Sea Power

Sea Power

The Twilight of Empires [ToE]
164 Comments
GoldLeader108  [author] 15 Nov @ 7:27am 
This will be updated to the new system once it comes to stable
Guy LeDouche 14 Nov @ 8:01pm 
They're talking about the beta update that went live yesterday.
GoldLeader108  [author] 14 Nov @ 2:28pm 
Beta or stable?
RedHell 14 Nov @ 9:36am 
It does not work properly since the last update. So far, It seems CV´s can´t launch or prep more than 1 plane/heli. Any chance to fix it?
checkmate 9 Nov @ 12:16am 
heya i might have a issue with the f-14d's agm-188. it wont let me fire at stuff. yes im targeting a active radar and im in range. if im missing something please tell me.
Clin_Rod 30 Oct @ 7:34am 
Even when I lock on an aircraft that's more than 30NM away it does say it's to far.
Clin_Rod 30 Oct @ 7:29am 
I will say tho oddly enough even with AWACS the range for the RIM66H/M is less than what is stated. Radar and FCS for the ship is ob but I have can only fire out to 30NM
Clin_Rod 28 Oct @ 8:17pm 
Thank you very much for the response.
GoldLeader108  [author] 28 Oct @ 8:58am 
RIM-54 is active radar homing, meaning it just goes out to its maximum range no matter what with how the game works, meanwhile SM-2s are semi-active and have to be illuminated their entire course
Clin_Rod 28 Oct @ 2:33am 
@Erebus Hunter
With AWACS I can fire upon the target 90nm away but with the SPY-1 or similar other radars on US ships I can't fire an SM-2 I can only track them, which is odd since I can fire an AIM-54 Sea Phoenix though.
Erebus Hunter 27 Oct @ 7:12pm 
@Clin_Rod
Do you have an AWACS up when trying to launch the SM-2s? Because if not, its because the target is beyond the horizon of the ship's radar.

Cause I can say with absolute certainty that I have fired SM-2s on enemy aircraft that were 90nm away from the ship, and the ship that fired them was from this mod.
Clin_Rod 27 Oct @ 7:04pm 
What I mean by bit having the range is that the stat card says 90 nm, when I try to fire on something in-game the range indicator on the mini map is only giving me about 20 nm, it's an amazing mod nonetheless but I don't know what to do since I was thinking about using it to make Scenarios.
Clin_Rod 27 Oct @ 2:15pm 
Question I'm seeing that the SM2's MR on US ships are not having their 90nm Range it's confusing is there any way it could just be a mistake I'm making?
GoldLeader108  [author] 24 Oct @ 7:43pm 
Highly unlikely, but I am considering other "light" carrier designs, I'm trying to trim away a lot of the copy paste and make everything as unique as possible
DePFEILeR 24 Oct @ 1:26pm 
any chance we can get a version of the khe sahn for the uk and cw countries?
GoldLeader108  [author] 23 Oct @ 7:48pm 
Known issue, for some reason, PELT and ToE appear to be fighting each other, NuclearStonk and I have been looking into it but are yet to find the root cause. I am working on an optimization patch for ToE but I have been very busy with life as of late, so no promises as to when it will come.
Commissar 23 Oct @ 6:51pm 
it is now crashing my game on mission load while PELT, NTU, RSA, TRN loaded. just started today
Erebus Hunter 23 Oct @ 9:42am 
Another issue you may want to investigate…

