Space Engineers

Space Engineers

Planet Exporter (Real Solar Systems)
24 Comments
Echthros  [author] 2 Nov @ 1:38pm 
Alternately, if you are so inclined, you can just try replacing a color directly on the texture using GIMP or something similar to try to adjust it without reexporting from the game a bunch of times. If you figure out which color works, you can just copy those RGB values over to the Config for that voxel, or just keep working off the same texture without ever re-exporting. Technically, if you set every custom voxel to a different color and export, you can just edit that texture and replace colors until it looks how you want. The texture at the end is the only thing that matters, so you don't need to keep re-exporting if you have enough familiarity with editing textures to do color replacement for all pixels of the same color.
Echthros  [author] 2 Nov @ 1:38pm 
Yeah, it's pretty tedious. I would generally recommend using the "Reload Textures" button in-game to reload the textures without having to exit the game and also change several voxel colors at the same time to try to minimize the number of reloads. You can also try rendering the textures at a lower resolution while testing to reduce how long it takes to render them.
Mad Alchemist 2 Nov @ 12:08pm 
The workflow of making textures for planets that use custom voxels absolutely sucks.
For planets using only vanilla voxels it's ok, but guessing rgb values for each voxel, then reloading, then re-creating textures, then testing, multiple times... It's s nightmare!
Echthros  [author] 12 Oct @ 12:21pm 
Because the vanilla EarthLike and Alien planets are very poorly constructed and have hard dividing lines between biomes based on latitude that look really ugly. For the default proxies, I used the "Seams Fixed 2.0" version of those planets, but I also included the Vanilla proxy versions if those are preferred.
Space Ace 12 Oct @ 8:22am 
Out of curiousity, why does the PlanetProxyDefaults have some planets listed a second time with the (Vanilla) tag?
MasterJ 7 Jul @ 9:49am 
that's interessing!!, mmm but that's not for a total beginner lol
Duoblade 27 Dec, 2024 @ 11:00pm 
Damn, I tried it 4 times and the none of the proxies never worked, I think I am doing something wrong
Echthros  [author] 27 Dec, 2024 @ 10:41am 
Added an embed link to an excellent tutorial video by Robotaus: https://www.youtube.com/watch?v=ljxPs1NEzug
YourDadBrad23 13 Dec, 2024 @ 9:30pm 
Ah okay that makes more sense. I cant believe i actually got this working btw i am dumb so freaking props on everything,(especially detailed instructions) I am going to try and make a lot of proxies for my favorite planets. Thanks for the amazing mods!
Echthros  [author] 13 Dec, 2024 @ 9:27pm 
The proxies can't replicate planet rings currently, only normal clouds.
YourDadBrad23 13 Dec, 2024 @ 9:25pm 
do i just re-add the cloud layer lines for them to show?
YourDadBrad23 13 Dec, 2024 @ 9:24pm 
i have no idea what i did but i deleted my proxy and edited my Config file and it worked the planets ring and atmosphere are not their but i'm assuming that is because i removed the cloud layer?
Echthros  [author] 13 Dec, 2024 @ 9:14pm 
Send me the log of your crash and I'll see if I can understand the error.
YourDadBrad23 13 Dec, 2024 @ 9:10pm 
Im stumped after exporting and adding my mod to my RSS world it crashes have i setup the config wrong? I know i exported correctly im trying to look at how my mod changes the planets gray proxy if at all but i cannot seem to get it to let me load in after following the steps. please help!
Echthros  [author] 12 Nov, 2024 @ 11:15am 
Good catch. Fixed now.
cptnoname 12 Nov, 2024 @ 8:21am 
Should probably edit the text above to read (C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3351055036\Data) instead, as a lot of people will probably give up when they search over and over again and can't find that old mod number in their Steam folder
MrMoz {Zader64} 10 Nov, 2024 @ 2:42pm 
Hands down best mod i have seen in a long time
:steamhappy:
GigaCars 4 Nov, 2024 @ 1:08pm 
ok looks like i can't.. apparently there isn't a no download DDS exporter
kinda annoying if you think about it
GigaCars 4 Nov, 2024 @ 12:41pm 
ok actually they have modded voxels and idk how i am gonna configure them, so i'm gonna go vanilla voxels ig
GigaCars 4 Nov, 2024 @ 12:20pm 
i'm gonna try to get proxies for Valkor and Umbris, wish me luck and hopefully i can manage to even get the proxies to work, much less upload them
Darian Stephens 2 Nov, 2024 @ 9:19pm 
Oh yeah, that's probably a good idea.
Then again, it's just a tool for the main mod, maybe it's not very important? Could be a second indirect trip to the front page, though.
Darian Stephens 2 Nov, 2024 @ 9:18pm 
Wooo, it's here!
I can't wait for the influx of addon mods for every planet out there.
GigaCars 2 Nov, 2024 @ 11:43am 
uploading this wayyyy before it actually did broke the algorithm and it won't reach FP nor appear in most recent, probably reupload it like with the beta test RSS so it can get seen n stuff
Flecktarm 1 Nov, 2024 @ 11:51pm 
sweet!