Garry's Mod

Garry's Mod

Catnip M9K Pack
52 Comments
DAMAGEPLAN 23 Nov, 2024 @ 8:26pm 
hey could you maybe think of adding an actual mini 14 model for the mini 14? thanks!
maybach 17 Sep, 2021 @ 5:27am 
weapon model list? i looked in q menu but not all weapon models are ther
That viking who procrastinates 19 Feb, 2021 @ 8:06am 
Very awesome Addon, feels like an extension to the M9K base.
Zhanna 24 Sep, 2020 @ 11:31pm 
cute cat
Dr. Worm 24 Jul, 2019 @ 9:38pm 
I'm sorry this has nothing to do with the addon but what is that map?
Sesbian Lex 18 May, 2018 @ 10:08pm 
Why the mexican cat with mexican hat? Por que?
CatlikeSpectator  [author] 19 Jan, 2018 @ 6:51pm 
@SuperFilmer20
go in console and use m9k_gas_effect 0 to disable the muzzle effects for all m9k based weapons on your client.
city slicker 16 Jan, 2018 @ 3:17pm 
can you remove muzle flashes?
Sir Pseudonymous 16 Dec, 2017 @ 11:18am 
@Viral Distance
"When bullets are still in the clip, you reload the gun as if it was empty."

-Magazine not clip
-What you're pointing out is the fact that the character is charging the weapon which would load a bullet into the chamber without the primary firing action being triggered (Ba-Dum-Tiss) the capacity of the weapons do not exceed their "limit" for example, take a Colt M1911, capacity of 8 I believe, no matter how or when you reload it if you have the required number of rounds it will always be 8 or less, so thus your logic is void, good day sir
trismus 14 Dec, 2017 @ 1:07pm 
M9K Is a Decent base, but the flaws are all over the place

When bullets are still in the clip, you reload the gun as if it was empty.

Hits aren't Registered properly, They register "False Hits" (my opinion)

Some M9K Weapons have their Muzzle flash all the way to the Left side of the screen, what.

M9K Was created in 2013 while gmod was released 6 days before 2005.

im too lazy to add other stuff

Pecketto 7 Dec, 2017 @ 12:24pm 
how do i use the gun?
CatlikeSpectator  [author] 10 Oct, 2017 @ 10:08am 
@Relllik
Yeah I tried to fix that but it's something the model maker did, and that isn't something I have any real knowledge on how to fix. At some point I found a way to make it eject both shells and rifle casings, but that was even more janky.
Mumshroom 9 Oct, 2017 @ 3:00pm 
@Rellik

Could be a mistake on the model creator's part.
RubberJohnny 9 Oct, 2017 @ 2:51pm 
Why does the Saiga 12 eject rifle shells instead of shotgun shells?
Mumshroom 28 Sep, 2017 @ 6:17pm 
@Death

