RimWorld
Deadpool's Healing Factor
60 σχόλια
Drake  [Δημιουργός] 30 Οκτ, 2:35 
Update Notes – Initial New Mod Release

At long last, the era of magnetism has begun.
The Magneto X-Gene is now live, granting your colonists the ability to command metal itself — to rip weapons from their enemies, orbit steel like celestial satellites, and crush all who oppose evolution.

This is the first release, so expect continued refinement and balance adjustments as the power of magnetism settles into RimWorld’s fragile ecosystem.

“Every revolution begins with a spark of metal.”
Drake  [Δημιουργός] 30 Οκτ, 0:21 
🧬 Deadpool Healing Factor Update Notes
Version: Minor Fix Patch

Fixed an issue where bodies with Adamantium skeletons could still burn away under certain conditions.
The healing factor and adamantium infusion now properly prevent destruction by fire as intended.

(Because even Adamantium shouldn’t melt that easily… unless you’re throwing colonists into a volcano, in which case — bravo.)
The Dutchman 27 Οκτ, 13:09 
Fantastic
Drake  [Δημιουργός] 27 Οκτ, 10:15 
@Dmitry6 Special Thanks to Dmitry6 for Russian translation
Drake  [Δημιουργός] 27 Οκτ, 0:20 
Update 0.0.2.1 – Shiny Metal Bones Edition
Good news, snikt-fans! I tweaked the Infusion Chamber so it now plays nice with the RimForge mod.
If you’ve got RimForge installed, the chamber automatically swaps Plasteel for Adamantium—because regular metal bones are for quitters.

But hey, if you’re the kind of person who likes to live dangerously (or just likes vanilla), there’s a shiny new toggle in the mod settings that lets you switch back to Plasteel.

No extra mods required, no weird dependencies, no “where do I get this mystery ore” nonsense.
Just pure, uncut, regeneratin’ goodness.

Now go forth and upgrade your skeletons responsibly. Or irresponsibly. I’m not your mom.
Drake  [Δημιουργός] 22 Οκτ, 14:31 
@Skylark Surprisingly I don't run a lot of mods I will look into it
Skylark 21 Οκτ, 23:07 
I really like the mod! tho would be lovely if it has an integration with the mod RimForge allowing their use of adamantium
Drake  [Δημιουργός] 21 Οκτ, 15:51 
Honestly, I think the best way to figure out how to balance the Nightcrawler mod is just to release it and see what happens.
Fair warning though—it's completely broken right now. Like, teleports-around-doing-everything-before-you-even-blink kind of broken.
If that sounds fun (or terrifying), go check it out and see for yourself.
Drake  [Δημιουργός] 21 Οκτ, 12:11 
@Hood Glad you like it! I'm in the middle of making a Nightcrawler mod. What’s taking so long is figuring out how to balance it. Right now he just teleports everywhere and finishes tasks faster than anyone. I did add a teleport sound effect, but it got annoying pretty quick with how often he was teleporting. So as of right now it's still work in progress
Hood 21 Οκτ, 10:10 
I think your mod is really well made. If you ever decide to make more HERO-based mods I hope you go far with them
Pasaway 14 Οκτ, 23:03 
“SNIKT”
Hood 14 Οκτ, 16:03 
THANKS
Drake  [Δημιουργός] 14 Οκτ, 15:20 
@Hood You're welcome!
Drake  [Δημιουργός] 14 Οκτ, 15:15 
Update SNIKT!
Added the classic Wolverine *“SNIKT”* sound when you unsheathe those claws. Because violence should have sound effects.
Don’t like it? There’s now a shiny new Settings toggle to turn it off — party pooper.
Hood 10 Οκτ, 15:36 
Please add the wolverine unsheathing claws sound 😫🍢
Hawty_Hans 2 Οκτ, 14:51 
it would be so awesome and a bit more balanced if you added the chamber and maybe a few days of being in it to get the healing factor mods awesome otherwise
Drake  [Δημιουργός] 1 Οκτ, 14:49 
P.S. for everyone who does like the mod could you be sure to give the mod a like I'd really appreciate it ;)
Drake  [Δημιουργός] 1 Οκτ, 14:44 
Update: Immortal Fido Edition 🐾

Well there you have it, folks—your pets can now get the same sweet, sweet healing factor treatment as your colonists. Just slap ‘em in a bed (seriously, if they don’t have one, they’ll refuse to lay the **** down for surgery and you’ll be stuck watching a limping Labrador).

