Amnesia: The Bunker

Amnesia: The Bunker

Amnesia: The Dark Descent Enemies Addon
38 Comments
550 9 Sep @ 8:59pm 
your trailer is really well done
love the part where you check your bloody hand and the rat squealing makes the grunt check its shoulder
really good stuff
Bont 10 May @ 12:57pm 
is there a custom story that is just the base game with these monsters added?
Bont 10 May @ 10:16am 
when you shoot the dark descent monsters they should just die and become corpses the rats can feed on,requiring you to burn them to get them out of the way
iBlewUpTheMoon 6 May @ 10:50am 
This is just phenomenal! Loved every second playing this! Now we only need someone to make full version of Dark Descent with this magnificent piece of work ported to Bunker.
JJ_Underscore1 24 Mar @ 11:59pm 
@Can't Afford a Name Well I do hope it works out!
SyxTheDragon 24 Mar @ 7:08pm 
A In-lore justifcation for the other gatherer type enemies in the bunker hypothetically could be that some of the french soldiers that went to check out the roman tunnels with toussaint were affected in some way. (Probably from drinking the nearby water or some other explanation)
SyxTheDragon 24 Mar @ 7:00pm 
Like say if you implemented them Into the main Bunker Game, Theyd serve as Minor threats compared to the Beast. Youre still encouraged to sneak around them, but killing them may just make them come back stronger or you risk luring the beast to your location. Even more resource management with Fuel Cannisters as a means of permanently killing the minor monsters, RE1 being the inspiration here.
SyxTheDragon 24 Mar @ 6:58pm 
I ask since it opens up the potential for a Resident evil/silent hill style conversion mod. Theres the main stalker in large parts you cant kill, while the other enemy entities you could kill if you wanted, but it may not be a good idea if a method of them resurrecting was made unless you used fuel to burn the bodies.

Just lots of possibilities
Can't Afford a Name  [author] 24 Mar @ 12:06pm 
@SyxTheDragon It'd be possible. I had a limited amount of time to work on the TDD enemies so I hadn't implemented it because getting the enemies to rag-doll on death is a pain. I also had some worries about game balance when it comes to outright killing an enemy (It'd be too easy when ammo is set to high and would discourage players from using bullets on anything but enemies, but bullet resistance might make an enemy survive the player's attack on higher difficulties and waste their limited ammo. Definitely needs testing).
I would also want the enemies to gib if they're hit with a grenade, but this would also be a balancing issue because players would expect enemies getting hit with a direct explosion to cause instant death. The enemies can also trigger explosive traps and barrels which could kill them before the player even gets a chance to engage with them. There's script for the stalker detecting grenades during the arena boss fight to avoid them, I should take a look at it.
Can't Afford a Name  [author] 24 Mar @ 12:02pm 
The best choice would be to eventually implement it and let custom story creators set whether or not they want the player to be able to kill the enemies. Let them decide how much they want to empower the player.

But perhaps going with your Resident Evil-Style idea could make it work, with the stalker as the unkillable threat with the TDD enemies acting as smaller obstacles that can be killed for a price + alerting all monsters to your position. That's making me think about something...
Can't Afford a Name  [author] 24 Mar @ 11:36am 
@TheAussieCat the main game would need to be modified to support this addon. Since a lot of people seem interested in using the addon for it, I might look into properly supporting it. Some time would need to be spent figuring out how to properly get them to move between loading zones as well as properly distributing them throughout the bunker since they don't go into the walls like the stalker.
JJ_Underscore1 23 Mar @ 7:36pm 
Wondering if this works on the main story? Do you enable the addon to play with the story?
SyxTheDragon 21 Feb @ 7:40pm 
Would it be possible to assign these entities Health Values?