Only if you subscribe to the addon.
Mr. Tutboger 28 Sep, 2017 @ 2:21pm 
i know im going to sound like a complete idiot but do these work with single/private multi player?
CatlikeSpectator  [author] 27 Jun, 2017 @ 11:38pm 
@Fab sqidward
Some of the guns require M9K to install. Some of them just might be screwy and you need to restart your GMod.
Миша 26 Jun, 2017 @ 11:21am 
Hey some of the guns at errors plz help?
Quetzal 21 Jun, 2017 @ 8:58pm 
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Mumshroom 23 Apr, 2017 @ 2:53pm 
To each their own man, I find it uses less resources on my server than FA:S (Granted, we use both.) But hey, I find it a classic. Besides Bob (the developer) is super nice. Speaking of nice that doesn't sway my opinion on this pack. I still enjoy it.
Fidel ₵ashflow 23 Apr, 2017 @ 2:06pm 
A reasonable one. M9K is very fucking laggy and bad when it comes to registering hits.
Mumshroom 30 Mar, 2017 @ 1:08pm 
Thats an opinion.
Fidel ₵ashflow 30 Mar, 2017 @ 8:50am 
Not really, M9K is a really shit base just ask anyone who actually codes
Mumshroom 22 Jan, 2017 @ 9:39am 
@Velocihater Dumb post.
Fidel ₵ashflow 22 Jan, 2017 @ 9:33am 
you should port these to tfa
Mumshroom 29 Dec, 2016 @ 6:45am 
Normally I don't do M9k expansion packs. This one gets a 4.5 star from me. Very original and creative weapons with only a couple flaws. One of them being how the draco looks bad. :V I freaking love the draco. Anywho this pack will most likely feature on our server.
CatlikeSpectator  [author] 26 Dec, 2016 @ 3:15pm 
@sonicthetankengine98
I honestly don't know how that happened. It was originally wood, but at some point it changed to black. My best guess is that I donwloaded another SWEP addon that didn't hex the models correctly, so that material overwrote the existing one. I assumed it was just an issue I was having.
Baguette Gaming 23 Nov, 2016 @ 1:22pm 
Why is there a black texture for the ak47. because it totally ruins it
sfefan.crysis 14 Aug, 2016 @ 12:04am 
oh ok. And this pack and the KSG are awesome!
CatlikeSpectator  [author] 13 Aug, 2016 @ 12:16pm 
@sfefan.crysis
My intention for the S12K was more for the civ version of the weapon. Also auto shotties are OP on the M9K base without nerfing their damage.
sfefan.crysis 9 Aug, 2016 @ 10:42am 
Do you consider adding a full auto mode to the saiga? it has on in real life. But awesome swep pack
4 robots 15 Apr, 2016 @ 2:45pm 
i like cats
XD
4 robots 15 Apr, 2016 @ 2:44pm 
i subscribed this
the owner is a cat
renz 6 Feb, 2016 @ 8:53pm 
Cool swep m9
LAST DINOSAUR! 9 Jan, 2016 @ 1:49pm 
change
LAST DINOSAUR! 9 Jan, 2016 @ 1:49pm 
how to cahnge my ak-47 from black to wood again?
Queestion 12 Dec, 2015 @ 4:45pm 
WHOOOOOOOA:steamhappy:
ParalyzedTortoise 16 Sep, 2015 @ 2:00pm 
For some reason, half of the weapons are errors.
Remakat 29 Dec, 2014 @ 6:14am 
@CatlikeSpectator's reply to mbaur_1997

Man, that base had so much weapons and it's OP? :(
Arcanerogue 25 Dec, 2014 @ 5:05pm 
you should use a better base >m9k base sucks, nice job anyway
CatlikeSpectator  [author] 16 Dec, 2014 @ 2:31pm 
@Kevister
Those SWEPs (except the AUG) all use assets from INCONCIEVEABLE's M9K packs. Those SWEPs are just slightly recoded from their orginal M9K counterpart. The AUG issue is seperate, and honestly I forgot to add it to the list.
Kevister 15 Dec, 2014 @ 7:22pm 
Here are a few bugs I found:

Both AR-15s have no viewmodel, Colt .22 LR, IMI Tavor 5.56, TEC-9, M14, and Saiga 5.45mm are experiencing the same problem. AUG has missing textured upper sleeves.
deltaalpha05 15 Dec, 2014 @ 3:00pm 
Understandable. But still I liked the mod a lot It was just me !
CatlikeSpectator  [author] 15 Dec, 2014 @ 2:58pm 
@deltaalpha05
Just checked out the video. The issues you were having are because some of the SWEPs are dependent on the M9K packs, as they're the exact same SWEP, but with slight changes in the code. ie the AR-15 is the M9K M4A1 but without automatic firemode. The issue with the VSS scope is because the scope texture is from M9K Base, and I'll try to fix that.
deltaalpha05 15 Dec, 2014 @ 2:21pm 
Nice mod! Really liked it! i just used it for a new Mod Spotlight Video. The link is here but I hope you are ok with it!

https://www.youtube.com/watch?v=zxj_KuecRbA&feature=youtu.be

Continue modding!
CatlikeSpectator  [author] 14 Dec, 2014 @ 5:21pm 
@mbauer_1997
My main complaint about M9K is that INCONCIEABLE's (aka Bob) SWEPs are pretty OP, because they're supposed to be. The base also lack scontextual reload (mag full vs mag empty). The nail in the coffin is that Bob (and the people before him) have made it so easy to use this base that a decent amount of garbage end up on Workshop.
Chris Hansen With Dateline NBC 14 Dec, 2014 @ 4:48pm 
why do ppl hate m9k so much? its a good base. i dont get it.
Niishjaa 13 Dec, 2014 @ 6:33pm 
I see only errors
Midnight Sun Highlander 11 Dec, 2014 @ 7:51pm 
Some neat guns, but... The Ruger Mini-14 is NOT a Ruger Mini-14. It's one of those modern M14's, like the MK.14 or SBR/etc. I had my hopes up when I saw the name because the gun basically doesn't exist here, and it sucks :f
Anyway, hope you do some good work on this and do whatcha need to with it, it's not bad so far!