The good news: surgery works. The bad news: I haven’t cracked the code to cram your fluffy pals into the adamantium chamber... yet. Working on it. Don’t @ me, PETA.

Until then, enjoy your indestructible dogs, death-defying donkeys, and immortal iguanas.
ShadowV2 29 Σεπ, 2:16 
i find it hilarious that the healing factor cures malnutrition
Pasaway 28 Σεπ, 17:21 
@Drake: Sweet.
Drake  [Δημιουργός] 28 Σεπ, 15:05 
@Pasaway You know what—I didn’t even think about all the poor critters that could benefit from immortality. You just sold me. Next update? Immortal animals for everyone! 🐇🐢🐘
Drake  [Δημιουργός] 28 Σεπ, 15:04 
@thechroniclerofchaos Oh absolutely! I’ve got more mods in the works that’ll bring in powers from other comic books. The real puzzle is figuring out which ones are actually doable in RimWorld’s engine and which comic universes I can pull from without it turning into a total spaghetti code nightmare. Got a few ideas simmering already—just a matter of sorting what’s fun and technically possible. If you have any suggestions don't hesitate to post them.
Drake  [Δημιουργός] 28 Σεπ, 15:01 
@FireFox Thanks for the heads-up! In a clean test (just this mod + required libs) it works, so this is likely a conflict. If you can, please share:

install HugsLib mod and share the log (green “Share logs” link)
I believe while in your game you get control + F12 and it gives you a link
FireFox 28 Σεπ, 13:48 
thank you so much for the great mod. but I have a question: how do the claws work? In combat, the pawn only uses its fists and gets cuts from its claws.
thechroniclerofchaos 27 Σεπ, 12:38 
Thanks for the update. Planning on any other mutant like powers from our favorite comic property?
Pasaway 27 Σεπ, 6:28 
Sweet update. I have a hope, although I think it might be a long shot. Would there be any way to make this mod work with animals? I tried using Xenobionic Patcher, but was unable to install the healing factor. Being able to shove a critter in the adamantiam machine would be sweet too. I want my best boy to be immortal.
Drake  [Δημιουργός] 26 Σεπ, 18:29 
p.s. Hope you do have a healing factor when retract those claws because your hands will be bleeding
Drake  [Δημιουργός] 26 Σεπ, 18:26 
NEW in this update, bub:
You can now opt-in for the full Wolverine cosplay package. That’s right—retractable claws. Shing! They pop out, they cut, they stab, they slice pizza if you’re careful. And because I know you Space Mercenaries love your sliders and min-maxing, you can even adjust how powerful (or hilariously weak) the claws are in the settings. Crank up the DPS and armor pen if you’re feeling stabby, or tone it down if you don’t want your pawns turning raids into all-you-can-shred buffets.
Captain Ahab 26 Σεπ, 1:54 
Great mod. I tested it on a naked brutality run. turns out fire like always is a great way to stop pawns with this from reviving as the "dead" pawn burns to nothing before they can fully regenerate
Pasaway 21 Σεπ, 14:44 
Thank you.
Drake  [Δημιουργός] 21 Σεπ, 13:57 
Well this is perfect timing while I'm in there trying to add the pointy bits I will take a look at the bionic stuff.
Pasaway 21 Σεπ, 13:50 
I am noticing an issue again where a pawn can't have bionics installed after using the adamantium infusion. Installing bionics works fine when removing the adamantium using character editor.
[Sin]Greed 20 Σεπ, 0:59 
Drake, that sounds like an awesome idea :)
Pasaway 19 Σεπ, 16:59 
Sounds fun.
Drake  [Δημιουργός] 19 Σεπ, 16:16 
Hey all you cool cats, kittens, and taco-loving mercs! So I’ve been thinking… what if, during the whole adamantium infusion thing, you could choose to snag yourself some shiny snikt retractable Wolverine claws? Pop ’em in, pop ’em out — no manicure required. Because let’s face it, if Carol Baskin’s kittens get claws, why shouldn’t Deadpool players? Would you guys actually want that added as an optional upgrade, or is that just me getting stabby ideas again?
thechroniclerofchaos 8 Σεπ, 18:03 
Been loving this mod, helps when V.O.I.D's being a d*ck. Also always love the change log descriptions too.
Drake  [Δημιουργός] 8 Σεπ, 13:49 
Happy to help. Go forth and amputate responsibly. (Irresponsibly also works.)
Pasaway 8 Σεπ, 12:26 
Thank you for the fix. Works great now.
Drake  [Δημιουργός] 8 Σεπ, 9:49 
Update 0.X.X.X — Arms Race

