Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The in-game settings:
Your mod is the only one that has updated during the past weeks.
https://i.imgur.com/aUbrOmT.png
The objects it picks up are all the items the game associates with this line of code below. Not sure if there is a way to rework it, not looked at that yet. But I do not control with BroCore what items you pickup, just the range.
"_item_attract_area.apply_pickup_range_effect(Opt.Mod_PickupRange_Range);"
Also why is the pick range not configurable? I also thought the pickup range change would only apply to coins, as the description says, but it applies to everything.
Once I get more situated with the game code and logic of Brotato, I would be able to address it a bit more. Right now I am just tinkering around and see what is all possible, ill extend on it all in the future.
However, could there be a setting that would allow the zoom level to persist between waves? Right now each wave the zoom level resets to the default, and each wave I must press the Alt button.
100/10