STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

332 ratings
Clone Wars Unchained [Fall of the Republic 1.5 Submod]
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Game Type: FOC
File Size
Posted
Updated
871.628 MB
19 Aug @ 5:57pm
2 Dec @ 7:41am
24 Change Notes ( view )

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Clone Wars Unchained [Fall of the Republic 1.5 Submod]

Description
CLONE WARS UNCHAINED


Mod ID:
STEAMMOD=3552341259 STEAMMOD=1976399102
Support me on Patreon [www.patreon.com]

OVERVIEW – WHAT DOES THIS MOD DO?
Clone Wars Unchained focuses on Galactic Conquest, expanding both the Galactic Republic and the Confederacy of Independent Systems with:

• Over 100 New Ships, Heroes, Units and Buildings
• New mechanics and tech upgrades
• Expanded rosters and special systems
• 350 Space pop


NOTE!
This Mod has added so much content that the original description no longer had enough space to list everything. A detailed guide will be released soon. For now, just know this: there is a huge amount of content waiting to be discovered. Enjoy!





MOD COMPATIBILITY
Unfortunately, my mod is quite large and modifies many files, so it isn’t compatible with most other mods. Here’s a list of known compatible mods:

More and Better Persistent Damage
STEAMMOD=3554540931 STEAMMOD=3552341259 STEAMMOD=3476123392 STEAMMOD=1976399102

Gigantic Galactic Conquest
STEAMMOD=3552341259 STEAMMOD=2544515545 STEAMMOD=1976399102

CREDITS

Special thanks to Greene7z and Destruction1214 for their help.
And thank you for playing Clone Wars Unchained!
Popular Discussions View All (5)
119
8 Dec @ 3:50am
PINNED: New Content
lordmirau
119
7 Dec @ 8:25am
PINNED: Bug Report and Balancing
lordmirau
5
10
2 Nov @ 6:18am
PINNED: Opinion Poll
lordmirau
595 Comments
Rod 1 hour ago 
Really love the Mod, considering becoming a patron to help out because I just cannot Imagine playing FOTR without this mod lol. Its made FOTR so much more fun.

I wanted to mention that Blue's Unlimited Influence works with your mod. I've been running it with your mod and GCC(Not the Lite version) and everythings been running hella smoothly for about 2 months now with no major bugs from what I've seen.

I have my mod list set as this.
STEAMMOD=3552341259 STEAMMOD=3335473867 STEAMMOD=3507219830 STEAMMOD=1976399102

Clone Wars Unchained 1.5 | FOTR GGC Lite 1.5 | Blue's Unlimited Influence 1.5 | FOTR 1.5
lordmirau  [author] 13 hours ago 
Thank you for playing!
if you got further suggestions, let me know
Adjudicator234 15 hours ago 
peak! thank you, i tested the new 3 paths for the CIS at the end of the war today it was very fun, I appriciate it very much, the Baktoid workshop is the best mechanic i have seen in a mod in ages, i usually try to have very varied fleets so i appreciate you adding the Sub units!
lordmirau  [author] 17 hours ago 
Thx Man. Sure, i'll add the Hardcell Tender and Aux Lucrehulk to the Workshop. The DH Omni Battleship of Hypori won't be added. I plan to release the Update at the start of the next Year. It will feature Zsinj and Order 65 content as well
Adjudicator234 18 hours ago 
Back again, this is the only mod i really play for FoTR now, cant really go back with all the stuff added lmao. I wanted to ask if there are any plans for adding the unique units to the Baktoid armor workshop list for possible units. Unique like ones we fight against but dont see such as the Lucerhulk cargo version thats not good wepons wise. Or even specialized CIS units like the fleet tender hardcell (missile ship) or the fleet tendor munificent. I guess i mean the sub varients and not just the upgraded varients such as the Heavy munificent and Dreadnoughts. Mostly I am asking if there is any possible way there will ever be a regular version of the DH omni battleship that the IG hero has. But a regular version thats more balanced to be a glass cannon since it is my favorite unit added in this mod I would abosultly love having them as a regular albiet rare unit. Amazing mod easily the greatest ive played in ages, ill be joining the Patreon soon once financials improve
demarcusscott06 19 hours ago 
can you make this compatible for a unit cap mod
Destruction1214 8 Dec @ 3:46am 
@Lonewollffee i wouldnt say that. it just happens to be, that they are gargantuan amounts of possible moments(sometimes for ever so slight timeframes) it is simply impossible to build the code in a way to compensate every scenario. testing all those and fixing them, we would get a hotfix(not even content update) every 2+ years, at best.
the game limitations are holding back, sadly :/
Lonewollffee 8 Dec @ 2:04am 
@Kyuzo, if I gotta be honest the EAWX team kinda made it to where they're mod does a framework crash pretty easily.
Kyuzo 7 Dec @ 9:47am 
@Lonewollffee, In thrawns revenge this hapens to me if i take over planets when the week is advancing, try to start invasions (or battles all together) with atlast 2 progress bars until the week ends.(The Hapans are infamous for it)

May help or may not help here as well.
Lonewollffee 6 Dec @ 4:17am 
@lordmirau, alright, tyvm for the info.