Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
1,014 Comments
Tea and Crumpets 6 hours ago 
Is there a way of enabling search mode once you've started a run?
Drall 23 Nov @ 7:38pm 
Incredible mod, only having issues when trying to place furniture, tried using both hands, still not showing when i open the placing menu…
Alexander 22 Nov @ 6:49pm 
After using this mod, I know I can never go back and Project Zomboid wont be the same without this. Thank you so much,
Putrid 22 Nov @ 6:11pm 
as a suggestion for what Organized could do is just let you stack more/multiple items in the same slot. such as 16 ripped sheets apposed to 8.
tilarium 18 Nov @ 2:09am 
I clearly said B42, which means B42. Considering what you said, you likely don't have B42 active since you need to manually opt into it. Either switch your version of the game to B42 or subscibe to the B41 version of the mod instead.
@tilarium And which version do I need? I have the newest one installed. I didn’t change the version at all — it’s the newest one from Steam.
Winona Scissorhands 17 Nov @ 7:41pm 
This is so good, that i think it should be in vanilla
Zombie Chibi XD 17 Nov @ 7:38am 
Controller support for Search mode is not fully implemented, the button can't be interacted with. Will work on a patch when I get to it but keeping the note here so the dev can keep track
tilarium 17 Nov @ 2:08am 
If it's not showing in the mods list then you're using the wrong version. Are you on B42? As for the update, yes, this version does need an update but while we wait for Notlock to update it offically, Malkoit's patch still works fine.
Please update it. The mod isn’t working. It’s not even in the mod list in the game.
touchback 15 Nov @ 7:03pm 
Tried to do the editing lua file fix to have an inventory again, but its not working. Any solution as of now? Love the mod and consider the game almost unplayable without it lol
Frogdad 13 Nov @ 6:38pm 
for some reason i just don't have an inventory at all?
tilarium 4 Nov @ 1:28am 
@Afro Yeah, this mod is so essential for a game like this. I'm honestly surprised the devs haven't changed their plans around to switch over to this style of inventory management. I know some people don't like it, but once you play with it, you can't go back. Notloc giving us the devtool option to change the sizes is great too, because a lot of the sizes are weird, makes it easy to adjust modded in items, and I like having more then just a big square. When I find containers, I adjust them to have pockets and such that emulate what the model looks like.
AfroRobot 3 Nov @ 9:27pm 
Additionally, I'm with everyone else, the default sizes are a bit ♥♥♥♥♥♥. You can adjust the settings to your liking though.
AfroRobot 3 Nov @ 1:30pm 
This mod currently requires Malkiot's patch.
https://steamproxy.net/sharedfiles/filedetails/?id=3582290034

Honestly, this just makes the game better. I always thought it was weird that I could pickup two bookshelves. Also makes items easier to find and organize. Only problem is compatibility with other mods but this is a pretty comprehensive inventory system that doesn't need much else. +1
Tyler007 (Commend please) 3 Nov @ 11:17am 
its not coming up on my mod list
NukeACitrus 2 Nov @ 4:46pm 
Having some issues with this mod. Whenever I pick up a key, it gets placed in my inventory, and not on my keychain. Then When I try to move that key anywhere, it places a copy of that key there instead, without actually moving it. This only happens once tho per key, after which trying to dropping/moving the first key doesn't work, its forever locked in whatever slot I placed it in. Really strange bug!
TonySoprano 2 Nov @ 2:52pm 
why do i get low fps any suggest?
Kelyaan 27 Oct @ 4:55pm 
Kinda broken mod, left clicking any container gets me an error with every click, not even the 106 107 and 115 fix did anything
tilarium 27 Oct @ 1:28am 
@Sssss

tilarium Oct 17 @ 8:34am
@<REDACTED>

Use Malkiot's patch. Fixes keyrings and other issues.

