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go in console and use m9k_gas_effect 0 to disable the muzzle effects for all m9k based weapons on your client.
"When bullets are still in the clip, you reload the gun as if it was empty."
-Magazine not clip
-What you're pointing out is the fact that the character is charging the weapon which would load a bullet into the chamber without the primary firing action being triggered (Ba-Dum-Tiss) the capacity of the weapons do not exceed their "limit" for example, take a Colt M1911, capacity of 8 I believe, no matter how or when you reload it if you have the required number of rounds it will always be 8 or less, so thus your logic is void, good day sir
When bullets are still in the clip, you reload the gun as if it was empty.
Hits aren't Registered properly, They register "False Hits" (my opinion)
Some M9K Weapons have their Muzzle flash all the way to the Left side of the screen, what.
M9K Was created in 2013 while gmod was released 6 days before 2005.
im too lazy to add other stuff