RimWorld
Prisoner Exchange
32 件のコメント
Quartino 9月27日 2時44分 
Any issues with adding this mod mid save?
qux 8月31日 10時54分 
Hi, can you add translation keys for mod option please
Adda 8月16日 13時19分 
What a wonderful idea for a mod. I think this could be further extended with a variant of the exchange quest where you get an information from a friendly faction that there is a (newly spawned) enemy outpost of said faction in the world nearby where a prominent figure of said faction resides. Like an official-type person or something. The quest is to go and capture this person, and only then initiate the release (basically, as soon as the person is captured and taken from the outpost (from the tile), the exchange quest for this captured official could be started).
Yakubian Tricknologist  [作成者] 8月15日 6時17分 
no
stzzl 8月15日 2時29分 
Does this also work for enslaved pawns?
Zestavar 8月8日 8時36分 
No way, this is so niche i thought there would be no mod for it. Thanks bro :steamthis:
watersofchaos 8月4日 3時00分 
what kind of tricknology is this
cringeybabey 8月2日 12時20分 
praise yakub :steamhappy::steamhappy:
Yakubian Tricknologist  [作成者] 7月31日 2時59分 
oops. fixed.
Nilran 7月30日 16時57分 
70mb?
TheFirmMin 7月23日 11時18分 
S tier picture for this mod
crampoes 7月17日 14時05分 
wow! a quest that i will actually accept:steamhappy:
TSense 7月12日 2時45分 
oh good, thanks.
Modlist go BEEG
Yakubian Tricknologist  [作成者] 7月11日 15時53分 
yeah there's a settings menu. probably should have put that in the description.
TSense 7月11日 14時59分 
pretty cool idea, but what exactly is "may receive"? Or "higher chance" if it is a faction leader?
Is there a way to change the numbers.
Kidnapping is already pretty rare (one guy close enough to raiders + not outright die or bleed out + not in range of my snipers) and I don't want to add to my oversized modlist for something that might not end up doing anything.

I would like it if the time WHEN the quest comes up is the biggest factor, like right the next day or if I have to wait a season (15 days), but not if the quest doesn't come up at all or not.

I suppose there is no config or easy-to-edit text file?
Yakubian Tricknologist  [作成者] 7月8日 9時33分 
maybe some day. i already tore my hair out once trying to get the quest scripting to work.
llunak 7月8日 9時25分 
EDIT: Thinking more about it, it should not be a responsibility of this mod to handle how factions treat the pawns they have kidnapped. I see that the mod properly checks a list of kidnapped pawns for factions, so scratch that part. It'd be still nice if the mod did more than just plain 1-to-1.
llunak 7月8日 0時59分 
Can this be made to apply more logic to the exchange, such as pawn value or things like cannibals not being very likely to have a pawn around for long? This seems way simplistic if it's just 1-to-1 (and even harming the prisoner not making a difference).
Yakubian Tricknologist  [作成者] 7月6日 17時42分 
nah just one for one. captured enemy faction leaders have a higher chance of triggering the event.
fyodord 7月6日 16時59分 
Do this count pawn monetary values? Do I have to exchange 5 pawns in exchange of my kidnapped doomslayer?
Ragin' Ramen 6月20日 19時35分 
add a chance influenced by the condition of the prisoner relased where they don't give back the kidnapped pawn (idk if this is possible)
THE TABLE 6月19日 3時43分 
neat
Lama man 6月13日 2時11分 
@Kirboh i do think it's safe to add to a new save
DisgracedDairy 6月12日 16時30分 
Impossible.. A rimworld mod that follows the geneva convention?
Kirboh 6月12日 15時40分 
Safe to add to a new save?
Sock 6月12日 15時16分 
Genius
Yakubian Tricknologist  [作成者] 6月11日 0時38分 
as long as they can walk off the map, yes
[岗] Señiorita woofers 6月10日 21時18分 
Can you chop off all their limbs and harvest their organs before the exchange?
The Blind One 6月8日 8時54分 
This is brilliant
qux 6月8日 1時42分 
Very good idea thanks
N/A 6月7日 18時05分 
@LZIM then you can trade all their bits for your pawn's bits
LZIM 6月7日 17時49分 
what if you dont take prisoners as a rule since their meat and hides and bones are lucrative for trade and crafting materials.