https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
Sssss 26 Oct @ 4:44pm 
how to fix key ring bug (Can't store keys in key ring)
cengfz 26 Oct @ 6:00am 
so buggy
SmellyFishNuggets 25 Oct @ 6:02pm 
i don't know if its your mod but its only started doing this after i installed this mod but can you please fix the inventory bug where the item doesn't show what it usually does when you right click it like i couldn't tear a certain item unless if i moved it to an out of inventory storage and i couldn't put my hood on without moving it over to like a shelf, putting it on the ground doesn't do anything to help tho
SlyBunny 23 Oct @ 8:04pm 
i want to add it to an existing file but it doesnt seem to work, do i need to do something else?
Nico the last 21 Oct @ 8:14am 
Hello, I want to know if it happens to anyone else, that in the inventory on the right, of the world and the loot, I have to stretch it too much downwards to be able to see the entire grids since there is a large part of the black area below with no information, I don't know if I'm missing a patch or install a mod that fixes it, since in order to see the entire grid I have to occupy half of the screen
Any fix for the fps drop issue ?
tilarium 20 Oct @ 6:50am 
Yes. Activate th dev tools. Right click on the inventory icon (to the left of the grid box), select the edit option. Edit it to your liking.
RE4_Merchant 20 Oct @ 5:51am 
Can you make it so the basic inventory has more room?
It makes sense that its so small, but kind of annoying with some things, like stuff you need to be holding in your main inventory for the game to register it.
Like clothing scraps, thread, and needles for patching holes.
Fiblo 19 Oct @ 1:13pm 
FPS drops a lot when the inventory is open. I don't know if it's a bug or if it's normal.
Cheese Cave Johnson 19 Oct @ 10:52am 
oops I didn't see that literally 2 comments below mine someone posted the solution to this exact problem, there is a patch. steam://openurl/https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
Cheese Cave Johnson 19 Oct @ 10:51am 
Love this mod so far, but I'm having an issue where I can't add keys to my key-ring. Low key it adds immersion since I'm being forced to keep track of keys manually, but it is pretty frustrating to manage that while fighting for my life. Anyone else seen this and have a fix?
Krizzy 18 Oct @ 6:37pm 
Hi, I got some issues I wanna ask about (they ain't game breaking, mostly just annoying)

- inventory tetris and equipment ui are shown to have errors in pause menu
- doesn't show an option to attach items to belt and such, instead error shows
- using the bar on the side to scroll up and down in inventory doesn't work
- some options like doing mechanics on trunks of cars are gone and show error (could be some other mod but)

I just recently downloaded your mod for more challenging gameplay, I'm running b42 with malkiot's patch, -realistic by Cline West and -All the mods by cosmo can't sleep
tilarium 17 Oct @ 5:34am 
@KermitlyNotFound

Use Malkiot's patch. Fixes keyrings and other issues.

https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
KermitlyNotFound 16 Oct @ 8:57pm 
so you can open keyrings, however dragging and dropping keys into it does not work it seems! could you by any chance fix that please?
tilarium 16 Oct @ 1:38pm 
You.. resize the inventory window
FullPricedGeorge 16 Oct @ 11:46am 
when i open the back of vans it only lets me see like 2 rows of inventory before needing to scroll to see more even though the window is full sized
mv951 16 Oct @ 9:49am 
@gamerbot1849 see the "Fix errors for 42.12" discussion to fix it
gamerbot1849 16 Oct @ 3:04am 
i had this mod and a whole bunch of errors just kept popping up please fix as this is one of my fav mods to use
Paul Allen's Card 15 Oct @ 2:40pm 
having a big loss of fps when i open my characters inventory menu however performance is restored once i close the menu UI. opening containers and anything else does not impact performance, only when I open my own characters inventory UI.

Great mod I appreciate your work!
Lobinel 14 Oct @ 6:05am 
no me funciona el mod y eso que instale ambos mods osea el mod y su extencion
tilarium 13 Oct @ 3:48pm 
The bags size is based on the interior size. 2 solutions you can do, change the grid size the bag takes up or change the grid of the wardrobe.
HorizonXY 13 Oct @ 11:59am 
Hi buddy, love the mod. However there is slight issue, it doesnt make sense that I cant put a singular bag inside wardrobe, there is a option in sandbox menu for exrta grids is there a option cou could make that to apply only to non-wereable containers ?
iNvite 12 Oct @ 1:49am 
anyone knows why fps starts to drop when you open the player inventory (if container inventory open, all good) after 15-20 minutes of play
Malkiot 11 Oct @ 1:51pm 
Hi Tako,
Currently my patch is needed. See below.
Tako2099 11 Oct @ 12:54pm 
I added this one to an existing save and suddenly the error counter went up like crazy.
Malkiot 9 Oct @ 2:43am 
@SanPatrik - Thank you for investigating this issue and sharing your fix! I've implemented a keyring solution in v1.0.2 of the Patch that addresses the core problem.
Your approach was on the right track. However, the full solution needed additional weight calculation logic.

It will be available as soon as Steam has verified the updated code.

https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
Malkiot 8 Oct @ 2:36am 
@SanPatrik

I will check it out later today.
SanPatrik 7 Oct @ 5:48pm 
@Malkiot

I think I came up with the fix for the keyring not accepting keys/keychain tools. If you could add it into ur patch so other people have it easier and there is no need for ByPassCapacity mod.

replace lines 109 to 111 by this code:
''
local destContainerItem = self.destContainer:getContainingItem()
local isKeyRing = destContainerItem and destContainerItem:hasTag("KeyRing")

local valid;
if isKeyRing then
valid = true
elseif destType ~= "floor" and instanceof(self.item, "Moveable") then
''

in this file:
Patches/TimedActions/InventoryTetris_InventoryTransferAction.lua
Vrael 7 Oct @ 9:52am 
@malkiot ♥♥♥♥♥♥♥ chad
tilarium 7 Oct @ 6:50am 
@Kane glad it worked for you!