R-33As are losing connection to their launch platform the second they launch, making them useless.
GoldLeader108  [author] 20 Oct @ 9:44pm 
I'll look into, there's a lot of bug fixing and optimization I seemingly need to do now
Moloti 19 Oct @ 5:19pm 
Not sure if the upgraded SSQ-53/77s are supposed to be used with another mod loaded, but they seem to have non-existing sensors?
Erebus Hunter 19 Oct @ 12:46pm 
@Southern-bear running both ToE and Gold's other fictional design mods is not recommended. ToE has the assets from those fictional design mods built in.
Southern-bear 17 Oct @ 7:26pm 
Ok so I think its because I tried running some of your Fictional design mods that use NTU and that seems to cause issues with some of the mods that never needed it like the British carriers (QE and Formidable). Disabling NTU seems to have fixed the CTD issue
Southern-bear 17 Oct @ 7:01pm 
For some reason I had issues with the British carriers causing CTDs but weirdly when I disable this and downloaded the individual ships they worked.
GoldLeader108  [author] 14 Oct @ 8:55pm 
How many other mods do you have?
FLED NANDERS 14 Oct @ 6:03pm 
i added the mod and it crashes everytime whats wrong?
tavin44 14 Oct @ 5:37pm 
ahh ok thx i dont know how to use the editor too complicated for my old self lol
GoldLeader108  [author] 14 Oct @ 3:11pm 
Also I have made a mission which is linked and in the collection, which serves to demonstrate a small preview of the units included
Erebus Hunter 14 Oct @ 3:10pm 
@Tavin44 the mod does exactly as the description says; it adds new ships, planes, helicopters, submarines, and land installations to the countries listed, allowing you to place them in the mission editor, or play missions that other people made with the mod's assets.

It does not add a campaign, or change any scenarios in any way.
tavin44 14 Oct @ 2:36pm 
i dont understand mod..does this add a campaign or just changes existing scenario units and meta data?
Vanguard 13 Oct @ 4:11pm 
thanks
Erebus Hunter 13 Oct @ 12:23pm 
@Vanguard here, a full list of every Orendan asset I found in the game

https://steamproxy.net/sharedfiles/filedetails/?id=3543415771
GoldLeader108  [author] 11 Oct @ 4:00pm 
When I get a chance
Vanguard 11 Oct @ 1:21pm 
would you not mind adding the Orendan ships to the list of ships and planes on the mod page?
Vanguard 11 Oct @ 1:17pm 
thanks for the help
GoldLeader108  [author] 11 Oct @ 12:49pm 
All countries, then find them by name, caveat of adding custom nations
Vanguard 11 Oct @ 12:39pm 
how do i find Orendan ships?
bouncer67 8 Oct @ 2:36pm 
Awesome mod btw...Thanks for all your hard work!
bouncer67 8 Oct @ 2:30pm 
Kept crashing on me until I disabled Red Storm Arsenal. Apparently RSA + ToE = CRASH
GoldLeader108  [author] 5 Oct @ 9:55pm 
Culprit for what, exactly?
Barracuda 5 Oct @ 7:56pm 
After much trial and error, it seems like the culprit is Red Storm Arsenal.
GoldLeader108  [author] 4 Oct @ 1:46pm 
Yes, but I prefer to just keep it all in one place, reduces work on both ends
NotAghostinyouroom 3 Oct @ 1:37pm 
Ever thought of just doing each nation instead one large pack?
GoldLeader108  [author] 29 Sep @ 7:47am 
This is a product of how I had to implement the Type 909, I'll look into decreasing its ability a bit.
KirbyMirror2 29 Sep @ 2:13am 
@GoldLeader108 GWS.30 and GWS.30ER are able to be illuminated over the horizon in this mod.

Tested with Sealing the Strait mission. All the way to 90.2nm, British FCR can guide against low-flying aircraft at ~100-200ft, while SM-2ER cannot do this in vanilla game nor NTU as its FCRs are subject to horizon limitation.

The missile itself will even fly at very low altitude for extensive period of time after launch beyond the horizon and will still be linked to its launching ship.
Moloti 24 Sep @ 11:57am 
I might see if I can cook up a mission featuring the Iranian units in this modpack.

Lovely work.
CommanderColey 21 Sep @ 10:12am 
ok thanks, LOVE your mod
GoldLeader108  [author] 20 Sep @ 9:20pm 
I've considered a Canadian CV, but I haven't finalized a design yet. As for your second question, it's a country addition limitation unfortunately, it is something I've tried to fix but have been unable to
CommanderColey 20 Sep @ 9:06pm 
Also is Orenda not having a tab for its units a bug or just a limitation with how adding nations works
CommanderColey 20 Sep @ 9:03pm 
Is a Canadian CVV a possible I know a CVN would be unreasonable given the Canadian navy’s size but I feel a CVV might be a cool smaller addition to TOE
Clin_Rod 18 Sep @ 2:31am 
Thank you