Brotato

Brotato

BroCore v1.8.0
28 Comments
a little less gun 6 hours ago 
"No more game pause on focus loss."
The in-game settings:
DevDokus  [author] 22 Dec, 2024 @ 9:07pm 
@DRAC At this current time it only works for the engineer character.
DRAC 22 Dec, 2024 @ 11:40am 
My turrets wont center, they spawn randomized, as ussual
DevDokus  [author] 19 Dec, 2024 @ 2:00pm 
About the luck itself, dang you got extremely lucky then haha. Ill check here on my end to see how many I get again for a few games, I thought I had it somewhat similar to base income. But again you could have been very lucky. Though if you increase the values within the menu, you decrease the luck factor. So higher number within the menu means less luck. The code take a random number from 1 to what ever you set in the menu.
DevDokus  [author] 19 Dec, 2024 @ 1:58pm 
@_xTSGx_ It is normal that you can not go lower than the value 2, this because within the script I take halve of the menu set value as the lucky number. So if you set a luck factor of 10 in the menu the lucky number is 5. The script does floor the number to its lowest if it results in a float like 1.3, it will go to 1. But halving 1 will give me 0, then there will be never a lucky number. If the number was static, you would not be able to change its value below a certain point. So its normal :)
_xTSGx_ 19 Dec, 2024 @ 1:49pm 
ok problem got solved but a new one is in, I can't lower good luck pick ups lower than 2, and it seems I get A LOT of luck, almost every other material gives me reward, I went up 7 levels on the first run :D
DevDokus  [author] 19 Dec, 2024 @ 1:43pm 
Also I found a issue with the config file Brotato creates for the plugin. When new features are added, it adds them, but does not set the base values. So the new update deletes the old config file and creates a new one if I update the config version number. You do now have to go to the mod menu and enable all modules you want to unable and configure them. This should fix that issue and set all values correctly in the config,
DevDokus  [author] 19 Dec, 2024 @ 1:42pm 
@_xTSGx_ and @TheDarkRuler Ill create a topic to report bugs. Could you guys be able to send me a video uploaded somewhere, where you can show me how it looks for you guys? I need to get a overview on how the settings are, and how the game acts.
TheDarkRuler 19 Dec, 2024 @ 11:23am 
Ever since the update this evening I am starting in wave zero and cannot proceed at all.
Your mod is the only one that has updated during the past weeks.
_xTSGx_ 19 Dec, 2024 @ 11:13am 
am still not getting any materials :(
DevDokus  [author] 19 Dec, 2024 @ 8:59am 
@Bitch - Thanks for your report, you are absolutely right. One line of code that disables the base income was outside of the lucky pickup toggle, making it always work instead of only when the module is enabled. I am going to push a patch.
Bitch 18 Dec, 2024 @ 10:21pm 
cannot collect material
DevDokus  [author] 16 Dec, 2024 @ 4:19pm 
@Playing One-Hand Left-Hand, Sry! True, Brotato had a update. I just pushed out the new version. Have it tested, should work again.
Playing One-Hand Left-Hand, Sry! 16 Dec, 2024 @ 1:01pm 
Seems like the SpeedUp/SpeedDown has stopped working
DevDokus  [author] 15 Dec, 2024 @ 4:29pm 
Also reworking the menu so its nicer and easier to work with
https://i.imgur.com/aUbrOmT.png
DevDokus  [author] 15 Dec, 2024 @ 4:26pm 
@Joly0 The reason not everything is yet configurable is because I started to work on this project just a couple of days ago, and things are not build in a day haha. When I develop I first build a shell / tryout and build things simple first. Then once I understand how I want the structure, I recode it as I want it in the end. So things will become more configurable soon, as I am working on that already
DevDokus  [author] 15 Dec, 2024 @ 4:23pm 
@Joly0 Hmm weird, it should turn off if the toggle is disabled. Anyhow I am recoding the entire plugin as we speak, adding in more options to configure it incl the pickup range.

The objects it picks up are all the items the game associates with this line of code below. Not sure if there is a way to rework it, not looked at that yet. But I do not control with BroCore what items you pickup, just the range.
"_item_attract_area.apply_pickup_range_effect(Opt.Mod_PickupRange_Range);"
Joly0 15 Dec, 2024 @ 2:33pm 
@DevDokus But i have all settings and multipliers turned off and they are still firing/planting fast.
Also why is the pick range not configurable? I also thought the pickup range change would only apply to coins, as the description says, but it applies to everything.
DevDokus  [author] 15 Dec, 2024 @ 11:39am 
@Joly0: The pickup range is as intended, as well as the turrets and the fruit garden. All these objects ( turrets, gardens healer turrets ect ), all use the same timeout function to determine the length of the cooldown between each shot. So it is not a bug, but when you increase the multiplier, you increase this for all these objects in the scene. Ill have a look later if its possible to exclude certain object within this timeout function so that only the normal shooting turrets themselves gets the edited cooldown, and not the others. But that is something for the future. If you do not want this module at this right moment in its current state, you can simply disable the module within your mods menu.

Once I get more situated with the game code and logic of Brotato, I would be able to address it a bit more. Right now I am just tinkering around and see what is all possible, ill extend on it all in the future.
DevDokus  [author] 15 Dec, 2024 @ 11:38am 
@Enano P u t * for your question: The pickup range is set to 999 in the index, meaning the pickup range is instant and over the entire map yes. Maybe later ill have something nicer that scales the pickup range depending on your level. Ill know more once I get to it, but yes the pickup range is pretty much unlimited for these maps.
Joly0 15 Dec, 2024 @ 8:26am 
I think there might be a few bugs. First, the pickup range is increased to cover the whole map and also gardens drop a fruit every second. Also normal turrets also fire really fast, this migth be related to the fruit dropping speed. This doesnt happen without the mod installed
Enano P u t * 15 Dec, 2024 @ 6:22am 
i have a question, why using this mod me and mates get collect range to much increased? if we have 0%, ty.
DevDokus  [author] 14 Dec, 2024 @ 2:35pm 
@Little Nemo - Ya sure should be possible. Ill put it on my list to do for the coming updates.
slr35 14 Dec, 2024 @ 11:40am 
Офигенный:peglinyay: мод.:peglinyay:
Little Nemo 14 Dec, 2024 @ 11:39am 
Nice mod!

However, could there be a setting that would allow the zoom level to persist between waves? Right now each wave the zoom level resets to the default, and each wave I must press the Alt button.
InSoulGlobal 14 Dec, 2024 @ 8:29am 
looks good!
DevDokus  [author] 14 Dec, 2024 @ 6:51am 
Many thanks, hope you all enjoy it! :)
_xTSGx_ 14 Dec, 2024 @ 4:07am 
Absolutely magnificent work

100/10