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https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
Honestly, this just makes the game better. I always thought it was weird that I could pickup two bookshelves. Also makes items easier to find and organize. Only problem is compatibility with other mods but this is a pretty comprehensive inventory system that doesn't need much else. +1
tilarium Oct 17 @ 8:34am
@<REDACTED>
Use Malkiot's patch. Fixes keyrings and other issues.
https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
It makes sense that its so small, but kind of annoying with some things, like stuff you need to be holding in your main inventory for the game to register it.
Like clothing scraps, thread, and needles for patching holes.
- inventory tetris and equipment ui are shown to have errors in pause menu
- doesn't show an option to attach items to belt and such, instead error shows
- using the bar on the side to scroll up and down in inventory doesn't work
- some options like doing mechanics on trunks of cars are gone and show error (could be some other mod but)
I just recently downloaded your mod for more challenging gameplay, I'm running b42 with malkiot's patch, -realistic by Cline West and -All the mods by cosmo can't sleep
Use Malkiot's patch. Fixes keyrings and other issues.
https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
Great mod I appreciate your work!
Currently my patch is needed. See below.
Your approach was on the right track. However, the full solution needed additional weight calculation logic.
It will be available as soon as Steam has verified the updated code.
https://steamproxy.net/sharedfiles/filedetails/?id=3582290034
I will check it out later today.
I think I came up with the fix for the keyring not accepting keys/keychain tools. If you could add it into ur patch so other people have it easier and there is no need for ByPassCapacity mod.
replace lines 109 to 111 by this code:
''
local destContainerItem = self.destContainer:getContainingItem()
local isKeyRing = destContainerItem and destContainerItem:hasTag("KeyRing")
local valid;
if isKeyRing then
valid = true
elseif destType ~= "floor" and instanceof(self.item, "Moveable") then
''
in this file:
Patches/TimedActions/InventoryTetris_InventoryTransferAction.lua