RimWorld

RimWorld

Prisoner Exchange
32 Comments
Quartino 27 Sep @ 2:44am 
Any issues with adding this mod mid save?
qux 31 Aug @ 10:54am 
Hi, can you add translation keys for mod option please
Adda 16 Aug @ 1:19pm 
What a wonderful idea for a mod. I think this could be further extended with a variant of the exchange quest where you get an information from a friendly faction that there is a (newly spawned) enemy outpost of said faction in the world nearby where a prominent figure of said faction resides. Like an official-type person or something. The quest is to go and capture this person, and only then initiate the release (basically, as soon as the person is captured and taken from the outpost (from the tile), the exchange quest for this captured official could be started).
Yakubian Tricknologist  [author] 15 Aug @ 6:17am 
no
stzzl 15 Aug @ 2:29am 
Does this also work for enslaved pawns?
Zestavar 8 Aug @ 8:36am 
No way, this is so niche i thought there would be no mod for it. Thanks bro :steamthis:
watersofchaos 4 Aug @ 3:00am 
what kind of tricknology is this
cringeybabey 2 Aug @ 12:20pm 
praise yakub :steamhappy::steamhappy:
Yakubian Tricknologist  [author] 31 Jul @ 2:59am 
oops. fixed.
Nilran 30 Jul @ 4:57pm 
70mb?
TheFirmMan 23 Jul @ 11:18am 
S tier picture for this mod
crampoes 17 Jul @ 2:05pm 
wow! a quest that i will actually accept:steamhappy:
TSense 12 Jul @ 2:45am 
oh good, thanks.
Modlist go BEEG
Yakubian Tricknologist  [author] 11 Jul @ 3:53pm 
yeah there's a settings menu. probably should have put that in the description.
TSense 11 Jul @ 2:59pm 
pretty cool idea, but what exactly is "may receive"? Or "higher chance" if it is a faction leader?
Is there a way to change the numbers.
Kidnapping is already pretty rare (one guy close enough to raiders + not outright die or bleed out + not in range of my snipers) and I don't want to add to my oversized modlist for something that might not end up doing anything.

I would like it if the time WHEN the quest comes up is the biggest factor, like right the next day or if I have to wait a season (15 days), but not if the quest doesn't come up at all or not.

I suppose there is no config or easy-to-edit text file?
Yakubian Tricknologist  [author] 8 Jul @ 9:33am 
maybe some day. i already tore my hair out once trying to get the quest scripting to work.
llunak 8 Jul @ 9:25am 
EDIT: Thinking more about it, it should not be a responsibility of this mod to handle how factions treat the pawns they have kidnapped. I see that the mod properly checks a list of kidnapped pawns for factions, so scratch that part. It'd be still nice if the mod did more than just plain 1-to-1.
llunak 8 Jul @ 12:59am 
Can this be made to apply more logic to the exchange, such as pawn value or things like cannibals not being very likely to have a pawn around for long? This seems way simplistic if it's just 1-to-1 (and even harming the prisoner not making a difference).
Yakubian Tricknologist  [author] 6 Jul @ 5:42pm 
nah just one for one. captured enemy faction leaders have a higher chance of triggering the event.
fyodord 6 Jul @ 4:59pm 
Do this count pawn monetary values? Do I have to exchange 5 pawns in exchange of my kidnapped doomslayer?
Ragin' Ramen 20 Jun @ 7:35pm 
add a chance influenced by the condition of the prisoner relased where they don't give back the kidnapped pawn (idk if this is possible)
THE TABLE 19 Jun @ 3:43am 
neat
Lama man 13 Jun @ 2:11am 
@Kirboh i do think it's safe to add to a new save
DisgracedDairy 12 Jun @ 4:30pm 
Impossible.. A rimworld mod that follows the geneva convention?
Kirboh 12 Jun @ 3:40pm 
Safe to add to a new save?
Sock 12 Jun @ 3:16pm 
Genius
Yakubian Tricknologist  [author] 11 Jun @ 12:38am 
as long as they can walk off the map, yes
[岗] Señiorita woofers 10 Jun @ 9:18pm 
Can you chop off all their limbs and harvest their organs before the exchange?
The Blind One 8 Jun @ 8:54am 
This is brilliant
qux 8 Jun @ 1:42am 
Very good idea thanks
N/A 7 Jun @ 6:05pm 
@LZIM then you can trade all their bits for your pawn's bits
LZIM 7 Jun @ 5:49pm 
what if you dont take prisoners as a rule since their meat and hides and bones are lucrative for trade and crafting materials.