Space Engineers

Space Engineers

Planet Exporter (Real Solar Systems)
24 kommenttia
Echthros  [tekijä] 2.11. klo 13.38 
Alternately, if you are so inclined, you can just try replacing a color directly on the texture using GIMP or something similar to try to adjust it without reexporting from the game a bunch of times. If you figure out which color works, you can just copy those RGB values over to the Config for that voxel, or just keep working off the same texture without ever re-exporting. Technically, if you set every custom voxel to a different color and export, you can just edit that texture and replace colors until it looks how you want. The texture at the end is the only thing that matters, so you don't need to keep re-exporting if you have enough familiarity with editing textures to do color replacement for all pixels of the same color.
Echthros  [tekijä] 2.11. klo 13.38 
Yeah, it's pretty tedious. I would generally recommend using the "Reload Textures" button in-game to reload the textures without having to exit the game and also change several voxel colors at the same time to try to minimize the number of reloads. You can also try rendering the textures at a lower resolution while testing to reduce how long it takes to render them.
Mad Alchemist 2.11. klo 12.08 
The workflow of making textures for planets that use custom voxels absolutely sucks.
For planets using only vanilla voxels it's ok, but guessing rgb values for each voxel, then reloading, then re-creating textures, then testing, multiple times... It's s nightmare!
Echthros  [tekijä] 12.10. klo 12.21 
Because the vanilla EarthLike and Alien planets are very poorly constructed and have hard dividing lines between biomes based on latitude that look really ugly. For the default proxies, I used the "Seams Fixed 2.0" version of those planets, but I also included the Vanilla proxy versions if those are preferred.
Space Ace 12.10. klo 8.22 
Out of curiousity, why does the PlanetProxyDefaults have some planets listed a second time with the (Vanilla) tag?
MasterJ 7.7. klo 9.49 
that's interessing!!, mmm but that's not for a total beginner lol
Duoblade 27.12.2024 klo 23.00 
Damn, I tried it 4 times and the none of the proxies never worked, I think I am doing something wrong
Echthros  [tekijä] 27.12.2024 klo 10.41 
Added an embed link to an excellent tutorial video by Robotaus: https://www.youtube.com/watch?v=ljxPs1NEzug
YourDadBrad23 13.12.2024 klo 21.30 
Ah okay that makes more sense. I cant believe i actually got this working btw i am dumb so freaking props on everything,(especially detailed instructions) I am going to try and make a lot of proxies for my favorite planets. Thanks for the amazing mods!
Echthros  [tekijä] 13.12.2024 klo 21.27 
The proxies can't replicate planet rings currently, only normal clouds.
YourDadBrad23 13.12.2024 klo 21.25 
do i just re-add the cloud layer lines for them to show?
YourDadBrad23 13.12.2024 klo 21.24 
i have no idea what i did but i deleted my proxy and edited my Config file and it worked the planets ring and atmosphere are not their but i'm assuming that is because i removed the cloud layer?
Echthros  [tekijä] 13.12.2024 klo 21.14 
Send me the log of your crash and I'll see if I can understand the error.
YourDadBrad23 13.12.2024 klo 21.10 
Im stumped after exporting and adding my mod to my RSS world it crashes have i setup the config wrong? I know i exported correctly im trying to look at how my mod changes the planets gray proxy if at all but i cannot seem to get it to let me load in after following the steps. please help!
Echthros  [tekijä] 12.11.2024 klo 11.15 
Good catch. Fixed now.
cptnoname 12.11.2024 klo 8.21 
Should probably edit the text above to read (C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3351055036\Data) instead, as a lot of people will probably give up when they search over and over again and can't find that old mod number in their Steam folder
MrMoz {Zader64} 10.11.2024 klo 14.42 
Hands down best mod i have seen in a long time
:steamhappy:
GigaCars 4.11.2024 klo 13.08 
ok looks like i can't.. apparently there isn't a no download DDS exporter
kinda annoying if you think about it
GigaCars 4.11.2024 klo 12.41 
ok actually they have modded voxels and idk how i am gonna configure them, so i'm gonna go vanilla voxels ig
GigaCars 4.11.2024 klo 12.20 
i'm gonna try to get proxies for Valkor and Umbris, wish me luck and hopefully i can manage to even get the proxies to work, much less upload them
Darian Stephens 2.11.2024 klo 21.19 
Oh yeah, that's probably a good idea.
Then again, it's just a tool for the main mod, maybe it's not very important? Could be a second indirect trip to the front page, though.
Darian Stephens 2.11.2024 klo 21.18 
Wooo, it's here!
I can't wait for the influx of addon mods for every planet out there.
GigaCars 2.11.2024 klo 11.43 
uploading this wayyyy before it actually did broke the algorithm and it won't reach FP nor appear in most recent, probably reupload it like with the beta test RSS so it can get seen n stuff
Flecktarm 1.11.2024 klo 23.51 
sweet!