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At long last, the era of magnetism has begun.
The Magneto X-Gene is now live, granting your colonists the ability to command metal itself — to rip weapons from their enemies, orbit steel like celestial satellites, and crush all who oppose evolution.
This is the first release, so expect continued refinement and balance adjustments as the power of magnetism settles into RimWorld’s fragile ecosystem.
“Every revolution begins with a spark of metal.”
Version: Minor Fix Patch
Fixed an issue where bodies with Adamantium skeletons could still burn away under certain conditions.
The healing factor and adamantium infusion now properly prevent destruction by fire as intended.
(Because even Adamantium shouldn’t melt that easily… unless you’re throwing colonists into a volcano, in which case — bravo.)
https://steamproxy.net/sharedfiles/filedetails/?id=3594533129
Good news, snikt-fans! I tweaked the Infusion Chamber so it now plays nice with the RimForge mod.
If you’ve got RimForge installed, the chamber automatically swaps Plasteel for Adamantium—because regular metal bones are for quitters.
But hey, if you’re the kind of person who likes to live dangerously (or just likes vanilla), there’s a shiny new toggle in the mod settings that lets you switch back to Plasteel.
No extra mods required, no weird dependencies, no “where do I get this mystery ore” nonsense.
Just pure, uncut, regeneratin’ goodness.
Now go forth and upgrade your skeletons responsibly. Or irresponsibly. I’m not your mom.
Fair warning though—it's completely broken right now. Like, teleports-around-doing-everything-before-you-even-blink kind of broken.
If that sounds fun (or terrifying), go check it out and see for yourself.
Added the classic Wolverine *“SNIKT”* sound when you unsheathe those claws. Because violence should have sound effects.
Don’t like it? There’s now a shiny new Settings toggle to turn it off — party pooper.
Well there you have it, folks—your pets can now get the same sweet, sweet healing factor treatment as your colonists. Just slap ‘em in a bed (seriously, if they don’t have one, they’ll refuse to lay the **** down for surgery and you’ll be stuck watching a limping Labrador).
The good news: surgery works. The bad news: I haven’t cracked the code to cram your fluffy pals into the adamantium chamber... yet. Working on it. Don’t @ me, PETA.
Until then, enjoy your indestructible dogs, death-defying donkeys, and immortal iguanas.
install HugsLib mod and share the log (green “Share logs” link)
I believe while in your game you get control + F12 and it gives you a link
You can now opt-in for the full Wolverine cosplay package. That’s right—retractable claws. Shing! They pop out, they cut, they stab, they slice pizza if you’re careful. And because I know you Space Mercenaries love your sliders and min-maxing, you can even adjust how powerful (or hilariously weak) the claws are in the settings. Crank up the DPS and armor pen if you’re feeling stabby, or tone it down if you don’t want your pawns turning raids into all-you-can-shred buffets.
So here’s the deal:
If you tried slapping a prosthetic onto a pawn with adamantium bones , RimWorld used to pull a Galactus and munch your shiny robo-arm like a cosmic snack.
That’s fixed. You get your prosthetic back now. Why would you even try installing chrome on unbreakable bones? I don’t know, but I respect the chaos.
What’s new?
• Prosthetic refunds now give you back the actual part. No more “Congratulations, here’s some medicine, sorry about your missing robot limb.”
• Already sporting a prosthetic? Swap it up, swap it down, swap it sideways just to watch your surgeon cry—it all works now.
• But if you go full chop and remove the arm completely, the healing factor grows back a boring ol’ normal arm. At that point, no more prosthetic party invites.
Summary: Galactus stays hungry, your surgeons stay confused, and your pawns keep their limbs… mostly.
@Dr4cos Turns out my DNA was accidentally enforcing baby formula supremacy and not letting moms actually lactate when they popped out a mini-colonist. Whoops. Fixed it. Now your pawns can feed their babies the old-fashioned way—nature’s vending machine.
So yeah, congratulations: milk works. Babies rejoice. RimWorld realism +1.
P.S. No, I didn’t add chocolate milk. Yet.
Well that's not good, last time I get Adamantium from TEMU. I'll fix that and push an update Hopefully it's an easy fix and It will be up soon, if not at least a couple days.
everybody need this outfit i guess.