m playing as an administrative ruler and right click one of my courtiers or subjects, and only as an administrative ruler, as far as I’ve seen.