Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The in-game settings:
Your mod is the only one that has updated during the past weeks.
https://i.imgur.com/aUbrOmT.png
The objects it picks up are all the items the game associates with this line of code below. Not sure if there is a way to rework it, not looked at that yet. But I do not control with BroCore what items you pickup, just the range.
"_item_attract_area.apply_pickup_range_effect(Opt.Mod_PickupRange_Range);"
Also why is the pick range not configurable? I also thought the pickup range change would only apply to coins, as the description says, but it applies to everything.
Once I get more situated with the game code and logic of Brotato, I would be able to address it a bit more. Right now I am just tinkering around and see what is all possible, ill extend on it all in the future.
However, could there be a setting that would allow the zoom level to persist between waves? Right now each wave the zoom level resets to the default, and each wave I must press the Alt button.
100/10