Garry's Mod
[ZBASE] HL2-Styled HLA NPCs
Коментарів: 134
Bonzertalksalot 4 жовт. о 18:57 
is the hazmat worker zombie supposed to be crabless? everytime I spawn him he doesnt have a head and im not sure if its one of my mods
BallFondler06 22 верес. о 20:00 
There's been a Z-base update and now the Suppressor doesn't fire correctly. Also the viscerator was removed so the Ordinal spawns nothing now
17th21stlancers 21 верес. о 19:41 
i'd like to see transition period soldiers actually throw grenades since grunts and ordinals can
BosnianNationalist 17 серп. о 20:24 
THEY'RE SO SMART I WAS RELOADING IN A ROOM AND A WALLHAMMER SNUCK UP ON A WINDOW AND MAG DUMPED ME WHILE I DIDN'T SEE THEM
GenevaConventionIsAChecklist 9 серп. о 14:41 
also, please add headcrab takeover support
GenevaConventionIsAChecklist 3 серп. о 19:44 
When I pick up the pulse smg it’s just a large error and doesn’t fire. Am I doing something wrong, or is this a bug?
UNIT1 31 лип. о 12:25 
theres a bug with the charger "rocket" feature as it just turns him into a speed hacker for some reason when he pulls out a grenade
(like he's super fast for no fucking reason lol)
UNIT1 29 лип. о 9:38 
https://steamproxy.net/sharedfiles/filedetails/?id=3536756954
@KirkRonanCrusader
here you go and for anyone that wants the alyx voicelines
phillpin 27 лип. о 19:09 
Hey man, is there a PM for the HL-2 Style Spikewall?
KirkRonanCrusader 26 лип. о 16:11 
Ive noticed only the charger has the alyx lines, any plans to add the voicelines for the other units?
EJ_5527  [автор] 21 лип. о 19:18 
@Snekenjoyer6 i think the textures might actually be in the shotgun's texture folder
♱ Tristan ♱ 21 лип. о 18:51 
FUCKIN A
Snekenjoyer6 21 лип. о 12:15 
huh, okay now thats strange, im trying to port that model seperately to a different LMG type weapon for personal use, and its just missing textures

i swear i have the model path correct..
EJ_5527  [автор] 19 лип. о 1:05 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 18 лип. о 16:49 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14 лип. о 14:27 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
♱ Tristan ♱ 4 лип. о 10:13 
fuckface title in the ragdoll,
EJ_5527  [автор] 4 лип. о 9:58 
its in the fuckface ragdoll, its a title
♱ Tristan ♱ 4 лип. о 9:50 
it's in the ragdoll fuckface, its a title
DownBeatClamp48 29 черв. о 7:49 
i love how theres just... Jeff
Large_Gremlin 20 черв. о 20:08 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13 черв. о 15:10 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [автор] 13 черв. о 8:02 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves
Mellow 12 черв. о 12:55 
ik this might be hella nitpicky since basically no one talks about them, but I think you forgot the electric headcrabs
NotInsaneTF2Player 4 черв. о 7:43 
is there a hl2 styled hla weapons mod?
EJ_5527  [автор] 31 трав. о 2:31 
you can find the shell's prop in the addon's folder to spawn it(obviously)
EJ_5527  [автор] 31 трав. о 2:31 
armored headcrabs can now disguise themselves as long as theres one of their shells within a 512 unit radius and the chance convar is set to 1 and above
17th21stlancers 30 трав. о 3:54 
Ah alright
EJ_5527  [автор] 29 трав. о 15:53 
was experimenting with that, i need to make better gesture animations first unfortunately
SPARTA 29 трав. о 6:10 
@17th21stlancers same question
17th21stlancers 29 трав. о 5:19 
Will wallhammer ever get an actual shield ability?
UNIT1 28 трав. о 19:00 
@TheDesertRoad
Erm actually its called "Headcrab takeover"
also tf you mean "isn't so armored"???
Looks pretty armored up to max to my eyes...
EJ_5527  [автор] 28 трав. о 14:52 
oh shit yeah, forgot about that but i think i need to remake the model entirely
UncleChestnut 28 трав. о 8:27 
Question but are you planning on maybe making the Zombie Wallhammer's textures be consistent with the updated texture of the Wallhammer?
TheDesertRoad 25 трав. о 14:40 
can you add compatibility with the "zombies takeover" addon?
TheDesertRoad 24 трав. о 18:12 
construction strider has broken animations
TheDesertRoad 24 трав. о 10:04 
the armored headcrab isnt so armored
TheDesertRoad 24 трав. о 9:54 
jeff feels a bit incomplete
Large_Gremlin 23 трав. о 20:27 
I love mods like this. They make the Combine so much more fun to fight.

Also, armed Zombines would be *really* funny to add to this. (I mean, technically the Zombcharger is already technically one, but it kinda feels weird that there's no regular armed Zombines at all.)
Sakboi2012 17 трав. о 22:12 
yay!!
John Government 17 трав. о 17:19 
wait am i missing something or what because when they drop there weapons and i pick them up they appear as errors
17th21stlancers 14 трав. о 14:53 
Also another thing ive found, when walking and shooting the suppresors feet kinda glide, like on ice skates or smth lol
17th21stlancers 12 трав. о 9:30 
also idk if this is intentional but the transition period soldiers also cant throw grenades? i notice stuff like grunts can its just transition period soldiers never do
17th21stlancers 12 трав. о 5:19 
thanks for fixing it :steamthumbsup:
17th21stlancers 11 трав. о 11:07 
Idk if im tweaking but i swear the transition soldiers are slower than they should be
ScoutTim66 11 трав. о 10:12 
yoo whyd it dissapear i was scared broooooooooooooooooooo:headcrab::physgun:
17th21stlancers 11 трав. о 9:57 
YAY ITS BACK!!!
-_ΩmegaTheFlower_- 10 трав. о 19:59 
Now THIS is absolute cinema!
UNIT1 10 трав. о 17:47 
Ay! the addons back! in one singular package!
nice