Garry's Mod

Garry's Mod

[ZBASE] HL2-Styled HLA NPCs
146 Comments
skeleton 24 Nov @ 10:13am 
is it just me or does the grunt look too thin?
temu jeff
NO WAY I FOUND A ADDON WITH JEFF
MisterTwister 23 Nov @ 7:51pm 
Cool!!! :steamthumbsup:
17th21stlancers 19 Nov @ 1:06am 
alright
EJ_5527  [author] 19 Nov @ 12:02am 
has to be held like an smg or else he doesn't fire normally, a zbase weapon system rework made it like that. soz

about the throwing grenades, thats intentional bc i used to play with an explosion replacement and had no clue about the grenade amount slider sooooo i'll have to fix that
17th21stlancers 18 Nov @ 6:06am 
transition period combine soldiers cant throw grenades and the suppresor still holds his machine gun in an smg way, the shotgun way used previously was alot more fitting
CakeLover 11 Nov @ 2:54pm 
ok thank you
EJ_5527  [author] 11 Nov @ 1:57pm 
@CakeLover uhhhh you can use gmpublisher to download the mod and then decompile the model
EJ_5527  [author] 11 Nov @ 1:57pm 
glowlib isnt really required, theres just support for it
far too many mods required
CakeLover 11 Nov @ 9:51am 
is their a way to get the model ?
EJ_5527  [author] 10 Nov @ 8:20pm 
yeppp
CakeLover 10 Nov @ 7:34am 
Hey i really like hl2 Styled Combine Wallhammer addon would it be alright if I used the model in a personal mod project with credit
Bonzertalksalot 4 Oct @ 6:57pm 
is the hazmat worker zombie supposed to be crabless? everytime I spawn him he doesnt have a head and im not sure if its one of my mods
BosnianNationalist 17 Aug @ 8:24pm 
THEY'RE SO SMART I WAS RELOADING IN A ROOM AND A WALLHAMMER SNUCK UP ON A WINDOW AND MAG DUMPED ME WHILE I DIDN'T SEE THEM
also, please add headcrab takeover support
When I pick up the pulse smg it’s just a large error and doesn’t fire. Am I doing something wrong, or is this a bug?
UNIT1 31 Jul @ 12:25pm 
theres a bug with the charger "rocket" feature as it just turns him into a speed hacker for some reason when he pulls out a grenade
(like he's super fast for no ♥♥♥♥♥♥♥ reason lol)
UNIT1 29 Jul @ 9:38am 
https://steamproxy.net/sharedfiles/filedetails/?id=3536756954
@KirkRonanCrusader
here you go and for anyone that wants the alyx voicelines
phillpin 27 Jul @ 7:09pm 
Hey man, is there a PM for the HL-2 Style Spikewall?
KirkRonanCrusader 26 Jul @ 4:11pm 
Ive noticed only the charger has the alyx lines, any plans to add the voicelines for the other units?
EJ_5527  [author] 21 Jul @ 7:18pm 
@Snekenjoyer6 i think the textures might actually be in the shotgun's texture folder
♥♥♥♥♥♥ A
Snekenjoyer6 21 Jul @ 12:15pm 
huh, okay now thats strange, im trying to port that model seperately to a different LMG type weapon for personal use, and its just missing textures

i swear i have the model path correct..
EJ_5527  [author] 19 Jul @ 1:05am 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 18 Jul @ 4:49pm 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14 Jul @ 2:27pm 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
♥♥♥♥♥♥♥♥ title in the ragdoll,
EJ_5527  [author] 4 Jul @ 9:58am 
its in the ♥♥♥♥♥♥♥♥ ragdoll, its a title
it's in the ragdoll ♥♥♥♥♥♥♥♥, its a title
DownBeatClamp48 29 Jun @ 7:49am 
i love how theres just... Jeff
Large_Gremlin 20 Jun @ 8:08pm 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13 Jun @ 3:10pm 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [author] 13 Jun @ 8:02am 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves
Mellow 12 Jun @ 12:55pm 
ik this might be hella nitpicky since basically no one talks about them, but I think you forgot the electric headcrabs
NotInsaneTF2Player 4 Jun @ 7:43am 
is there a hl2 styled hla weapons mod?
EJ_5527  [author] 31 May @ 2:31am 
you can find the shell's prop in the addon's folder to spawn it(obviously)
EJ_5527  [author] 31 May @ 2:31am 
armored headcrabs can now disguise themselves as long as theres one of their shells within a 512 unit radius and the chance convar is set to 1 and above
17th21stlancers 30 May @ 3:54am 
Ah alright
EJ_5527  [author] 29 May @ 3:53pm 
was experimenting with that, i need to make better gesture animations first unfortunately
SPARTA 29 May @ 6:10am 
@17th21stlancers same question
17th21stlancers 29 May @ 5:19am 
Will wallhammer ever get an actual shield ability?
UNIT1 28 May @ 7:00pm 
@TheDesertRoad
Erm actually its called "Headcrab takeover"
also tf you mean "isn't so armored"???
Looks pretty armored up to max to my eyes...
EJ_5527  [author] 28 May @ 2:52pm 
oh ♥♥♥♥ yeah, forgot about that but i think i need to remake the model entirely
UncleChestnut 28 May @ 8:27am 
Question but are you planning on maybe making the Zombie Wallhammer's textures be consistent with the updated texture of the Wallhammer?
TheDesertRoad 25 May @ 2:40pm 
can you add compatibility with the "zombies takeover" addon?
TheDesertRoad 24 May @ 6:12pm 
construction strider has broken animations
TheDesertRoad 24 May @ 10:04am 
the armored headcrab isnt so armored