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go in console and use m9k_gas_effect 0 to disable the muzzle effects for all m9k based weapons on your client.
"When bullets are still in the clip, you reload the gun as if it was empty."
-Magazine not clip
-What you're pointing out is the fact that the character is charging the weapon which would load a bullet into the chamber without the primary firing action being triggered (Ba-Dum-Tiss) the capacity of the weapons do not exceed their "limit" for example, take a Colt M1911, capacity of 8 I believe, no matter how or when you reload it if you have the required number of rounds it will always be 8 or less, so thus your logic is void, good day sir