Total War: WARHAMMER III

Total War: WARHAMMER III

Lingling's Legendary Lizards
101 Yorum
Huppias 8 Kas @ 20:49 
Thank you, I have already matched hu7b_dlc13_saurus_gor_rok_club by modifying the position of the weapon model.
Lingling  [yaratıcı] 5 Kas @ 22:45 
Glad you like the mod. Sure, just give me credit please.
Huppias 4 Kas @ 7:43 
Hello, I really like your Mod. I'm currently creating a dual lubs saurus warrior. May I use the animations from your Mod? Please agree. Thank you very much.
Lingling  [yaratıcı] 21 Eki @ 12:49 
Both mods do different things so yeah. Worst thing that can happen is that Southern Sentinels don’t get the expedition mechanic. If so that would need to be added on Calm’s side
Sora the Patriot 21 Eki @ 9:40 
Is this compatible with Lost Calm?
Lingling  [yaratıcı] 30 Eyl @ 2:07 
To my knowledge there’s no SFO submod yet. If someone makes one I’ll link it here
MasterxxxAxel7 30 Eyl @ 0:48 
Do you know if anyone has the submod for SFO for this mod. I can't play my Cult of Sotek campaign without the Skink Lords this mods adds :slimeamazed:
Lingling  [yaratıcı] 25 Eyl @ 8:16 
Mod is finally updated. Anomoq's and Crotaz'ls skills are a bit more interesting now
Lingling  [yaratıcı] 17 Eyl @ 6:55 
Didn’t make it today, OvN Dread King and Cult of Pleasure are updated though

The mod works fine actually just tested it. So you can play with it and ignore the outdated warning. I just want to update some of the effects to be in line with the lizardmen update
Lingling  [yaratıcı] 16 Eyl @ 23:33 
Thanks for your kind words, glad you like the mod. Actually I hope, I manage to update today
MUSTARD_PACKET 16 Eyl @ 16:31 
First off, fantastic mod. It's nice to see the lizardmen getting some love. Is there an idea on when it will be updated for 6.3? Not trying to sound impatient or anything, I know I could never do this stuff myself, I'm just excited to play the updated lizards and this is one of my preferred mods. Either way, fantastic mod. Highly recommend.
Lingling  [yaratıcı] 12 Eyl @ 13:35 
Of course, just short on time
bvgrytten 12 Eyl @ 8:24 
any plans to update this for the new patch?
Lingling  [yaratıcı] 5 Ağu @ 10:59 
Cool I’ll link it when you’re done. No plans atm
Gatsu 4 Ağu @ 15:29 
Great mod :D, actually working in sfo submod :), any plans for add extra legendary items for characters?
Lingling  [yaratıcı] 28 Tem @ 11:27 
@Kingpanther7 No sorry the scripts only run at campaign start

@Dreamy Cottage Thank you I’ll link it in the description

@Walt The Why yes you can
Walt The Why 26 Tem @ 15:52 
I supposed we can play them if we confederate them?
Dreamy Cottage 26 Tem @ 8:40 
Hello! I really like your work, so I made a Chinese localization patch for your mod to make it accessible to all Chinese players.
https://steamproxy.net/sharedfiles/filedetails/?id=3535078748
Kingpanther7 26 Tem @ 8:00 
can this be added mid camp?
Lingling  [yaratıcı] 13 Tem @ 5:06 
No nothing planned besides Poqenichi, if I ever find the time
Blubber crap 12 Tem @ 5:50 
@Lingling, iirc Kroq is a saurus that had features of a crocodile, and is larger (essentially a non albino gor-rok minus the crocodile head) Ever thought of adding or revamping troglodytes?
CPUNPL 12 Haz @ 4:09 
ok thank you for the reply
Lingling  [yaratıcı] 10 Haz @ 23:29 
The author of this mod has to add my characters for that
CPUNPL 10 Haz @ 13:27 
Double Skill Points & Skill Dump dosen't work with this mod
Lingling  [yaratıcı] 2 Haz @ 9:02 
You just have to move any character, lord or hero, into the province. No need to conquer it
bvgrytten 2 Haz @ 2:26 
When you say move a character to xlanhuapec. Do you mean just put a hero next to the settle ment? A lord? Or do you have to capture the settlement?
Lingling  [yaratıcı] 19 Oca @ 1:08 
Unfortunately not. You can only spawn him via console commands now. I’ll change the script in the future eventually so it’s easier to get him
Changeling Man 18 Oca @ 18:14 
In my campaing the Cult of Sotek never got the hero, I don't think they met the requirements. Can I recruit him if I beat 6 armies after confederating them?
Lingling  [yaratıcı] 14 Oca @ 2:50 
I’ve just read about Kroq but there’s nothing special about him to build a character around. And Itzi-Bitzi is already ingame as a hero for Tiq‘tak‘to and again nothing special besides his unique trait
Shulgi 13 Oca @ 13:22 
nice mod! Itzi Bitzi and Kroq from v5 in future?
ciege12 13 Oca @ 9:46 
Should add a skill dump
Lingling  [yaratıcı] 6 Oca @ 7:32 
Strange the script should have spawned him. Did you have the mission pop up?
lwhのsama 6 Oca @ 5:48 
我也是惊了玩索提戈教派,击败了6支老鼠,结果根本就不产卵Crotaz'l这个英雄好吧:steamsad::steamsad:。算了,想一下还有个红色的传奇,癞蛤蟆那里,那个还是能得到的
Lingling  [yaratıcı] 31 Ara 2024 @ 4:51 
Weird indeed I have no idea how my mod would affect the high elves. I’ll try to reproduce the issue
Moodi! 31 Ara 2024 @ 4:04 
for some weird reason having ONLY this and Phoenix Court (high elf politics) enabled it disables the phoenix court UI button thus you cannot access it. any help or solutions maybe? :csgohelmet:
Lingling  [yaratıcı] 30 Ara 2024 @ 0:56 
Yes the ai can get them (at least they should) or starts with them anyway. So confederation is the only way
KillZallTheBeast 29 Ara 2024 @ 16:10 
@Blackbeard147 can only the player get these? If the ai can as well I assume recruit defeated legendary lords would help.
Blackbeard147 29 Ara 2024 @ 15:59 
could it be possible for the player to get all the heroes no matter which seraphon faction they are playing?
Lingling  [yaratıcı] 26 Ara 2024 @ 7:26 
No not yet
Solaire 26 Ara 2024 @ 1:29 
Does this work with 6.0?
Cloudygeneral1691 20 Ara 2024 @ 10:14 
would
Lingling  [yaratıcı] 10 Ara 2024 @ 23:28 
That would require scripting beyond my abilities and also making a clone of every character. And I’m not interested in doing all the work double
KoiGemz 10 Ara 2024 @ 19:07 
would it possible to be able to convert lord into heroes vice versa?
henryVI 24 Kas 2024 @ 10:39 
awesome!
Lingling  [yaratıcı] 18 Kas 2024 @ 23:51 
I’ll try to add victory conditions tho
Lingling  [yaratıcı] 18 Kas 2024 @ 23:49 
Would be cool yeah but that’s beyond my skill, besides they really haven’t that much going for them. They are basically the starting punching bag for clan pestilens
henryVI 18 Kas 2024 @ 8:59 
would love to see southern sentinels expanded, maybe a new game play mechanic for them?
rypo 11 Kas 2024 @ 23:47 
Glad Rhox was able to help.
Lingling  [yaratıcı] 11 Kas 2024 @ 23:33 
That would have been the last resort. Thanks to some help from Rhox I was able to fix it. It was a mistake in my script.
rypo 11 Kas 2024 @ 18:51 
I think the easiest way to fix the frontend faction leader name would just be to rename Ti'mak-Enzi to Anomoq. Because you're replacing the character anyway, renaming him wouldn't affect anything and it would resolve the minor issue there. I can show you where to do this if it would help.