So here’s the deal:
If you tried slapping a prosthetic onto a pawn with adamantium bones , RimWorld used to pull a Galactus and munch your shiny robo-arm like a cosmic snack.
That’s fixed. You get your prosthetic back now. Why would you even try installing chrome on unbreakable bones? I don’t know, but I respect the chaos.

What’s new?
• Prosthetic refunds now give you back the actual part. No more “Congratulations, here’s some medicine, sorry about your missing robot limb.”
• Already sporting a prosthetic? Swap it up, swap it down, swap it sideways just to watch your surgeon cry—it all works now.
• But if you go full chop and remove the arm completely, the healing factor grows back a boring ol’ normal arm. At that point, no more prosthetic party invites.

Summary: Galactus stays hungry, your surgeons stay confused, and your pawns keep their limbs… mostly.
Pasaway 8 Σεπ, 0:19 
I ran into some issues likely related to the adamantium skeleton. I replaced a Bionic arms with an upgrade, and the new bionics got consumed, but the former arms remained. I tried removing the arms, which worked, but I still couldn't install the new arms. I ended up using character editor to make the changes.
Lunar Nepneus 2 Σεπ, 23:18 
Transfusion Machine™
Drake  [Δημιουργός] 24 Αυγ, 14:27 
UPDATE

@Dr4cos Turns out my DNA was accidentally enforcing baby formula supremacy and not letting moms actually lactate when they popped out a mini-colonist. Whoops. Fixed it. Now your pawns can feed their babies the old-fashioned way—nature’s vending machine.

So yeah, congratulations: milk works. Babies rejoice. RimWorld realism +1.

P.S. No, I didn’t add chocolate milk. Yet.
Dr4cos 24 Αυγ, 7:32 
A small problem is, that it seems the healing is stoping lactation of pawns, poor babys xD
Comradebusman3 21 Αυγ, 19:29 
Tried to find a Dr Pepper mod (long story) and this was the first result. Not complaining or anything, I’ve wanted this for ages, just a weird thing. Also this mod looks cool as ♥♥♥♥ and I’m definitely gonna add the merc with a mouth to my current “immortal cult” play through (arch genetics, Highlander immortals, a sanguophage with the true deathless mod, and one mortal who can mine really well to dig out my mountain base all vs the void)
Drake  [Δημιουργός] 21 Αυγ, 1:57 
Update: Good News & Bad News

Bad News
I couldn’t reproduce any cases of limbs getting severed with the adamantium skeleton installed. I even spawned an immortal polar bear (don’t ask) and let it chew for a while. Not a single limb came off. Nada. Kinda disappointing, honestly.

Good News
Just because I couldn’t reproduce it doesn’t mean I don’t believe you. It was most likely another mod enabling that little horror show. I added a safeguard to try to stop it. Without knowing exactly which mod caused it, I can’t make a perfect patch—but hey, it’s like bubble wrap for your bones. You’re welcome.

Also News
I noticed bones could still “crack,” which adamantium definitely shouldn’t do. So I removed that. No more crunchy adamantium—your pawns’ skeletons should be properly uncrackable now. Hopefully.
Drake  [Δημιουργός] 21 Αυγ, 0:43 
@HeavenAchieved
Well that's not good, last time I get Adamantium from TEMU. I'll fix that and push an update Hopefully it's an easy fix and It will be up soon, if not at least a couple days.
HeavenAchieved 20 Αυγ, 17:23 
Hey limbs can still be severed with the adamantium skeleton infused
Drake  [Δημιουργός] 17 Αυγ, 21:31 
Hey there — healing speed is totally controllable in the mod settings. I get it though, not everybody wants their pawns healing up faster than you can blink. Some folks prefer a nice, slooow simmer — defaulting to slow healing, then cranking it up if they’re feeling frisky. Makes sense. Better than starting at ‘Wolverine on Red Bull’ and having to dial it down. I am more than happy to take some suggestions on what the default speed should be... How long should an arm take to grow back?