As in a way of adding in enemies that could be neutralized by your bullets, but comparing tot he main threat + obstacles you would have to spend your ammo wisely. Im shocked noone has made a Resident Evil-Style mod within this game yet
Can't Afford a Name  [author] 27 Jan @ 12:52pm 
@UMBRELLA CORPS A "custom story" with the enemies added to the main maps would need to be created for them to show up there. It would require some more work to have the enemies properly work with the bunker's loading zones, but a possible workaround would be to have each bunker section connected by a level door like in TDD.
UMBRELLA CORPS 26 Jan @ 7:57pm 
can the npcs run in the main story map or do they require a custom story that uses them?
Can't Afford a Name  [author] 20 Jan @ 1:01pm 
@Rubikson the TDD enemies are their own separate entities so they can coexist with the beast. You can have any combination of enemies you'd like in custom stories.
Rubikson 19 Jan @ 11:15pm 
Does this mod REPLACE the beast or just add TDD enemies to the mix?
HappyMatt12345 27 Dec, 2024 @ 11:36am 
I mean... I can't say I didn't know this was coming. It was only EVER a matter of time until someone modded The Dark Descent's enemies into this engine. I just hope we'll see some more custom stories come out to play now that they're here.
MysteryMan324 12 Dec, 2024 @ 11:16pm 
What's the whistle at 0:53?
KILLER QUEEN 17 Nov, 2024 @ 8:17am 
i fix it !! im so old for this things, thx you very much
Can't Afford a Name  [author] 17 Nov, 2024 @ 8:03am 
@Killer Queen if you can't find the 3357892319 folder in your workshop folder, you can instead install the addon manually from ModDB and it'll still be compatible with custom stories from the Steam Workshop
KILLER QUEEN 17 Nov, 2024 @ 1:20am 
just installing it for custom stories
Can't Afford a Name  [author] 16 Nov, 2024 @ 1:13pm 
@KILLER QUEEN Are you trying to install the addon to play custom stories or create them?
KILLER QUEEN 16 Nov, 2024 @ 4:00am 
i want to try this but i dont understand if im doing the correct steps or not : /
Chris 2.0 15 Nov, 2024 @ 2:41pm 
What happens if i blast the mother fuckers?
obunginator 8 Nov, 2024 @ 7:13am 
Would love to see the monsters from SOMA ported to the bunker.
simcunningham62 7 Nov, 2024 @ 7:40pm 
AND WHEN DOES THE SUITOR COME OUT AND PLAY?
simcunningham62 7 Nov, 2024 @ 6:10pm 
so how did you...make this? since its all hpl engine did you just take amnesia the dark descent monsters change the code and behavior and put it in here?
simcunningham62 6 Nov, 2024 @ 4:02pm 
aaaaah do you have plans for that with maybe like a mod for each enemy or you would have the arsenal and soilders quarter be grunt and the prison be brute and the maintenance be brute but only or grunt but only one and the tunnels have the suitor as well as the suitor for the final boss
Can't Afford a Name  [author] 6 Nov, 2024 @ 10:28am 
@simcunningham62 Someone will have to create a mod to play the base game with the Dark Descent enemies. Transferring them between loading zones in the bunker will be a challenge, but not impossible.
simcunningham62 6 Nov, 2024 @ 10:06am 
can i use it with the vanilla game
Can't Afford a Name  [author] 4 Nov, 2024 @ 7:26pm 
Parseval 4 Nov, 2024 @ 1:27pm 
So which custom story uses this add-on then? Might be good to know. As of now, I can't launch the game.
Lucki555 3 Nov, 2024 @ 1:49pm 
You sir, did pretty good job and make me to test my luck now with my old "friends" from Brennenburg.. Time for me to suffer :>
Can't Afford a Name  [author] 2 Nov, 2024 @ 9:30am 
@Jimbo There's an example custom story on the workshop that uses this addon
Heuristicus 1 Nov, 2024 @ 11:31pm 
So this is a modder's resource and nothing is currently using it, including the original Bunker?
Zagadek 1 Nov, 2024 @ 5:51am 
Thank you for making this
Grimcula 1 Nov, 2024 @ 1:01am 
Can't wait to see one of them, replacing the Beast :sacrificed: