STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Clone Wars Unchained [Fall of the Republic 1.5 Submod]
599 Comments
Prophet20147 4 hours ago 
that framework crash is what i was referring to when playing with GGC, i use the instructions provided here on this page.
lordmirau  [author] 21 hours ago 
Make Sure that U are starting the Mod correctly (how do you start it exactly?)
DiggerTheDwarf 10 Dec @ 9:19pm 
I keep getting the framework crash right at the start of a campaign. Is there anything I can do to prevent that? What even causes it? I was looking forward to trying out this submod but I can't even get a game going :steamsad:
lordmirau  [author] 10 Dec @ 5:43am 
thank you
i just took a look. Yeah these 3 mods works perfectly together, no problems!
Rod 10 Dec @ 12:01am 
Really love the Mod, considering becoming a patron to help out because I just cannot Imagine playing FOTR without this mod lol. Its made FOTR so much more fun.

I wanted to mention that Blue's Unlimited Influence works with your mod. I've been running it with your mod and GCC(Not the Lite version) and everythings been running hella smoothly for about 2 months now with no major bugs from what I've seen.

I have my mod list set as this.
STEAMMOD=3552341259 STEAMMOD=3335473867 STEAMMOD=3507219830 STEAMMOD=1976399102

Clone Wars Unchained 1.5 | FOTR GGC Lite 1.5 | Blue's Unlimited Influence 1.5 | FOTR 1.5
lordmirau  [author] 9 Dec @ 11:44am 
Thank you for playing!
if you got further suggestions, let me know
Adjudicator234 9 Dec @ 9:48am 
peak! thank you, i tested the new 3 paths for the CIS at the end of the war today it was very fun, I appriciate it very much, the Baktoid workshop is the best mechanic i have seen in a mod in ages, i usually try to have very varied fleets so i appreciate you adding the Sub units!
lordmirau  [author] 9 Dec @ 8:20am 
Thx Man. Sure, i'll add the Hardcell Tender and Aux Lucrehulk to the Workshop. The DH Omni Battleship of Hypori won't be added. I plan to release the Update at the start of the next Year. It will feature Zsinj and Order 65 content as well
Adjudicator234 9 Dec @ 6:48am 
Back again, this is the only mod i really play for FoTR now, cant really go back with all the stuff added lmao. I wanted to ask if there are any plans for adding the unique units to the Baktoid armor workshop list for possible units. Unique like ones we fight against but dont see such as the Lucerhulk cargo version thats not good wepons wise. Or even specialized CIS units like the fleet tender hardcell (missile ship) or the fleet tendor munificent. I guess i mean the sub varients and not just the upgraded varients such as the Heavy munificent and Dreadnoughts. Mostly I am asking if there is any possible way there will ever be a regular version of the DH omni battleship that the IG hero has. But a regular version thats more balanced to be a glass cannon since it is my favorite unit added in this mod I would abosultly love having them as a regular albiet rare unit. Amazing mod easily the greatest ive played in ages, ill be joining the Patreon soon once financials improve
demarcusscott06 9 Dec @ 6:05am 
can you make this compatible for a unit cap mod
Destruction1214 8 Dec @ 3:46am 
@Lonewollffee i wouldnt say that. it just happens to be, that they are gargantuan amounts of possible moments(sometimes for ever so slight timeframes) it is simply impossible to build the code in a way to compensate every scenario. testing all those and fixing them, we would get a hotfix(not even content update) every 2+ years, at best.
the game limitations are holding back, sadly :/
Lonewollffee 8 Dec @ 2:04am 
@Kyuzo, if I gotta be honest the EAWX team kinda made it to where they're mod does a framework crash pretty easily.
Kyuzo 7 Dec @ 9:47am 
@Lonewollffee, In thrawns revenge this hapens to me if i take over planets when the week is advancing, try to start invasions (or battles all together) with atlast 2 progress bars until the week ends.(The Hapans are infamous for it)

May help or may not help here as well.
Lonewollffee 6 Dec @ 4:17am 
@lordmirau, alright, tyvm for the info.
lordmirau  [author] 5 Dec @ 4:07am 
That's a Framework Crash. There is nothing i can do i fear. You need to use an older save File If you got one
Lonewollffee 5 Dec @ 3:13am 
May have run into a problem. Was testing out buttons, clicked on influence units, infrastructure and resource buttons, their corresponding pop up screens didn't come up. Clicked on advanced options, corresponding tab didn't come up and lost the ability to build space structures and units.
DappleDualies 2 Dec @ 3:20pm 
wait so what was added? it doesnt say it in the change logs
lordmirau  [author] 2 Dec @ 2:57pm 
Thank you for playing
KuroCat 2 Dec @ 1:39pm 
Looking forward to trying the new update. Thanks for everything you do. :)
Prophet20147 2 Dec @ 1:10pm 
must be a problem on my end then, unchained on its own works fine for me though. weird.
lordmirau  [author] 2 Dec @ 12:45pm 
i'm playing it this moment. It works.
Prophet20147 2 Dec @ 11:23am 
in your description it says GGC is compatible but its not. you get locked out of building anything in space as soon as you start the GC
lordmirau  [author] 2 Dec @ 1:44am 
Thx for the Feedback! Will Test a bit
EXTERMINATUS™ 1 Dec @ 8:14pm 
hmmm. so Hypori is a weird one to judge now. on one hand, i feel hes a little too strong with the barrage ability. the rocket spam he does with it makes it seem like non stop torps/rockets firing, able to knock out 2-5 cruisers and lower in a fight. but then on the other hand i feel hes a little weak or just right now, he is the one who always gets targeted in my fleet, so making him have to be used like a glass cannon. i want to say he is op. but i also feel hes is fine. I wonder if swapping out the barrage ability with focused fire/inscrease power to weapons would be a better option to balance it out to make it less mulitple killing and more duo or solo killing power. or would it just make it even faster shooting then the barrage.

im talking about hypori in his Dh-omi ship.
lordmirau  [author] 1 Dec @ 12:28pm 
right click on the game in your steam library and go to launch options copy and past this into the box
STEAMMOD=3552341259 STEAMMOD=1976399102
Styxonir 1 Dec @ 10:09am 
The error is a perception parsing error text
Styxonir 1 Dec @ 10:04am 
Hey, when i try to launch the game from the corruption, it always gives a error message and crashes even though i have no other mods except the main FOR installed. Am I doing something wrong?
Destruction1214 1 Dec @ 12:04am 
@EXTERMINATUS if the mod doesnt continue adding new stuff, then it stopped its purpose. obviously, we cant let that happen xd
EXTERMINATUS™ 30 Nov @ 7:26pm 
awesome, wasnt sure if any my suggestions of heros or bug fixs would come so soon. i can finally use those refitted Vens as call in doom boomers. thanks for the fixes and new additions!:steamthumbsup:
hogrider 29 Nov @ 2:44pm 
Love when i put it on easy and still get invaded 20 times by impossible forces numbers to defend againist fire game
Signis Kerman 29 Nov @ 6:40am 
Nice update, just to know if current save are compatible with it.
Also hoping that you add Miraj Scintel in the future.
lordmirau  [author] 29 Nov @ 4:36am 
@BKN_Max hab nen Discord Server, bin ja primär YouTuber. Ist noch etwas leer, aber komm gerne dazu https://discord.gg/yrpRFZtMrZ
DappleDualies 28 Nov @ 3:53pm 
maybe the KDY contract for Imperators can also replace most if not all the fighters on it with TIE fighters and maybe you could take the republic cockpit and put it on the tr TIE bomber?
mrlazy 28 Nov @ 5:46am 
awesome new update :)
lordmirau  [author] 27 Nov @ 4:54pm 
New Update!
lordmirau  [author] 26 Nov @ 11:24am 
textfeld*
lordmirau  [author] 26 Nov @ 11:24am 
@Phoenix34 Ne Bruder, so funktionieren Submods leider nicht, das spiel ist zu alt dafür. Du schnappst dir den Code vom Anfang der Modbeschreibung, rechtsklick auf EAW auf der Steamseite, dann eigenschaften. Unten ist ein freies Textfehlt, da haust du den gesamten Code rein. Dann startet die Submod instant
Phoenix34 26 Nov @ 10:52am 
@lordmirau Ne da ist leider keine Magmaguard, nur Grivious, Cound Dooku und so ein Dark Acolyte. Ich starte ganz normal das Spile und dann über das Modfenster die Fall of the Republic mod. Dein Mod sollte dann automatisch greifen richtig?
lordmirau  [author] 26 Nov @ 10:03am 
Kann ich machen RotSchatten
RotSchatten 26 Nov @ 9:58am 
hey, could you add maybe more imperial units like the at-st and tie bombers after order 66
lordmirau  [author] 25 Nov @ 1:41pm 
things*
lordmirau  [author] 25 Nov @ 1:41pm 
@Arron Many Thrings. So many i can't list all of them here rn
lordmirau  [author] 25 Nov @ 1:40pm 
@Phoenix34 load up a GC in 22bby as the CIS: If there's a magnaguard hero on serenno it works.
Arron 25 Nov @ 1:24pm 
like heroes units etc
Arron 25 Nov @ 1:24pm 
is there anything locked in the first year of the clone wars
Phoenix34 25 Nov @ 12:34pm 
How can I see, that it works? can I just normally play Fall of the Republic?
lordmirau  [author] 25 Nov @ 10:10am 
Have fun! Order 66 locks them tho
EXTERMINATUS™ 25 Nov @ 7:50am 
dang, alright. ill give that a go then, thanks. hopefully i can now get that battle carrier maestrom..malestrome? dang it already forgot the name haha.
lordmirau  [author] 25 Nov @ 1:17am 
No. But you can Cheat urself in the right File (only works after starting a new Run). Change the value in the File ShipMarketOptions. 1000 means 100% every cycle
EXTERMINATUS™ 24 Nov @ 8:23pm 
would "FotR: KDY Market bypass" mod be compatable with this? im starting to grow very tired of waiting for the right ships to finally appear in the market.